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AgeCommit message (Expand)Author
2004-08-02create objectMap classJonathan Gray
2004-08-02move isomap into a classJonathan Gray
2004-08-02Fix regression in HE. It cries for proper fix, thoughEugene Sandulenko
2004-08-02remove timer wrapper functionsJonathan Gray
2004-08-02Remove pointless delaysTravis Howell
2004-08-02CleanupTravis Howell
2004-08-02move static vars to private membersJonathan Gray
2004-08-02Opcode BD is stopObjectCode() in HE games.Travis Howell
2004-08-02Missed a lineTravis Howell
2004-08-02init _arraySlotTravis Howell
2004-08-02Should have limited that to HE games only.Travis Howell
2004-08-02Allow SAGA engine to be disabled.Travis Howell
2004-08-01Clean up Script class a bit; add get/set functionsJoost Peters
2004-08-01Made all MemoryReadStream local variables. This plugged a giantic constantEugene Sandulenko
2004-08-01rename load() to loadMap()Joost Peters
2004-08-01create Script class from SCRIPT_* and ScriptModuleJoost Peters
2004-08-01move SDATA_* into seperate classJoost Peters
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
2004-08-01Pass SagaEngine object to Anim and ActionMap objectsEugene Sandulenko
2004-08-01Remove unneeded codeEugene Sandulenko
2004-08-01init _gfx in a less hacky mannerJonathan Gray
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
2004-08-01prune uneeded codeJonathan Gray
2004-08-01Oh the beauty of stack based objects: they free themselves automatically, so ...Max Horn
2004-08-01move sceneproc.cpp/h into scene.cpp/hJonathan Gray
2004-08-01try to stop the abuse of MemoryReadStream (ie actually delete the memory when...Jonathan Gray
2004-08-01init some member varsJonathan Gray
2004-08-01More tweaksEugene Sandulenko
2004-08-01oopsEugene Sandulenko
2004-08-01Yet more proper memory free'ingEugene Sandulenko
2004-08-01More correct Anim destructorEugene Sandulenko
2004-08-01Initialize Anim object properly.Eugene Sandulenko
2004-08-01Correct default settings used by COMITravis Howell
2004-08-01Even more array code cleanupMax Horn
2004-08-01More array code cleanupMax Horn
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray
2004-08-01Add symbolic names for the array types, which makes the code easier to read/u...Max Horn
2004-08-01Cleanup & enhanced error messagesMax Horn
2004-08-01Fix for bug #953302 (COMI: Crash when you choose Rottingham as your first opo...Max Horn
2004-08-01Forgot to implement destructor for ActionMapEugene Sandulenko
2004-08-01Objectize actionmap.cppEugene Sandulenko
2004-07-31Fix for bug #941275 (FOA: Game crashes when clicking statue part (Sentry Stat...Max Horn
2004-07-31Extended CVAR_RegisterFunc with callback object parameter.Eugene Sandulenko
2004-07-31isGlobInMemory == isResourceLoadedMax Horn
2004-07-31Objectize render.cppEugene Sandulenko
2004-07-31Rename some more functions to fit our naming rulesEugene Sandulenko
2004-07-31Fix warning (static functions are source/object file local; declaring them in...Max Horn
2004-07-31Auto convert old Simon 1/2 targetsTravis Howell
2004-07-31Objectize image.cppEugene Sandulenko
2004-07-31Add xref.txt to saga module, though it's empty.Eugene Sandulenko