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2012-02-11SCUMM: use command stack and SentenceTab in mm c64Tobias Gunkel
- MM C64 uses command stack (SentenceTab, doSentence()) now - _cmdObject... added for current SentenceTab. The _active... variables are only used to build a sentence in the inventory but never by a script. -> many routines are not needed anymore and are removed
2012-02-11SCUMM: mm c64 cleanupTobias Gunkel
2012-02-11SCUMM: replace verb, prep and currentMode values with symbolic constantsTobias Gunkel
2012-02-11SCUMM: use constants for c64 actor miscflagsTobias Gunkel
2012-02-11SCUMM: selecting inventory objects and inventory scrolling works againTobias Gunkel
2012-02-11SCUMM: start handling object type and id correctly in mm c64Tobias Gunkel
- removed complicated and unnecessary _v0ObjectIndex, _v0ObjectInInventory, _v0ObjectFlag vars - started to merge object id and type into one object value (type<<8|id) - verb preposition ids do not dependent on language -> remove from VerbSettings Note: - objects with type=0 are foreground objects. They have a state, an owner and a bg overlay image. - objects with type=1 are bg objects. They do not have a state or owner and are already contained in the bg image. The do not have an entry in objectState/OwnerTable
2012-02-11SCUMM: remove unneeded verbPrep() callsTobias Gunkel
2012-02-11SCUMM: fix ScummEngine_v0::o_stopCurrentScript()Tobias Gunkel
2012-02-11SCUMM: changed handling of _activeInventory/_activeActor to ↵Tobias Gunkel
_activeObject(2)/_activeObject(2)Type Note: the transition is not completed yet. The code compiles but is probably not runnable as not every occurrence of _activeInventory has been properly replaced. The usage of _v0ObjectIndex and _v0ObjectInInventory should be revised too and both variables should be replaced by another mechanism (maybe by using a single variable "obj = (type << 8) | id"). - moved v0 only vars _activeInventory, _activeObject, _activeVerb from ScummEngine_v2 to ScummEngine_v0 - removed _activeActor, _activeInvExecute, _activeObject2Inv and _activeInventory. They are handled by _activeObject/_activeObjectType and _activeObject2/_activeObject2Type now. - removed _activeObject(2)Index as they only bloat the code without any benefit (?) - merge prep-name tables from ScummEngine_v2::drawPreposition() and ScummEngine_v0::drawSentenceWord() by introducing ScummEngine_v2::drawPreposition() - rename ObjectData.flags -> obj_type (quick-fix only, needs review! Maybe obj_nr and obj_type can be merged into one var: obj_nr = (obj_type << 8) | obj_nr) - o_unknown2 is negation of o_ifActiveObject (o_ifNotEqualActiveObject2) - renamed o_ifActiveObject -> o_ifEqualActiveObject2 as it acts only on _activeObject2 - renamed ScummEngine_v0::drawSentenceWord() -> ScummEngine_v0::getObjectName()
2012-02-11SCUMM: Fix pickupObject()Tobias Gunkel
2012-02-11SCUMM: make verbs working betterTobias Gunkel
2012-02-11SCUMM: Fix bug with tracker ID 3072094Tobias Gunkel
MANIAC C64: Bug while getting the stamps from the parcel - ID: 3072094 MMC64: use stamps with envelope - ID: 3095595
2012-02-11SCUMM: Fix meteor actor indexTobias Gunkel
- Now the correct actor name is shown with "give ... to meteor". Formerly the name was "". - Add actor names that do not have a string assigned
2012-02-11SCUMM: Fix sound playback if fast-mode is onTobias Gunkel
Sounds are played that fast in fast-mode that the queue gets stuck. This is just a workaround and only fixes the symptoms. Check the queue handling for a correct fix.
2012-02-10JANITORIAL: Fix template definition whitespaceTarek Soliman
2012-02-10Merge pull request #177 from ↵Eugene Sandulenko
BenCastricum/5db023646a8c685469bfe9dc551a282f8240ae04 SCUMM: Use regular detection algorithms for FMTOWNS demos.
2012-02-10MT32: Turn off accurate WG as suggested by KingGuppyEugene Sandulenko
2012-02-10TSAGE: R2R - Fix error in scene 1337Strangerke
Thanks to LordHoto for reporting it
2012-02-10TSAGE: R2R - Fix glitch in scene 180Strangerke
Thanks to LordHoto for reporting it
2012-02-10BASE: Remove unneeded code in PluginManagerUncached.Johannes Schickel
Thanks to Yotam for confirming that this isn't needed anymore.
