Age | Commit message (Collapse) | Author |
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At least during the title screens when the game is just waiting for
user input it shouldn't use a full CPU core.
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update() and pollEvent() are called multiple times over
the course of one game loop, thus restoreSurfaceUnderMousePointer()
and displayMousePointer() are called multiple times as well. This caused
massive lag and froze the script system when the mouse was moved.
While this commit doesn't fix the cursor flickering, it is now responsive
at all times.
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previous commits
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OC_loadFile_AERIAL_GFX
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This silents the two warnings reported by Valgrind
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OC_startSpeechWithoutSpeeker
Some renaming, too
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