Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
round() is C99; floor() and adding 0.5 to the parameter is sufficient. Probably having detection for floor() and a compatibility definition otherwise would make sense.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Now that we have the code completely implemented inside the Sherlock
engine, we don't need the TsAGE engine detecting the Logo anymore
|
|
Restoring movement across save didn't work, so properly handle
stopping any moving characters when loading a savegame
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CONFIGURE: add and use append_var function
|
|
|
|
|