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2007-04-01Function changeCharacter is now responsible for loading character specific ↵Nicola Mettifogo
Zones and such svn-id: r26339
2007-04-01Bugfix to correctly remove an item from a character's inventory when it is ↵Paul Gilbert
deactivated svn-id: r26338
2007-04-01Bugfix for strings that wrapped near a carriage return characterPaul Gilbert
svn-id: r26337
2007-04-01made Menu use _vm instead of _engineNicola Mettifogo
svn-id: r26336
2007-04-01Fixed setFocusRectangle code. At least I think I did, I don't know where it ↵Robert Göffringmann
came from and I can't test it either. But it looked rather broken. svn-id: r26335
2007-04-01improved debugger a bitRobert Göffringmann
svn-id: r26334
2007-03-31fixed graphic glitch when playing the floppy intro with spanish subtitles ↵Robert Göffringmann
and added a few comments. svn-id: r26333
2007-03-31Changed waitEndSoundSlice() to react more dynamically to enforce audio/video ↵Sven Hesse
sync svn-id: r26332
2007-03-31Got rid of some 0xFFFF -> 0xFFFFFFFF conversions and similiar nonsense by ↵Max Horn
using a clever technique called 'signed ints' for room offsets (and this won't cause any regressions; any you may encounter are merely the products of a deranged imagination) svn-id: r26331
2007-03-30Renamed AGIs savegame.cpp to saveload.cpp, to match the other enginesMax Horn
svn-id: r26330
2007-03-30made menu properly set languageNicola Mettifogo
svn-id: r26329
2007-03-30BASS is not Counter Strike, so redrawing the screen at 70 fps feels a little ↵Robert Göffringmann
pointless. It's also more than the average pal tv set can do ;) svn-id: r26328
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should ↵Sven Hesse
work better now - Replaced strcpy with strncpy where appropriate - Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230 svn-id: r26327
2007-03-29Fixing curly bracket styleSven Hesse
svn-id: r26326
2007-03-29Replaced some more intenting space that slipped in with tabsSven Hesse
svn-id: r26325
2007-03-29Formatting (Take that, LordHoto! ;P)Sven Hesse
svn-id: r26324
2007-03-29formatting.Johannes Schickel
svn-id: r26323
2007-03-29Update the screen in escDelay(). Seems to fix some glitches when changingTorbjörn Andersson
scaler at certain points in the intro. svn-id: r26322
2007-03-29Mind the time needed to update the screen when waiting for a sound slice to ↵Sven Hesse
finish svn-id: r26321
2007-03-29Don't play coktel2.imd, but coktel.imdSven Hesse
svn-id: r26320
2007-03-29oopsNicola Mettifogo
svn-id: r26319
2007-03-29- changed Cnv to use a single large buffer for frames instead of small ↵Nicola Mettifogo
chunks of memory, to simplify loading by Disk. - added a new constructor with parameters to Cnv svn-id: r26318
2007-03-29- implemented destructor for Cnv, thus removing calls to Gfx::freeCnv()Nicola Mettifogo
- enforced use of getFramePtr instead of Cnv::_array member svn-id: r26317
2007-03-29- Properly implemented the ImdPlayerSven Hesse
- Some more clean-up svn-id: r26316
2007-03-29cleanup.Johannes Schickel
svn-id: r26315
2007-03-28Overhaul of palette management to bring it back to its original form. Gfx ↵Nicola Mettifogo
palette code has been updated, and _c_endComment (callable from scripts) has been implemented. As a by-product, palette cycling now finally works! svn-id: r26314
2007-03-27Fixed palette bug to allow proper display of splash screens, but dos palette ↵Nicola Mettifogo
is still broken in game. Palette code needs a general revision due to differences between dos and amiga. svn-id: r26313
2007-03-27engine can now handle amiga and dos splash screensNicola Mettifogo
svn-id: r26312
2007-03-27added code to load amiga background slidesNicola Mettifogo
svn-id: r26311
2007-03-27- added new subclass ILBMDecoder, to decode ILBM subtype of IFF filesNicola Mettifogo
- some bug fixing on the hierarchy svn-id: r26310
2007-03-27Fixed yet another DC compile errorMax Horn
svn-id: r26309
2007-03-27Fixed indentation.Torbjörn Andersson
svn-id: r26308
2007-03-27fixed const correctnessMax Horn
svn-id: r26307
2007-03-26Fix compile error in the DC portMax Horn
svn-id: r26306
2007-03-26Commit of patch #1688065 ("KYRA: fm towns music").Johannes Schickel
svn-id: r26305
2007-03-25Removed code that at least for now is presumed dead.Torbjörn Andersson
svn-id: r26304
2007-03-25cleanupJohannes Schickel
svn-id: r26303
2007-03-25Added new base class Graphics::IFFDecoder and subclass Graphics::PBMDecoder ↵Nicola Mettifogo
as a reimplementation of Graphics::decodeILBM. Old function will be removed when engines are updated. svn-id: r26302
2007-03-25Remove obsolete reference to the mouse movement emulation via arrow keysMax Horn
svn-id: r26301
2007-03-25Some tempo fixes from Florian.Johannes Schickel
svn-id: r26300
2007-03-24Changed detection of the dreaded 'fr' archive in Nippon Safes Amiga Demo. ↵Nicola Mettifogo
This is not a better hack than before, except that now it works. svn-id: r26299
2007-03-24Corrected some c&p error in the documentation.Johannes Schickel
svn-id: r26298
2007-03-24Cleaning up various issues with the Indy3 IQ patchMax Horn
svn-id: r26296
2007-03-24Added new class Table, and updated Disk accordingly. Tables can be populated ↵Nicola Mettifogo
after their creation or wrapped around existing arrays. Thus, the old functions (initTable, freeTable and searchTable) have been removed. svn-id: r26295
2007-03-24made more functions members of ParallactionNicola Mettifogo
svn-id: r26294
2007-03-24started infrastructure for amiga demo:Nicola Mettifogo
- added Disk skeleton - adapted Archive to handle different structure for archives - moved Disk creation from engine constructor into init() [still sub-optimal] svn-id: r26293
2007-03-24- fixed regression bug: one free/delete mismatchNicola Mettifogo
- added needed virtual destructors to structs svn-id: r26292
2007-03-24Update help.Travis Howell
svn-id: r26291
2007-03-24Remove old debug message in getStringWidth opcode, which is no longer required.Travis Howell
svn-id: r26290
2007-03-24Add patch #1687026 - Indy3: Series IQ-Points.Travis Howell
svn-id: r26289