Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-22 | SCUMM: Fix warnings thrown by MSVC | Filippos Karapetis | |
2016-05-22 | SAGA: Remove curly brackets from some 1-line if statements | Filippos Karapetis | |
2016-05-22 | CREATE_PROJECT: Whitespace fixes | Filippos Karapetis | |
2016-05-22 | SDL: Make TEXTINPUT handling more reliable for SDL2. | Johannes Schickel | |
This reduces the likelihood of entering two characters per keypress in our guy on Windows. In fact, during my brief testing with the filter widget in the launcher I was not able to trigger the former behavior at all anymore. | |||
2016-05-22 | Merge pull request #759 from salty-horse/neverhood_audio | Eugene Sandulenko | |
NEVERHOOD: Reduce audio header dependencies | |||
2016-05-22 | Merge pull request #760 from salty-horse/scumm_audio | Eugene Sandulenko | |
SCUMM: Reduce audio header dependencies | |||
2016-05-22 | SCUMM HE: Cleanup | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Added stub for Tree class | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Added main Moonbase AI code | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Moved Moonbase stuff to v90he | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Added Moonbase Traveller class | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Added implementation for Sortie and DefenderUnit classes | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Added Moonbase Node class | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Added Weapon class | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: AIEntity class implementation | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Initial stub for Moonbase AI | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Documented more opcodes | Eugene Sandulenko | |
2016-05-22 | Merge pull request #761 from OmerMor/qfg3_missing_points | Martin Kiewitz | |
SCI: Script patch for fixing 3 missing points in QfG3 by OmerMor fixes bug #7086 | |||
2016-05-22 | SCI: Script patch for fixing 3 missing points in QfG3 | Omer Mor | |
The hero is unable to tell Rakeesh and Kreesha about the Simabani initiation, which would award him 3 points. This is caused by a heap bug in room 285: the local array of possible messages omits this message. The patch fixes the bug by adding this message to the array. Fixes bug #7086 | |||
2016-05-21 | SCUMM: Reduce audio header dependencies | Ori Avtalion | |
2016-05-21 | NEVERHOOD: Reduce audio header dependencies | Ori Avtalion | |
2016-05-21 | NEWS/DE: Mention androidsl port | Lothar Serra Mari | |
2016-05-20 | MAEMO: Update debian/changelog | Tarek Soliman | |
sync with 1.8.1 release | |||
2016-05-20 | CREDITS - Mark Clone2727 as Retired | Strangerke | |
2016-05-20 | AUTHORS: Update 2/2. Patch contributors. (Phew!) | Eugene Sandulenko | |
2016-05-20 | AUTHORS: Update 1/2. Main contributors, including SCI team | Eugene Sandulenko | |
2016-05-20 | NEWS: Mention Android SDL port | Eugene Sandulenko | |
2016-05-20 | Merge pull request #758 from lubomyr/master | Eugene Sandulenko | |
ANDROIDSDL: New port | |||
2016-05-20 | ANDROIDSDL: add startup logo | lubomyr | |
2016-05-20 | ANDROIDSDL: updated banner.png image | lubomyr | |
2016-05-19 | Merge pull request #688 from blorente/master | Eugene Sandulenko | |
COMMON:String::replace and Common::replace functionality added. | |||
2016-05-19 | ANDROIDSDL: add image banner.png for androidTV | lubomyr | |
2016-05-19 | ANDROIDSDL: add androidsdl backend | lubomyr | |
2016-05-19 | IMAGE: Added BMP RLE4 decoder | Eugene Sandulenko | |
2016-05-18 | SCUMM HE: Document sprite group opcodes | Eugene Sandulenko | |
2016-05-18 | TINSEL: Fix out-of-bounds array access | Eugene Sandulenko | |
2016-05-18 | ACCESS: Plug memory leak | Eugene Sandulenko | |
2016-05-18 | NEWS/DE: Mention 3DS port | Lothar Serra Mari | |
2016-05-18 | GRAPHICS: Add support for 4bpp BMPs | Eugene Sandulenko | |
2016-05-17 | SCUMM HE: Complete Complex Array Operations subopcode. | Eugene Sandulenko | |
Used in FOW calculations in Moonbase. | |||
2016-05-17 | NEWS: Mention 3DS port | Eugene Sandulenko | |
2016-05-17 | CREDITS: Add Lubomyr to Android porters | Eugene Sandulenko | |
2016-05-17 | KYRA: Remove redundant code. | Eugene Sandulenko | |
item variable value is less than 33, that is, 32 max. item+1 is never > 33. Thus, the clapping code is redundant. | |||
2016-05-17 | CINE: Remove useless code. | Eugene Sandulenko | |
var_2 used to be always NULL after while() loop, thus, the first if() condition is always false. | |||
2016-05-17 | AGI: Remove useless code. | Eugene Sandulenko | |
We set vtEntries to SCREENOBJECTS_MAX, thus, the loop for (i = vtEntries; i < SCREENOBJECTS_MAX; i++) is a no-op. | |||
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-05-17 | SCUMM HE: Started work on Complex Array Operations | Eugene Sandulenko | |
2016-05-17 | NEWS/DE: Mention the lock-up fix for in-game animations in lab | Lothar Serra Mari | |
2016-05-17 | NEWS: Mention the lock-up fix for in-game animations in lab | Filippos Karapetis | |
2016-05-17 | LAB: Fix waiting for sounds embedded in animations | Filippos Karapetis | |
A regression of 75d1385c8d1ba61b5740a0b43966d3c2f111440d |