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2008-12-15Add Moonbase Commander target again, for testing only.Travis Howell
2008-12-15- Implemented cmd_restart (for the restart functionality in Return to Zork)Benjamin Haisch
2008-12-15Weeded out some more unused code, and some restructuring.Nicola Mettifogo
2008-12-15Support for Urban Runner's new cursors (frames out of 16bit color VMDs)Sven Hesse
2008-12-15Disable video play back in 16bit color HE games for now.Travis Howell
2008-12-15Adjust return values for HE games, when loading video file fails.Travis Howell
2008-12-15No background "music" shading in Urban RunnerSven Hesse
2008-12-15Another collision stuff change for Urban Runner. Now you can actually move! :)Sven Hesse
2008-12-15Some more Urban Runner changes. Still no cylindrical smoking device, thoughSven Hesse
2008-12-15Ignore BINK files.Travis Howell
2008-12-14Avoid file leaking.Travis Howell
2008-12-14Enable Smacker support, and switch later HE games to Smacker support (since t...Travis Howell
2008-12-14Updated the MSVC project files (added smk_player.cpp/.h)Filippos Karapetis
2008-12-14Add preliminary support for SMK player. Code is derived from ffmpeg.Eugene Sandulenko
2008-12-14Ensuring correct endiannessSven Hesse
2008-12-14More changed collision stuff for Urban RunnerSven Hesse
2008-12-14Use the new nifty defines DISABLE_TEXT_CONSOLE and DISABLE_COMMAND_LINE.Marcus Comstedt
2008-12-14Add Tucker engine to creditsEugene Sandulenko
2008-12-14Silenced MSVC warning about variable "flags" being potentially uninitialized ...Filippos Karapetis
2008-12-14Removed references to _vm from the engine itself.Nicola Mettifogo
2008-12-14Removed some unused code.Nicola Mettifogo
2008-12-14Removed the comment about the DW1 Demo not being supportedPaul Gilbert
2008-12-14Plugging leaksSven Hesse
2008-12-14Minor bugfix to string display in DW1 demoPaul Gilbert
2008-12-1416bit background "music" for Urban RunnerSven Hesse
2008-12-14Background "music" for Urban Runner, though only 8bit for nowSven Hesse
2008-12-14Music/Video handling fixes/stubsSven Hesse
2008-12-14More modified collision stuff for Urban Runner. The hotspots are correctly re...Sven Hesse
2008-12-14Resort game types.Travis Howell
2008-12-14Cleanup.Travis Howell
2008-12-14Added code to initialize MT-32 properly for Lands of Lore.Johannes Schickel
2008-12-13Updated the MSVC project files of the gob engine (added game_v6.cpp)Filippos Karapetis
2008-12-13fixed wrong z-reordering when one of the keychars is 0Gregory Montoir
2008-12-13disable GMM save/load when original quit/options dialogs is displayedGregory Montoir
2008-12-13Some more restructuring of rendering code.Nicola Mettifogo
2008-12-13Restructuring of rendering code.Nicola Mettifogo
2008-12-13Modified collision init functions for Urban RunnerSven Hesse
2008-12-13Added the French version of Urban Runner, as supplied by gamin in the forum. ...Sven Hesse
2008-12-13Updated the MSVC project files of the gob engineFilippos Karapetis
2008-12-13Added a SaveLoad for Urban Runner with an entry to make the scripts believe t...Sven Hesse
2008-12-13Whoops. Fix accidently wrong evaluation statement.Johannes Schickel
2008-12-13Cleanup.Johannes Schickel
2008-12-13Fix for bug #2423449 "AGOS: Music Looping broken (regression)".Johannes Schickel
2008-12-13Workaround to correctly return control to the player in the DW1 Demo after us...Paul Gilbert
2008-12-13Bugfixes for text display and animations in DW1 demoPaul Gilbert
2008-12-13fixed bug #2423037, wrong demo version detectionGregory Montoir
2008-12-13Added handling for record differences in the hotspot/polygon format in DW1 DemoPaul Gilbert
2008-12-13Add upper case code for oe1_pcName() in Elvira 1/2.Travis Howell
2008-12-13Add Polish 2CD version of The Feeble Files.Travis Howell
2008-12-13Fix display of spell status in Elvira 2, caused by newline in oe1_pcName().Travis Howell