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2003-07-10TypoTravis Howell
svn-id: r8889
2003-07-10Update newsTravis Howell
svn-id: r8888
2003-07-10forgot to allow restarting from control panelRobert Göffringmann
svn-id: r8887
2003-07-10this fixes bug #768724 (text width exceeded in LINC terminal).Robert Göffringmann
I wonder though, if this isn't in fact a bug in the huffman tree. svn-id: r8886
2003-07-10implemented fnRestartGame() and skipping of 2nd intro partRobert Göffringmann
svn-id: r8885
2003-07-09added toggling music on/offRobert Göffringmann
svn-id: r8884
2003-07-09activated speed slider in SkyControl, fixed different charsets in control ↵Robert Göffringmann
panel when entering from LINC terminal, etc. svn-id: r8883
2003-07-09SoundMixer::setMusicVolume() doesn't seem to do anything, so set music ↵Robert Göffringmann
volume manually.... svn-id: r8882
2003-07-09Fix character spacing for LINC terminals in v0.0288 as well. I've onlyTorbjörn Andersson
tested is a little on a borrowed copy of BASS, but I think it should look the same as v0.0372 now. svn-id: r8881
2003-07-09Fix compilation, V1 verb positionsJames Brown
svn-id: r8880
2003-07-09Patch #768217: Apply Mankeli's 'object state' debugger commandJames Brown
svn-id: r8879
2003-07-09Use the same capitalization of "iMUSE" everywhere.Torbjörn Andersson
svn-id: r8878
2003-07-09The charSpacing values for _controlCharacterSet and _linkCharacterSetTorbjörn Andersson
appear to have been swapped. Now the LINC terminal texts should fit in the screen area, and text in LINC space should look less "squashed". svn-id: r8877
2003-07-09revert to last revision of musicbase that doesn't cause a segfault here anymoreJonathan Gray
svn-id: r8876
2003-07-09/me slaps himselfRobert Göffringmann
svn-id: r8875
2003-07-09script data is the same for 0.0365, 0.0368 and 0.0372, so allow switching ↵Robert Göffringmann
saved games. svn-id: r8874
2003-07-08this is for letting BASS wait for the end of the ending theme before ↵Robert Göffringmann
starting the next song. It's kinda hacky to put it into the music code, but I can't think of another way to do it while keeping the engine running like usual. svn-id: r8873
2003-07-08Update projectsNicolas Bacca
svn-id: r8872
2003-07-08New BASS subprojectNicolas Bacca
svn-id: r8871
2003-07-08Update to new virtual functions, protected members and so on, take oneNicolas Bacca
svn-id: r8870
2003-07-08another fix for the swing seqsRobert Göffringmann
svn-id: r8869
2003-07-08fixed file loading bugs for v.0.0331, control panel works nowRobert Göffringmann
svn-id: r8868
2003-07-08not sure which of the two variants is correct (but I am pretty sure the old ↵Max Horn
one, with _height>>3, was wrong) svn-id: r8867
2003-07-08each row has to be drawn 8 times (8x8 chars, after all), see also ↵Max Horn
Gdi::drawStripC64Object etc.) svn-id: r8866
2003-07-08fix warningMax Horn
svn-id: r8865
2003-07-08rewrote c64_ignorePakCols to what I *think* it should look like, base on my ↵Max Horn
understanding of the code. so far completely untested :-) svn-id: r8864
2003-07-08made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ↵Max Horn
easier svn-id: r8863
2003-07-08width has to be multiplied by 8; not sure about xmove, the values still look ↵Max Horn
completely wrong compared to V2 svn-id: r8862
2003-07-08turns out the +4 on _baseptr is needed everywhere - now _animCmds matches ↵Max Horn
between V1 and V2 MM, too, as well as the frameptr svn-id: r8861
2003-07-08the 'mask' value is now also right; data at 'r' seems to match, too, and ↵Max Horn
finally the same limbs are used in V1 MM as in V2 MM svn-id: r8860
2003-07-08_dataOffsets has the correct value now (based on comparisions of repeated ↵Max Horn
offsets in the offsets tables, and matching them up between V1 and V2) svn-id: r8859
2003-07-08again some code transformation (no functionality change; the V1 specific ↵Max Horn
modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS svn-id: r8858
2003-07-08ok, thanks erik for pointing out to me where this occurs :-)Max Horn
svn-id: r8857
2003-07-08some more cleanup / C64 tweaksMax Horn
svn-id: r8856
2003-07-08make more explicit :-)Max Horn
svn-id: r8855
2003-07-08costume code cleanup & some more C64 tweaksMax Horn
svn-id: r8854
2003-07-08clarified commentMax Horn
svn-id: r8853
2003-07-08move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵Max Horn
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852
2003-07-08Use the correct size (I hope) for decoding _C64MaskChar (whatever that is).Torbjörn Andersson
This should improve ScummVM's chances of surviving long enough to crash in the V1 costume renderer instead. svn-id: r8851
2003-07-07check for odd addresses being free'dMax Horn
svn-id: r8850
2003-07-07#include scummsys.h so that our custome free() gets usedMax Horn
svn-id: r8849
2003-07-07fix for bug #766119: help screen: '.' is listed incorrectlyMax Horn
svn-id: r8848
2003-07-07only move charset mask upon scrolling if tex is displayed in the game ↵Max Horn
graphics, but not for games which have a seperate text display area (partial fix for bug #766109) svn-id: r8847
2003-07-07fix for bug #766532: MI2: look at coffin to MojoMax Horn
svn-id: r8846
2003-07-07don't say 'saved/loaded' when the message is only displayed on saves anywayMax Horn
svn-id: r8845
2003-07-07button text for save and restore doesn't disappear anymore.Robert Göffringmann
+ fixed screen updates for swing seqs. svn-id: r8844
2003-07-07applied patch #766751 (BASS: Waiting for floppy intro music to finish) and ↵Robert Göffringmann
fixed music bug (jukebox at St. James didn't stop playing) svn-id: r8843
2003-07-07Fixed warning.Torbjörn Andersson
svn-id: r8842
2003-07-07Add missing bit of code, still hopelessly broken.James Brown
svn-id: r8841
2003-07-07applied patch #766979 (BASS: Possible fix for problem with cut-off speech).Robert Göffringmann
added small change to SFX samplerate, sparky doesn't sound like a bird now, either. svn-id: r8840