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2019-05-16BLADERUNNER: Add POTFILES and encapsulate message stringsThanasis Antoniou
2019-05-15GLK: HUGO: Support loading savegames from launcherPaul Gilbert
2019-05-15GLK: HUGO: Fix reading savegame serialPaul Gilbert
2019-05-15GLK: HUGO: Move savegame codePaul Gilbert
2019-05-15GLK: HUGO: Fix handling of parse errorsPaul Gilbert
Care will really need to be taken in the future if there's any cleanup of fields to the proper 'bool' type. Hugo inconsistency mixes use of true/false in fields that can take non-bool values, such as for full_buffer
2019-05-15GLK: HUGO: Fix initializing object sizePaul Gilbert
2019-05-15GLK: HUGO: Comment out the DEBUGGER definePaul Gilbert
It's beter, since I don't know how to properly implement all the debugger methods that get called when it's turned on
2019-05-15BLADERUNNER: Warning if loading restored cut content save in original modeThanasis Antoniou
And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly Also added a incremental version number for the save games (as a global variable), for possible future use
2019-05-15BLADERUNNER: Fix sounds persist after load or end stateThanasis Antoniou
Loading a game with music from a scene with music would cause none of the music to be removed. Also looping sounds would persist in the loading screen after a game-over state
2019-05-13NEWS: Mention drascula load game fixThierry Crozat
2019-05-13DRASCULA: Fix loading game from launcherThierry Crozat
This was particularly an issue when the game had been saved in chapter 1 as in this case the load would happen too early and the game would crash. In other cases it was working but was not optimal (the gane loop was run once before it succeeded to load the game). This fixes bug #10959.
2019-05-13DRASCULA: Move sufrace allocation outside game loopThierry Crozat
I don't see the point and reallocating and freeing the same surfaces for each chaper, so now they are only allocated once and freed once at the end.
2019-05-13BLADERUNNER: Fix freeze for MA06 elevatorThanasis Antoniou
2019-05-13BLADERUNNER: Fix broken MA06 elev when cutContent disabledThanasis Antoniou
2019-05-13BLADERUNNER: Act 4 meet with Rachael polishThanasis Antoniou
2019-05-13BLADERUNNER: fix for homeless found casesThanasis Antoniou
2019-05-13BLADERUNNER: Speech when click on barkeep from HC01Thanasis Antoniou
Added behavior identical for similar cases (CT12, AR01)
2019-05-13BLADERUNNER: Howie restored contentThanasis Antoniou
Howie will now be in Chinatown in Acts 2 and 3, but won't always be in the diner This gives him more probability to discover the homeless body if in dumpster and also enables some extra dialogue
2019-05-13BLADERUNNER: Hit and Run dispatch clue restoredThanasis Antoniou
2019-05-13BLADERUNNER: Mainframe talkie restoredThanasis Antoniou
2019-05-13BLADERUNNER: Fixes for PS05Thanasis Antoniou
Pathfinding and spawn points fixes
2019-05-13BLADERUNNER: GPS talkie does not disable controlsThanasis Antoniou
2019-05-13BLADERUNNER: cut content now loads all TLK resourcesThanasis Antoniou
Work-around for cut content stored in wrong TLK files
2019-05-12SCI: Only apply the FPFP patch for view 844 when it's actually missingFilippos Karapetis
This allows players to view the scene in the Mac version, if they have copied the resource from the PC version. Requested by m_kiewitz
2019-05-12SCI: Remove unnecessary two-phase Kernel initialisationFilippos Karapetis
Adapted from csnover's commit 8c96c1fd3e1568b61ee0594522615466f26a7793
2019-05-12SCI: Remove unnecessary two-phase GfxCursor initialisationColin Snover
2019-05-12SCI32: Fix invalid calls to SCI16 graphics codeColin Snover
2019-05-12Revert "CREDITS: mark Vicent Marti as retired"Filippos Karapetis
This reverts commit 62cf04f5022953542540ab0d1a3dca4aae9adf18.
2019-05-12CREDITS: mark Vicent Marti as retiredMax Horn
He was last active in 2009 and has long moved on to work on other things.
2019-05-12Switch: update iconrsn8887
2019-05-12Switch: fix version, remove redundant settings and unneeded definesrsn8887
2019-05-12Switch: fix build, add build instructions, avoid using delete()rsn8887
2019-05-12SWITCH: add nintendo switch supportCpasjuste
2019-05-12SCI: Disable FPFP Mac script that uses missing viewsluicebox
Fixes bug #10954
2019-05-12GUI: Better integration for the unknown game dialog when adding gamesBastien Bouclet
* The list of candidates now includes unknown variants. When an unknown variant is selected, the unknown game dialog is shown. * On the unknown game dialog, users are given the choice to add the game when that is possible, or to cancel. The goal of those changes is to make the unknown game dialog less confusing for users, especially when both known and unknown games variants are found.
2019-05-12COMMON: Fix seek return values, memory stream use in create_titanicPaul Gilbert
2019-05-12COMMON: Changed DumpFile & StdIOStream to derive from SeekableWriteStreamPaul Gilbert
2019-05-12COMMON: Created SeekableWriteStream classPaul Gilbert
2019-05-12SCI: Fix QFG1VGA dagger game lockup and errorsluicebox
Fixes a lockup in the PC version and an error in the Mac fix, bug #10958
2019-05-12GLK: HUGO: Fixes for startup and shutdownPaul Gilbert
2019-05-12GLK: HUGO: Add detection entriesPaul Gilbert
2019-05-12GLK: HUGO: Compilation fixesPaul Gilbert
2019-05-12GLK: HUGO: Added hemedia & heresPaul Gilbert
2019-05-12GLK: HUGO: Removed unneeded method stubsPaul Gilbert
2019-05-12GLK: HUGO: Added hesetPaul Gilbert
2019-05-11ANDROID: Fix building armv5te binaries with NDK r14bBastien Bouclet
The mthumb linker flag was causing the libstdc++ library not to be found.
2019-05-11ANDROID: Add support for building arm64 binariesBastien Bouclet
2019-05-11ANDROID: Stop forcibly disabling MT-32 emulatorColin Snover
2019-05-11BUILD: Remove bad & outdated flags from Android buildsColin Snover
Most of these flags don't work with modern Android NDKs. The ones that may, like setting sysroot and include directories, don't work properly with standalone toolchains. Users compiling for Android should make sure that they properly set up include paths in their environment CXXFLAGS/LDFLAGS as needed for the compiler to run, instead of relying on configure to do it, since configure can't do it in a toolchain-agnostic manner.
2019-05-11BUILD: Pass LDFLAGS on the command line for the endianness testBastien Bouclet