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2015-06-29SHERLOCK: RT: Implement opcode cmdSetTalkSequenceFilippos Karapetis
2015-06-29SHERLOCK: Register different default font setting for Rose TattooTorbjörn Andersson
2015-06-29SHERLOCK: Fix comment typo and remove unnecessary semicolonTorbjörn Andersson
2015-06-29SHERLOCK: Silence GCC warning about non-virtual destructorTorbjörn Andersson
2015-06-28SHERLOCK: RT: Fix display of inventory windowPaul Gilbert
2015-06-29AUDIO: Miles Audio MT32: fix patch addressesMartin Kiewitz
also add warnings in case there are non-existant instruments or no-non-protected timbre slots are available
2015-06-28SHERLOCK: RT: Inventory window now partially showingPaul Gilbert
2015-06-29SAGA: Search for sample.ad/sample.opl in the drivers directory for IHNMFilippos Karapetis
2015-06-28TINSEL: Silence a gcc warningMatthew Hoops
2015-06-28SHERLOCK: Silence gcc warningsMatthew Hoops
2015-06-28GROOVIE: Silence a gcc warningMatthew Hoops
2015-06-29SHERLOCK: SS: Fix uninitialized variableFilippos Karapetis
2015-06-29AUDIO: Miles Audio MT32: fix instrument installingMartin Kiewitz
2015-06-29AUDIO: Miles Audio MT32: use #def for SysEx term.Martin Kiewitz
use MILES_MT32_SYSEX_TERMINATOR instead of hardcoded 0xFF missed one
2015-06-28AUDIO: Miles Audio MT32: use #def for SysEx term.Martin Kiewitz
use MILES_MT32_SYSEX_TERMINATOR instead of hardcoded 0xFF
2015-06-28AUDIO: Miles Audio MT32 embedded SysEx supportMartin Kiewitz
now supports embedded SysEx as well used by 7th guest
2015-06-28AUDIO: Miles Audio MT32 timbre file supportMartin Kiewitz
for games, that do not have a MT32 timbre file, simply pass an empty filename to the Miles-MT32-factory.
2015-06-28SHERLOCK: Use standard MIDI driver for General MIDI in Rose TattooTorbjörn Andersson
Unlike Serrated Scalpel, Rose Tattoo's music sounds good as General MIDI, and our standard driver should work well enough for that.
2015-06-28SHERLOCK: RT: Implement initial inventoryPaul Gilbert
2015-06-28NEWS: Add note about SAGA AdLib music.Torbjörn Andersson
2015-06-28SAGA: Tweak music timing in IHNM introTorbjörn Andersson
This wasn't a regression. The music has always been cut off at an awkward point.
2015-06-28SAGA: Use the new "Miles" drivers for AdLib and MT-32Torbjörn Andersson
Note that this breaks the IHNM demo, as provided on the ScummVM web page, since it doesn't have the sample.ad and sample.opl files needed, but I have a feeling that this is a packaging error on our part. I don't have the original release of ITE, so I can't test that.
2015-06-28TINSEL: DW1: MT32: don't pass timbre fileMartin Kiewitz
because the game does not have one
2015-06-28SHERLOCK: RT: MT32: don't pass timbre fileMartin Kiewitz
because the game does not have one
2015-06-28TOLTECS: Use the Miles audio drivers for AdLib and MT-32Torbjörn Andersson
There doesn't seem to be much music in the game, so I've only been able to test it with the music when riding the trolley. The MT-32 music is just as bad as in DOSBox, and you should feel bad.
2015-06-28SCUMM: Fix bug #6873 FARM: Crash at the end of trivia minigame on easy.Kirben
2015-06-27SHERLOCK: RT: Fix walking with a very close destPaul Gilbert
2015-06-28NEWS: added Tinsel improved AdLib music supportMartin Kiewitz
for Discworld 1
2015-06-28AUDIO: miles audio AdLib: fix left/right panningMartin Kiewitz
channels were (wrongly) reversed found and tested in discworld 1
2015-06-28TINSEL: DW1: add support for Miles Audio driverMartin Kiewitz
- AdLib + MT32 support
2015-06-27SHERLOCK: RT: Properly implement StreamingImageFile classPaul Gilbert
2015-06-28GROOVIE: add support for Miles Audio MIDI driverMartin Kiewitz
- currently optional, to enable set milesAudioEnabled to true
2015-06-27COMMON: move Miles Audio AdLib+MT32 to commonMartin Kiewitz
- remove Miles Audio from Sherlock engine - put Miles Audio into common audio (namespace Audio) - Miles Audio is used at least by the engines TINSEL, GROOVIE, TOLTECS, SAGA and KYRA This way it can be used by the other engines
2015-06-27SHERLOCK: RT: Fix display of talk text windowsPaul Gilbert
2015-06-27SHERLOCK: remove outdated comments about Miles AudMartin Kiewitz
about Miles Audio 3
2015-06-27SHERLOCK: AdLib drivers: remove _ from reset-methodsMartin Kiewitz
remove "_" from reset-method-names
2015-06-27AGOS: Accolade AdLib: remove _ from reset-methodsMartin Kiewitz
remove "_" from reset-method-names
2015-06-27SHERLOCK: SS: mt32 driver cleanupMartin Kiewitz
- use proper naming conventions - remove _MT32 variable, use _nativeMT32 instead
2015-06-27SHERLOCK: RT: Miles Audio 3 MT32 driverMartin Kiewitz
- implement Miles Audio 3 MT32 driver - work in progress - Miles Audio timbre files not supported atm b/c RT does not use them
2015-06-27SHERLOCK: RT: miles adlib: variable + #def renameMartin Kiewitz
- add "AdLib" to const tables (e.g. milesAdLibOperator1Register, etc.) - remove "SHERLOCK" prefix from #define names
2015-06-27SHERLOCK: Fix enum compiler warningsPaul Gilbert
2015-06-27SHERLOCK: Fix use of preprocessor token concatenationMatthew Hoops
2015-06-26SHERLOCK: RT: Finish display of right-click Verbs menuPaul Gilbert
2015-06-26SHERLOCK: SS: Compilation fixPaul Gilbert
2015-06-26SHERLOCK: Split FixedText into separate descendents for each gamePaul Gilbert
2015-06-26SHERLOCK: RT: Code for positioning text windows over charactersPaul Gilbert
2015-06-27SHERLOCK: RT: Miles AdLib Driver OPL3 supportMartin Kiewitz
- NOTE: 4-op voices not supported atm (not used in Sherlock Holmes 2) - support for up to 18 physical FM voices - support for hard-left + hard-right stereo - defaults to OPL3 - added comment about Miles Audio driver capabilities
2015-06-26SHERLOCK: RT: Miles AdLib driver fix errormsg typoMartin Kiewitz
2015-06-26SHERLOCK: RT: Miles AdLib Driver midi note fixMartin Kiewitz
- fixed checking notes for percussion channel, fixes some notes missing during intro music - remove currentA0hReg from PhysicalFmVoiceEntry struct, wasn't used - moved setting virtual FM-voice in-use flag inside releaseFmVoice()
2015-06-26SHERLOCK: RT: Miles AdLib: circular phys. assignMartin Kiewitz
circular physical assignment of FM-voices - removed hardcoded value, that made it search from FM-voice 0 and replaced it with the total number of physical FM-voices this makes it easier to understand the code - added comment about why this is set (starting search at FM-voice 0)