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AgeCommit message (Expand)Author
2008-01-22Finally removed backends/intern.h itselfMax Horn
2008-01-22Removed backends/intern.hMax Horn
2008-01-22Bugfix for transformation sparkle to finish if the player changes room partwa...Paul Gilbert
2008-01-22Support both ways to represent a version number, with a dot and with a comma ...Filippos Karapetis
2008-01-22Added a pause when the MSVC conversion tools are finished, so that the DOS co...Filippos Karapetis
2008-01-21moved debug logPaweł Kołodziejski
2008-01-21final fix for bug #1757010Paweł Kołodziejski
2008-01-21Proper data file paths for S60v3Lars Persson
2008-01-21Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix...Kari Salminen
2008-01-21Functionality for is readable and writableLars Persson
2008-01-21Merged low level blitting functions into one single routine.Nicola Mettifogo
2008-01-21replaced the unsafe tag2str implementation by a safe one, now that it seems t...Max Horn
2008-01-21Move tag2str() to common/Eugene Sandulenko
2008-01-21disabled force restore state music, it seems fix bug #1757010, at least i see...Paweł Kołodziejski
2008-01-21fix debug outputPaweł Kołodziejski
2008-01-21for debug logs for dimusePaweł Kołodziejski
2008-01-20Add Spanish Amiga version of Elvira 2.Travis Howell
2008-01-20added experimental hack to code to prevent the same start music again if old ...Paweł Kołodziejski
2008-01-20Removed obsolete comment, fixed indentionMax Horn
2008-01-20fix/workaround for bug #1624464, as we do not support game playing on two dif...Paweł Kołodziejski
2008-01-20rename to prevent confusionPaweł Kołodziejski
2008-01-20- Updated version numbers, Implemented exists properly, Added two engines in ...Lars Persson
2008-01-20Fixed shadowing warning that I missedPaul Gilbert
2008-01-20Fixed bug with saving of cached actor schedules and added saving of talk data...Paul Gilbert
2008-01-19Added MD5 checksum of japanese mac FOAMax Horn
2008-01-19export device name to SCUMMVM_MAEMO_DEVICE variableFrantisek Dufka
2008-01-19fixed potential unitialized variablePaweł Kołodziejski
2008-01-19one byte more for array :) Paweł Kołodziejski
2008-01-19increase a bit morePaweł Kołodziejski
2008-01-19fixed potential unitialized variables, one array overflowPaweł Kołodziejski
2008-01-19allow force flush fade track, it happen while very fast switching roomsPaweł Kołodziejski
2008-01-19changed warning into error, to be know for sure if it still triggerPaweł Kołodziejski
2008-01-19moved fadeDelayPaweł Kołodziejski
2008-01-19revert code to fade out first region if jump hitPaweł Kołodziejski
2008-01-19missed setting trackId while starSound,Paweł Kołodziejski
2008-01-19fixed support for compressed streams in dimusePaweł Kołodziejski
2008-01-19Fixed a crash in the rat maze (reported on the forum) that made the gameTorbjörn Andersson
2008-01-19malloc -> new, free -> delete, added few assertsPaweł Kołodziejski
2008-01-19fixed, it might overflow int32Paweł Kołodziejski
2008-01-18Updated MSVC9 and MSVC8 project files for commit #30550Filippos Karapetis
2008-01-18Removing duplicate content and adding GPL headerMax Horn
2008-01-18Use explicit path in #include statement (DS port specific)Max Horn
2008-01-18Possible fix for bug #1874516 (QUEEN: Lockup on quit)Max Horn
2008-01-18iMuse Digital: Moved track & table definition from dimuse.h into separate hea...Max Horn
2008-01-18Don't hardcode value for which we have wonderful and nice constants defined ;)Max Horn
2008-01-18Enhanced Surface::writeSubstring to crop any string that exceeds the width of...Paul Gilbert
2008-01-18Increase talk dialog size by 2 pixels to accommodate a very long word in the ...Paul Gilbert
2008-01-17restore TrackId meaningPaweł Kołodziejski
2008-01-17reduction a bit of codePaweł Kołodziejski
2008-01-17implement exists(), isReadable() and isWritable() stubs using access()Joost Peters