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2014-08-01AUDIO: Better handle endOfStream() vs endOfData() in SubLoopingAudioStreamMatthew Hoops
2014-07-27AUDIO: Better handle endOfStream() vs endOfData() in LoopingAudioStreamMatthew Hoops
2014-07-27AUDIO: Fix endOfStream() for LimitingAudioStreamMatthew Hoops
2014-07-27AUDIO: Better handle endOfStream() vs endOfData() in QueuingAudioStreamImplMatthew Hoops
2014-07-27AUDIO: Fix QueuingAudioStreamImpl lockingMatthew Hoops
2014-07-27AUDIO: Finish off AAC/QDM2 queues when done decoding a packetMatthew Hoops
2014-07-27MADS: Beginnings of exit advert viewPaul Gilbert
2014-07-27MADS: Fix invalid parameter in error callPaul Gilbert
2014-07-27MADS: Beginnings of animation view classPaul Gilbert
2014-07-27MADS: Beginnings of re-implementing text view classPaul Gilbert
2014-07-27MADS: Silence GCC warningTorbjörn Andersson
2014-07-27MADS: Main menu selections now workingPaul Gilbert
2014-07-27MADS: Menu item highlighting and selection animation now workingPaul Gilbert
2014-07-26MADS: Add support to event manager for intercepting eventsPaul Gilbert
2014-07-26MADS: Cleanup of menu item positioningPaul Gilbert
2014-07-26MADS: Menuitems now animating correctly for the main menuPaul Gilbert
2014-07-25MADS: Main menu background is now correctly loadingPaul Gilbert
2014-07-24MADS: Clean up _depthStyle usage in DepthSurface classPaul Gilbert
2014-07-24SCI: Small formatting fix.Johannes Schickel
2014-07-23DISTS/REDHAT: Package neverhood.datWillem Jan Palenstijn
2014-07-23MADS: WIP handling of V2 walk nodes and walkable areasFilippos Karapetis
2014-07-23MADS: Add support for FAB decompression in the dump_file commandFilippos Karapetis
2014-07-22WME: added few more games. added ability to detect from exe files.Pawel Kolodziejski
2014-07-22SCUMM: Add workaround for script bugs that caused problems in Jumping Bean ↵Kirben
mini games of Pajama Sam: Games to Play on Any Day.
2014-07-22SCUMM: Add HE100 differences when resetting sprites.Kirben
2014-07-20MADS: Fix palette method signaturePaul Gilbert
2014-07-20SAGA: Add support for MIDI music in SAGA2 gamesFilippos Karapetis
2014-07-20SAGA: CleanupFilippos Karapetis
2014-07-20SAGA: Add debug commands for playing music, sounds and voicesFilippos Karapetis
2014-07-20SAGA: Some renamingFilippos Karapetis
2014-07-20SAGA: Remove the now unneeded individual cave scene handlersFilippos Karapetis
2014-07-20SAGA: Merge all of the ITE intro cave scene handlersFilippos Karapetis
2014-07-20SAGA: Move ITE credits together with the other ITE static dataFilippos Karapetis
2014-07-20SAGA: Move the ITE intro text together with the other static ITE dataFilippos Karapetis
2014-07-20SAGA: Add wrappers for queuing music eventsFilippos Karapetis
2014-07-20SAGA: Get rid of the MUSIC_DEFAULT flagFilippos Karapetis
2014-07-20SAGA: Fix spacingFilippos Karapetis
2014-07-20SAGA: Move and rename some defines which are only used in the ITE introFilippos Karapetis
2014-07-20MADS: Initialise _lineIndexTorbjörn Andersson
Without this, Rex Nebular crashes on startup for me.
2014-07-20BUILD: Add port specific makefile for AmigaOS4.D G Turner
This moves the AmigaOS4 specific packaging rules from the global ports.mk to a port specific makefile in the AmigaOS subdirectory of the SDL backend (used for AmigaOS). Previously, port specific makefiles were only used for cross compiling builds and thus had a single entry in the cross compiling section of the configure. Since AmigaOS4 is a desktop system supporting native build, this required a second entry for when the host system is detected as ppc-amigaos to support native builds. However, currently this does break packaging of cross compiled builds for Win32, OSX and Unix when done on AmigaOS4... but this is not likely and has limited impact. To fix this, default _port_mk lines would need to be added to the sections of the cross compiling switch for mingw32 etc. to override the AmigaOS4 OS setting of _port_mk.
2014-07-20BUILD: Change AmigaOS4 packaging target to "amigaos4dist".D G Turner
This is a clearer naming, but needs update to buildbot to support. AmigaOS4 Porter (raziel_) is already aware of this.
2014-07-20BUILD: Fix AmigaOS4 build variable naming to be clearer.D G Turner
2014-07-19MADS: Remove redundant saved surface from FullScreenDialog base classPaul Gilbert
2014-07-18MADS: Fixes for compilation warningsPaul Gilbert
2014-07-18MADS: Beginnings of work on Rex Nebular main menuPaul Gilbert
2014-07-17CREATE_PROJECT/MSVC: allow include SDL includes from SDL subdirPawel Kolodziejski
2014-07-13Revert "NEWS: Fix typo"Filippos Karapetis
This reverts commit ebcb9ee178629d3eb1395695dce0add516b8b7ff. My mistake, the punctuation was correct here.
2014-07-13NEWS: Fix typoFilippos Karapetis
2014-07-13MT32: Sync with the latest changes in muntFilippos Karapetis
This syncs the code with munt commit fa8b4f899d, avoiding usage of a global constructor
2014-07-12SCUMM: Fix potential crash in o5_setClass()Torbjörn Andersson
If 'obj' was exactly equal to _numActors, derefActor() would have complained about it being an invalid actor. I haven't seen any bug reports about this, so presumably it never actually happened.