2012-02-10NEWS: Mention TrueType font support.Johannes Schickel
2012-02-09TSAGE: Fix compilation by passing non-POD via pointer through "...".Johannes Schickel
The other uses seem to pass Common::Point via a pointer to the object too, so this seems fine to do here too.
2012-02-09MT32: Fix warningWillem Jan Palenstijn
The workaround for the unused parameter warning caused a warning: parameter 'patchNum' set but not used
2012-02-09TSAGE: R2R - Very preliminary implementation of scene 1337Strangerke
2012-02-09GRAPHICS: Switch to integer based JPEG IDCTBastien Bouclet
Based on public domain code, and explanations from : http://halicery.com/jpeg/idct.html Thanks.
2012-02-09GRAPHICS: Add support for JPEG files using a restart intervalBastien Bouclet
Patch by Scott and clone2727
2012-02-09AUDIO: Add support for RAW PCM wave stream with an incomplete packetBastien Bouclet
The last incomplete packet is ignored
2012-02-09VIDEO: Fix the BINK decoder to play file whose width is 24pxBastien Bouclet
See https://ffmpeg.org/trac/ffmpeg/ticket/962
2012-02-09NEWS: Mention MT-32 emu updateEugene Sandulenko
2012-02-09NEWS: Slight formatting fixEugene Sandulenko
2012-02-09MT32: Hooked up ScummVM MIDI gainEugene Sandulenko
2012-02-09MT32: Update MT-32 emulator to latest Munt codeEugene Sandulenko
Several changes against original code were made. They were intentionally kept to the minimum
2012-02-09KEYMAPPER: Fix re-selecting the top keymapTarek Soliman
Re-selecting the top entry would always populate the actions from the GUI keymap since it is the active keymap (the remap dialog itself is GUI) The top keymap was correct during RemapDialog::open() because the gui keymap had not been pushed to the stack yet.
2012-02-09KEYMAPPER: Display active keymap stack in remap dialog popup listTarek Soliman
This should make it clear what keymaps are on the stack and in what order. Also renamed the label of the top "special" entry in the list to "(Effective)" since it displays the top keymap's action and also displays reachable mapped actions from other active keymaps.
2012-02-08DREAMWEB: Remove uneeded duplicate function "printUnderMon".D G Turner
2012-02-07Revert "SKY: Map the floppy intro track."Alyssa Milburn
This reverts commit 0599145ecf92aeabf5bd4221a91761237f970323. This mapping was incorrect, 503 is the outro.
2012-02-06TSAGE: Properly de-select inventory buttons when mouse has moved off before ↵Paul Gilbert
mouse is released. This fixes bug #3484777.
2012-02-06TSAGE: Add detection entry for Blue Force Spanish CDPaul Gilbert
2012-02-05KEYMAPPER: Fix active keymap name displayed in remap dialogTarek Soliman
This workaround no longer applies and is in fact causing a bug in the name of active keymap
2012-02-05Doc: Update Czech README from patch #3482817Thierry Crozat
2012-02-05TSAGE: Clean up the dead code introduced for R2RPaul Gilbert
2012-02-05TSAGE: Fix problem with scrolling wide scenes.Paul Gilbert
2012-02-04KEYMAPPER: Fix annoying debug messageTarek Soliman
2012-02-05TSAGE: Initial implementation of R2R Scene 180Paul Gilbert
2012-02-04KEYMAPPER: Added Toggle FullScreen actionTarek Soliman
2012-02-04TOUCHE: Add two missing accented letters to Spanish charset.Willem Jan Palenstijn
The A-acute, I-acute, O-acute and U-acute seem to be missing from the font, and are now all remapped to their unaccented ASCII variants. I and A were added by 303333352a3, and this patch adds O and U. This is assuming the CP850 encoding, which is not entirely verified. See bugs #2040311 and #3483383.
2012-02-04QUEEN: Fix clicking at the pinnacle.Alyssa Milburn
Check where the click was *before* scrolling the view, so that it works with a touchscreen. Also, check shouldQuit() here.
2012-02-04MAEMO: Add detection entry for the Nokia 700 running OS2008HETarek Soliman
This allows the Nokia 770 running OS2008HE to be used. Fixes bug#3483921 "Volume rocker do no emulate keypress as it used"
2012-02-04TOUCHE: Add charset debug channelWillem Jan Palenstijn
This is intended to help debug the missing Spanish characters reported in #2040311 and #3483383.
2012-02-03GUI: Put bitmap items in the on-screen draw queue when doing buffering.Johannes Schickel
This fixes bug #3482461 "GUI: X image on clear buttons might be vanishing". I am afraid I can't really tell why this fixes the bug though. This is a backport of a small part of MaximRussia's changes to the queueing code. So thanks to him for this fix.