Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-07-10 | Typo | Travis Howell | |
svn-id: r8889 | |||
2003-07-10 | Update news | Travis Howell | |
svn-id: r8888 | |||
2003-07-10 | forgot to allow restarting from control panel | Robert Göffringmann | |
svn-id: r8887 | |||
2003-07-10 | this fixes bug #768724 (text width exceeded in LINC terminal). | Robert Göffringmann | |
I wonder though, if this isn't in fact a bug in the huffman tree. svn-id: r8886 | |||
2003-07-10 | implemented fnRestartGame() and skipping of 2nd intro part | Robert Göffringmann | |
svn-id: r8885 | |||
2003-07-09 | added toggling music on/off | Robert Göffringmann | |
svn-id: r8884 | |||
2003-07-09 | activated speed slider in SkyControl, fixed different charsets in control ↵ | Robert Göffringmann | |
panel when entering from LINC terminal, etc. svn-id: r8883 | |||
2003-07-09 | SoundMixer::setMusicVolume() doesn't seem to do anything, so set music ↵ | Robert Göffringmann | |
volume manually.... svn-id: r8882 | |||
2003-07-09 | Fix character spacing for LINC terminals in v0.0288 as well. I've only | Torbjörn Andersson | |
tested is a little on a borrowed copy of BASS, but I think it should look the same as v0.0372 now. svn-id: r8881 | |||
2003-07-09 | Fix compilation, V1 verb positions | James Brown | |
svn-id: r8880 | |||
2003-07-09 | Patch #768217: Apply Mankeli's 'object state' debugger command | James Brown | |
svn-id: r8879 | |||
2003-07-09 | Use the same capitalization of "iMUSE" everywhere. | Torbjörn Andersson | |
svn-id: r8878 | |||
2003-07-09 | The charSpacing values for _controlCharacterSet and _linkCharacterSet | Torbjörn Andersson | |
appear to have been swapped. Now the LINC terminal texts should fit in the screen area, and text in LINC space should look less "squashed". svn-id: r8877 | |||
2003-07-09 | revert to last revision of musicbase that doesn't cause a segfault here anymore | Jonathan Gray | |
svn-id: r8876 | |||
2003-07-09 | /me slaps himself | Robert Göffringmann | |
svn-id: r8875 | |||
2003-07-09 | script data is the same for 0.0365, 0.0368 and 0.0372, so allow switching ↵ | Robert Göffringmann | |
saved games. svn-id: r8874 | |||
2003-07-08 | this is for letting BASS wait for the end of the ending theme before ↵ | Robert Göffringmann | |
starting the next song. It's kinda hacky to put it into the music code, but I can't think of another way to do it while keeping the engine running like usual. svn-id: r8873 | |||
2003-07-08 | Update projects | Nicolas Bacca | |
svn-id: r8872 | |||
2003-07-08 | New BASS subproject | Nicolas Bacca | |
svn-id: r8871 | |||
2003-07-08 | Update to new virtual functions, protected members and so on, take one | Nicolas Bacca | |
svn-id: r8870 | |||
2003-07-08 | another fix for the swing seqs | Robert Göffringmann | |
svn-id: r8869 | |||
2003-07-08 | fixed file loading bugs for v.0.0331, control panel works now | Robert Göffringmann | |
svn-id: r8868 | |||
2003-07-08 | not sure which of the two variants is correct (but I am pretty sure the old ↵ | Max Horn | |
one, with _height>>3, was wrong) svn-id: r8867 | |||
2003-07-08 | each row has to be drawn 8 times (8x8 chars, after all), see also ↵ | Max Horn | |
Gdi::drawStripC64Object etc.) svn-id: r8866 | |||
2003-07-08 | fix warning | Max Horn | |
svn-id: r8865 | |||
2003-07-08 | rewrote c64_ignorePakCols to what I *think* it should look like, base on my ↵ | Max Horn | |
understanding of the code. so far completely untested :-) svn-id: r8864 | |||
2003-07-08 | made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ↵ | Max Horn | |
easier svn-id: r8863 | |||
2003-07-08 | width has to be multiplied by 8; not sure about xmove, the values still look ↵ | Max Horn | |
completely wrong compared to V2 svn-id: r8862 | |||
2003-07-08 | turns out the +4 on _baseptr is needed everywhere - now _animCmds matches ↵ | Max Horn | |
between V1 and V2 MM, too, as well as the frameptr svn-id: r8861 | |||
2003-07-08 | the 'mask' value is now also right; data at 'r' seems to match, too, and ↵ | Max Horn | |
finally the same limbs are used in V1 MM as in V2 MM svn-id: r8860 | |||
2003-07-08 | _dataOffsets has the correct value now (based on comparisions of repeated ↵ | Max Horn | |
offsets in the offsets tables, and matching them up between V1 and V2) svn-id: r8859 | |||
2003-07-08 | again some code transformation (no functionality change; the V1 specific ↵ | Max Horn | |
modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS svn-id: r8858 | |||
2003-07-08 | ok, thanks erik for pointing out to me where this occurs :-) | Max Horn | |
svn-id: r8857 | |||
2003-07-08 | some more cleanup / C64 tweaks | Max Horn | |
svn-id: r8856 | |||
2003-07-08 | make more explicit :-) | Max Horn | |
svn-id: r8855 | |||
2003-07-08 | costume code cleanup & some more C64 tweaks | Max Horn | |
svn-id: r8854 | |||
2003-07-08 | clarified comment | Max Horn | |
svn-id: r8853 | |||
2003-07-08 | move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵ | Max Horn | |
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852 | |||
2003-07-08 | Use the correct size (I hope) for decoding _C64MaskChar (whatever that is). | Torbjörn Andersson | |
This should improve ScummVM's chances of surviving long enough to crash in the V1 costume renderer instead. svn-id: r8851 | |||
2003-07-07 | check for odd addresses being free'd | Max Horn | |
svn-id: r8850 | |||
2003-07-07 | #include scummsys.h so that our custome free() gets used | Max Horn | |
svn-id: r8849 | |||
2003-07-07 | fix for bug #766119: help screen: '.' is listed incorrectly | Max Horn | |
svn-id: r8848 | |||
2003-07-07 | only move charset mask upon scrolling if tex is displayed in the game ↵ | Max Horn | |
graphics, but not for games which have a seperate text display area (partial fix for bug #766109) svn-id: r8847 | |||
2003-07-07 | fix for bug #766532: MI2: look at coffin to Mojo | Max Horn | |
svn-id: r8846 | |||
2003-07-07 | don't say 'saved/loaded' when the message is only displayed on saves anyway | Max Horn | |
svn-id: r8845 | |||
2003-07-07 | button text for save and restore doesn't disappear anymore. | Robert Göffringmann | |
+ fixed screen updates for swing seqs. svn-id: r8844 | |||
2003-07-07 | applied patch #766751 (BASS: Waiting for floppy intro music to finish) and ↵ | Robert Göffringmann | |
fixed music bug (jukebox at St. James didn't stop playing) svn-id: r8843 | |||
2003-07-07 | Fixed warning. | Torbjörn Andersson | |
svn-id: r8842 | |||
2003-07-07 | Add missing bit of code, still hopelessly broken. | James Brown | |
svn-id: r8841 | |||
2003-07-07 | applied patch #766979 (BASS: Possible fix for problem with cut-off speech). | Robert Göffringmann | |
added small change to SFX samplerate, sparky doesn't sound like a bird now, either. svn-id: r8840 |