Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-30 | Change to warnings for now. | Travis Howell | |
svn-id: r15354 | |||
2004-09-30 | roomVars rises to 256 is some HE games. | Travis Howell | |
svn-id: r15353 | |||
2004-09-30 | Number of local scripts is no longer constant | Travis Howell | |
svn-id: r15352 | |||
2004-09-29 | cleanup | Max Horn | |
svn-id: r15351 | |||
2004-09-29 | cleanup | Max Horn | |
svn-id: r15350 | |||
2004-09-29 | Hack to work around bug #1037052 | Max Horn | |
svn-id: r15349 | |||
2004-09-29 | Add caser | Travis Howell | |
svn-id: r15348 | |||
2004-09-29 | Found a nice website with info on the Zak C64 disk format; added this to the ↵ | Max Horn | |
TODO, might help any interested parties... svn-id: r15347 | |||
2004-09-29 | Correct string for temp save/load, original load/save screens now displays ↵ | Travis Howell | |
in HE 71+ games. svn-id: r15346 | |||
2004-09-29 | Use FM-TOWNS consistently | Max Horn | |
svn-id: r15345 | |||
2004-09-29 | FM-TOWNS is the 'official' spelling, we should try to use it everywhere (see ↵ | Max Horn | |
also common/util.cpp) svn-id: r15344 | |||
2004-09-29 | Should only copy data, not tag/size. | Travis Howell | |
svn-id: r15343 | |||
2004-09-29 | Update HE issues | Travis Howell | |
svn-id: r15342 | |||
2004-09-29 | Leave disabled | Travis Howell | |
svn-id: r15341 | |||
2004-09-29 | Check for negative width/height | Max Horn | |
svn-id: r15340 | |||
2004-09-28 | Argh, didn't mean to commit this | Max Horn | |
svn-id: r15339 | |||
2004-09-28 | Removed some unneeded #includes | Max Horn | |
svn-id: r15338 | |||
2004-09-28 | One further cleanup -- make use of Common::Point assignment operator | Max Horn | |
svn-id: r15337 | |||
2004-09-28 | Cleanup, add some comments to ScummEngine::areBoxesNeighbours | Max Horn | |
svn-id: r15336 | |||
2004-09-28 | Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places) | Max Horn | |
svn-id: r15335 | |||
2004-09-28 | cleanup | Gregory Montoir | |
svn-id: r15334 | |||
2004-09-28 | use the return value of getZPlanes rather that directly accessing _numZBuffer | Gregory Montoir | |
svn-id: r15333 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in ↵ | Max Horn | |
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331 | |||
2004-09-28 | Add/update SAGA items | Eugene Sandulenko | |
svn-id: r15330 | |||
2004-09-28 | Added TODO item for SAGA. | Torbjörn Andersson | |
svn-id: r15329 | |||
2004-09-28 | Seems the difference between o6_kernelSetFunctions case 16 and 17 is whether ↵ | Max Horn | |
the text shall be centered or not. Helps Asteroid Lander in The Dig svn-id: r15328 | |||
2004-09-28 | Adjust transitionEffect to work properly for vertically scrolled rooms | Max Horn | |
svn-id: r15327 | |||
2004-09-28 | Mention newly supported HE titles. 46 new targets. That's not few. | Eugene Sandulenko | |
svn-id: r15326 | |||
2004-09-28 | Add puttcircus target. Game is not completable and has major glitches. | Eugene Sandulenko | |
svn-id: r15325 | |||
2004-09-28 | NEWS/TODO update; update smooth scrolling comment | Max Horn | |
svn-id: r15324 | |||
2004-09-28 | forgot to commit this, silly me :-) | Max Horn | |
svn-id: r15323 | |||
2004-09-28 | Preserve the order of config file sections -> to suite people who manually ↵ | Max Horn | |
edit the config file svn-id: r15322 | |||
2004-09-28 | Remove unused symbol | Max Horn | |
svn-id: r15321 | |||
2004-09-28 | including sys/param.h causes several conflicts with symbol names we use, so ↵ | Max Horn | |
don't do it svn-id: r15320 | |||
2004-09-28 | use MAXPATHLEN for path buffer size | Jonathan Gray | |
svn-id: r15319 | |||
2004-09-28 | talkQueue should be actor specific | Travis Howell | |
svn-id: r15318 | |||
2004-09-27 | This one doesn't make sense either... | Max Horn | |
svn-id: r15317 | |||
2004-09-27 | Hm, there seems to be no point in subtractig 1 from height/width of these ↵ | Max Horn | |
rects (in fact it might cut off too much in a few corner cases, now?); so i am changing it to match the way rects are used in the rest of the SCUMM engine svn-id: r15316 | |||
2004-09-27 | Fix endian problems with some HE sound code; also: better code to determine ↵ | Max Horn | |
the size of the SDAT chunk svn-id: r15315 | |||
2004-09-27 | Revert small part, actor backgrounds were no longer reset. | Travis Howell | |
svn-id: r15314 | |||
2004-09-27 | Well, it *looks* as if that clipping code could be simplified. We'll see if ↵ | Max Horn | |
somebody starts to yell about the changes, though :-) svn-id: r15313 | |||
2004-09-27 | Fix for bug #1035184 (ALL: Transition FX not working anymore) | Max Horn | |
svn-id: r15312 | |||
2004-09-27 | Temporary fix for akos codec32 (this should re-use the existing code in ↵ | Gregory Montoir | |
Gdi). There are still some glitches, but catalog2 doesn't crash anymore when displaying the HE logo. svn-id: r15311 | |||
2004-09-27 | Looking at my code transformations again, numstrip could in theory become ↵ | Max Horn | |
negative, so strengthen the loop condition to catch that case svn-id: r15310 | |||
2004-09-27 | cleanup / comments | Max Horn | |
svn-id: r15309 | |||
2004-09-27 | Perform some more clipping -- yet another attempt at bug #1033857 :-) | Max Horn | |
svn-id: r15308 | |||
2004-09-27 | Correction for roomImages | Travis Howell | |
RMSC is room scripts. svn-id: r15307 | |||
2004-09-27 | Revert, just made matters worse. | Travis Howell | |
svn-id: r15306 | |||
2004-09-27 | tentacle (and maybe others) were reading too far. | Travis Howell | |
Hopefully this way will work better. svn-id: r15305 |