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2007-08-11Deleted some rotten comments.Nicola Mettifogo
svn-id: r28526
2007-08-11Cleanup.Nicola Mettifogo
svn-id: r28525
2007-08-11Overhaul of background/mask/path handling:Nicola Mettifogo
- added new BackgroundInfo structure - added helper functions to aid management of BackgroundInfo. Engine is now responsible for allocation/deallocation. - simplified loading and handling of background resources. svn-id: r28524
2007-08-11Added new clone method to Palette object.Nicola Mettifogo
svn-id: r28523
2007-08-11windows.h needs to be included before sdl.h, to avoid redefinition of ARRAYSIZEFilippos Karapetis
svn-id: r28522
2007-08-11Updated the MSVC8 ScummVM project file for commit #28520Filippos Karapetis
svn-id: r28521
2007-08-11SDL backend cleanup (minor)Max Horn
svn-id: r28520
2007-08-11Fix warning() format stringMax Horn
svn-id: r28518
2007-08-11Changed OSystem (A)RGBToColor and colorTo(A)RGB methods to use ColorMasks ↵Max Horn
templates; clarified some OSystem comments svn-id: r28517
2007-08-11make use of RGBToColor<ColorMasks> > template functionMax Horn
svn-id: r28516
2007-08-11Removing the DEAD MorphOS portMax Horn
svn-id: r28515
2007-08-10Added Apple IIGS sample's true size calculation (A zero byte can end the ↵Kari Salminen
sample prematurely). svn-id: r28514
2007-08-10Parsing Apple IIGS wave info into more easily accessible variables in the ↵Kari Salminen
memory. svn-id: r28513
2007-08-09Removed an extra semicolon.Kari Salminen
svn-id: r28512
2007-08-09Added code to load and display splash screens for BRA. The game crashes ↵Nicola Mettifogo
afterwards. svn-id: r28511
2007-08-09Fix warning.Nicola Mettifogo
svn-id: r28510
2007-08-09Encapsulated palette stuff into a new Palette object and got rid of a lot of ↵Nicola Mettifogo
#defines. This should ease handling of palettes in different versions of the engine. svn-id: r28509
2007-08-09Added Apple IIGS instruments and wave file loading.\n(Apple IIGS music ↵Kari Salminen
playing is broken at the moment). svn-id: r28508
2007-08-09Brought back and changed some variables from inside a #if 0 ... #endifKari Salminen
svn-id: r28507
2007-08-09Removed old loadInstruments().Kari Salminen
svn-id: r28506
2007-08-09Added a couple of new constants and modified an existing one.Kari Salminen
svn-id: r28505
2007-08-09Fix compilation under MSVC8 (Added file_nes.h and file_nes.cpp to ↵Kari Salminen
scumm-project). svn-id: r28504
2007-08-09Fixed some memory leaks.Nicola Mettifogo
svn-id: r28503
2007-08-09Add missing files. OooopsEugene Sandulenko
svn-id: r28502
2007-08-09Fix compile warnings.Travis Howell
svn-id: r28501
2007-08-09Remove excess ;Travis Howell
svn-id: r28499
2007-08-08Put ScummNESFile class into separate file.Eugene Sandulenko
svn-id: r28497
2007-08-08Add Spanish MM NES (2/2)Eugene Sandulenko
svn-id: r28496
2007-08-08Add Spanish MM NES (1/2)Eugene Sandulenko
svn-id: r28494
2007-08-08Added detection for Elvira 2 - German Amiga Floppy. Thanks to cartman on ↵Kari Salminen
#scummvm for submitting the info. svn-id: r28492
2007-08-08Removed some duplicated code.Nicola Mettifogo
svn-id: r28491
2007-08-08(Finally) fixed the turning around counterclockwise in Lost in Time.Sven Hesse
svn-id: r28488
2007-08-07Fixing my leak fix...Sven Hesse
svn-id: r28487
2007-08-07Stuffing a leakSven Hesse
svn-id: r28486
2007-08-07Fix memory leak.Nicola Mettifogo
svn-id: r28485
2007-08-07Turned StaticCnv struct into stock Graphics::Surface, and changed all ↵Nicola Mettifogo
relevant code. svn-id: r28484
2007-08-07MaskBuffer and PathBuffer are now correctly freed before they are ↵Nicola Mettifogo
deallocated, and so is background Surface. svn-id: r28483
2007-08-07Cleanup.Nicola Mettifogo
svn-id: r28482
2007-08-07Location comments are now displayed by a single Gfx function.Nicola Mettifogo
svn-id: r28481
2007-08-06- Renamed BitBuffer to MaskBufferNicola Mettifogo
- Added PathBuffer to handle 1-bit buffers for walkable areas - Changed relevant walk code to use PathBuffer objects for querying screen dimensions. svn-id: r28478
2007-08-06Made sure mask buffer is zeroed to prevent bizarre artifacts.Nicola Mettifogo
svn-id: r28477
2007-08-06fixed loading of savestates on startupGregory Montoir
svn-id: r28476
2007-08-06Made disk code directly create background Surface from resources.Nicola Mettifogo
svn-id: r28475
2007-08-06Removed useless mask width and size data members from engine.Nicola Mettifogo
svn-id: r28474
2007-08-06Made disk code directly create mask BitBuffer from resources.Nicola Mettifogo
svn-id: r28473
2007-08-06Cleanup.Nicola Mettifogo
svn-id: r28472
2007-08-06Changed graphics mask to a more generic BitBuffer object.Nicola Mettifogo
svn-id: r28471
2007-08-06Made thickness of balloon borders consistent with original games.Nicola Mettifogo
svn-id: r28470
2007-08-06Changed internal graphics buffers to use Surface instead of vanilla arrays. ↵Nicola Mettifogo
ScummVM's stock surfaces are used for the moment. svn-id: r28469
2007-08-06User can now quit (using shortcuts) when asked for ingame protection code.Nicola Mettifogo
svn-id: r28468