Age | Commit message (Expand) | Author |
2004-11-27 | Reduce code duplication | Max Horn |
2004-11-27 | Fixing some evil behaviour | Max Horn |
2004-11-27 | No longer stubs | Travis Howell |
2004-11-27 | Revert opcode EF merge, HE72 uses different array structure. | Travis Howell |
2004-11-27 | Don't use directory param of File::open unless you have to | Max Horn |
2004-11-27 | Add slide animation effect to the console | Max Horn |
2004-11-27 | do clipping | Max Horn |
2004-11-27 | Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'... | Max Horn |
2004-11-26 | paranoia | Max Horn |
2004-11-26 | The Adlib MidiDriver is now initialised immediately when it is determined tha... | Jerome Fisher |
2004-11-26 | Another one... | Max Horn |
2004-11-26 | Trying to fix the WinCE/DC port breakage -- blindfolded, though, hence it pro... | Max Horn |
2004-11-26 | renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a dup... | Gregory Montoir |
2004-11-26 | Added looping background noise to the IHNM intro. I don't know if it's the | Torbjörn Andersson |
2004-11-26 | After listening to some of the IHNM music from both the FM and GM music | Torbjörn Andersson |
2004-11-26 | Fix break introduced with last commit :). | Eugene Sandulenko |
2004-11-26 | Fix typo. Actually asserts there would be more convenient for debugging | Eugene Sandulenko |
2004-11-26 | oops | Max Horn |
2004-11-26 | Spelling | Max Horn |
2004-11-25 | Small optimization | Max Horn |
2004-11-25 | Make use of new graphic primitives (untested, I don't have saga -- please don... | Max Horn |
2004-11-25 | Turn the v1 member in the costume renderers into a function local object (use... | Max Horn |
2004-11-25 | Make use of the new graphic primitives | Max Horn |
2004-11-25 | Added some graphic primitives | Max Horn |
2004-11-25 | Reverted some more of yesterday's changes. | Torbjörn Andersson |
2004-11-25 | Tiny, almost unnoticeable, step towards IHNM script loading. We'll need to | Torbjörn Andersson |
2004-11-25 | Temporarily disable the status bar in IHNM. The only place where we drew it | Torbjörn Andersson |
2004-11-25 | Fixed a really stupid memory leak I introduced yesterday. | Torbjörn Andersson |
2004-11-25 | Removed the hard-coded monologue. I realized that it was probably scripted, | Torbjörn Andersson |
2004-11-25 | Initialize variable to avoid warning and possibly undefined behaviour. | Torbjörn Andersson |
2004-11-24 | fix for bug 928791: BS1: 'Freeze' at hospital | Robert Göffringmann |
2004-11-24 | Added the voice-overs and partial subtitles for the IHNM intro monologue. | Torbjörn Andersson |
2004-11-24 | Added the next piece of music, to go along with AM's rantings. I'll | Torbjörn Andersson |
2004-11-24 | (Partial) fix for bug #1035690 (COMI: cannon shooting uses a lot of performan... | Max Horn |
2004-11-24 | Some code transformations (no functional change) | Max Horn |
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko |
2004-11-23 | cleanup, follow code conventions | Gregory Montoir |
2004-11-23 | sync queen engine with latest OSystem changes | Gregory Montoir |
2004-11-23 | Next step in transaction implementation. Now it postpones all calls. | Eugene Sandulenko |
2004-11-23 | renamed some HE opcodes | Gregory Montoir |
2004-11-23 | Moved bootscript loading into go(), where it belongs | Max Horn |
2004-11-23 | Revert small part of recent WizImage changes, caused regressions. | Travis Howell |
2004-11-23 | Fix compilation | Eugene Sandulenko |
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn |
2004-11-22 | Added OSystem::beginGFXTransaction / endGFXTransaction (not yet implemented, ... | Max Horn |
2004-11-22 | cleanup | Max Horn |
2004-11-22 | Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he.... | Max Horn |
2004-11-22 | possible fix for 'bug' #1034715 | Gregory Montoir |
2004-11-22 | HE wiz update, o90_unknown29 fully implemented. | Gregory Montoir |
2004-11-22 | - Hopefully fixed MSVC7 and MSVC8 builds for walkthrough removal and FS chang... | Jerome Fisher |