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2019-10-30SCUMM HE: MBC: Fix unpackageArray() parametersEugene Sandulenko
2019-10-30SCUMM HE: MBC: Implement whoSentThis()Eugene Sandulenko
2019-10-30SCUMM HE: MBC: Fix package sendingEugene Sandulenko
2019-10-30STARTREK: Load more messages from RDF filesFilippos Karapetis
2019-10-30STARTREK: Load the text for the VENG mission from RDF filesFilippos Karapetis
2019-10-29SCUMM HE: MBC: Hid noisy warningEugene Sandulenko
2019-10-29I18N: Update translations templatesThierry Crozat
2019-10-29MOHAWK: RIVEN: Save the options to ConfMan when the game is not startedBastien Bouclet
2019-10-29STARTREK: Load the text of the TRIAL missions from RDF filesFilippos Karapetis
2019-10-29STARTREK: Read the text for the SINS mission from RDF filesFilippos Karapetis
2019-10-28XEEN: Fix Swords tavern sign in exit locationsPaul Gilbert
2019-10-29STARTREK: Read the text of the FEATHER mission from RDF filesFilippos Karapetis
2019-10-29STARTREK: Refactored mouse cursor and bitmap handlingFilippos Karapetis
2019-10-29SCUMM HE: MBC: Fixed empty packet checkEugene Sandulenko
2019-10-283DS: Load per-game settingsBastien Bouclet
2019-10-28SCUMM HE: MBC: Read Json packet dataEugene Sandulenko
2019-10-28PRINCE: I18N: Update translation (English)Eugene Sandulenko
2019-10-27SCI: Fix ECO2 Ecorder lily highlightingsluicebox
2019-10-27SCI: Fix SQ5 random lockup in captain's chairsluicebox
2019-10-27SCUMM HE: Replace binary packet with JSONEugene Sandulenko
2019-10-27SCUMM HE: Fix network start at the game startEugene Sandulenko
2019-10-27SCUMM HE: Moonbase Commander: simplify looping over network packetsEugene Sandulenko
2019-10-27SCUMM HE: Read packets from the serverEugene Sandulenko
2019-10-27MOHAWK: MYST: Fix misuse of OSystem::fillScreenBastien Bouclet
2019-10-27GLK: SCOTT: Detection table cleanup and name fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Further compilation fixesPaul Gilbert
2019-10-26SCUMM HE: Implement data packet sending in Moonbase CommanderEugene Sandulenko
2019-10-26I18N: Update translations templatesThierry Crozat
2019-10-26GLK: LEVEL9: Compilation fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Hook up new detectionPaul Gilbert
2019-10-26GLK: LEVEL9: Move game scanner code to new Scanner classPaul Gilbert
2019-10-26GLK: LEVEL9: Moved pre-existing detection code into separate classPaul Gilbert
2019-10-26GLK: LEVEL9: Allow for future graphic scalingPaul Gilbert
2019-10-26GLK: LEVEL9: Title screen graphics now showingPaul Gilbert
2019-10-26GLK: LEVEL9: Further variable initializationPaul Gilbert
2019-10-26GLK: LEVEL9: Fixes for exiting game by closing windowPaul Gilbert
2019-10-26GLK: LEVEL9: Cleaning up initializationPaul Gilbert
2019-10-26GLK: LEVEL9: Data loading fixes and cleanupPaul Gilbert
2019-10-26GLK: LEVEL9: Hooking up engine class to subengine codePaul Gilbert
2019-10-26GLK: Safer interpreter tag generation for Quetzal save filesPaul Gilbert
2019-10-26GLK: LEVEL9: JanitorialPaul Gilbert
2019-10-26GLK: LEVEL9: Added subengine filesPaul Gilbert
2019-10-26GLK: LEVEL9: Skeleton enginePaul Gilbert
2019-10-26MOHAWK: Cut down on seeks when opening archivesBastien Bouclet
2019-10-26SCUMM HE: Fix Compiler WarningsD G Turner
2019-10-253DS: Upload the textures to VRAM in a separate frameBastien Bouclet
2019-10-25SCUMM HE: Fix call to strlcpyLothar Serra Mari
2019-10-25SCUMM HE: Switched packet manipulation to Stream codeEugene Sandulenko
2019-10-25SCUMM HE: Unstubbed smaller Moonbase Commander networking functionsEugene Sandulenko
2019-10-25SCUMM HE: Implement joinSession() for Moonbase CommanderEugene Sandulenko