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2016-05-22SCUMM: Fix warnings thrown by MSVCFilippos Karapetis
2016-05-22SAGA: Remove curly brackets from some 1-line if statementsFilippos Karapetis
2016-05-22CREATE_PROJECT: Whitespace fixesFilippos Karapetis
2016-05-22SDL: Make TEXTINPUT handling more reliable for SDL2.Johannes Schickel
This reduces the likelihood of entering two characters per keypress in our guy on Windows. In fact, during my brief testing with the filter widget in the launcher I was not able to trigger the former behavior at all anymore.
2016-05-22Merge pull request #759 from salty-horse/neverhood_audioEugene Sandulenko
NEVERHOOD: Reduce audio header dependencies
2016-05-22Merge pull request #760 from salty-horse/scumm_audioEugene Sandulenko
SCUMM: Reduce audio header dependencies
2016-05-22SCUMM HE: CleanupEugene Sandulenko
2016-05-22SCUMM HE: Added stub for Tree classEugene Sandulenko
2016-05-22SCUMM HE: Added main Moonbase AI codeEugene Sandulenko
2016-05-22SCUMM HE: Moved Moonbase stuff to v90heEugene Sandulenko
2016-05-22SCUMM HE: Added Moonbase Traveller classEugene Sandulenko
2016-05-22SCUMM HE: Added implementation for Sortie and DefenderUnit classesEugene Sandulenko
2016-05-22SCUMM HE: Added Moonbase Node classEugene Sandulenko
2016-05-22SCUMM HE: Added Weapon classEugene Sandulenko
2016-05-22SCUMM HE: AIEntity class implementationEugene Sandulenko
2016-05-22SCUMM HE: Initial stub for Moonbase AIEugene Sandulenko
2016-05-22SCUMM HE: Documented more opcodesEugene Sandulenko
2016-05-22Merge pull request #761 from OmerMor/qfg3_missing_pointsMartin Kiewitz
SCI: Script patch for fixing 3 missing points in QfG3 by OmerMor fixes bug #7086
2016-05-22SCI: Script patch for fixing 3 missing points in QfG3Omer Mor
The hero is unable to tell Rakeesh and Kreesha about the Simabani initiation, which would award him 3 points. This is caused by a heap bug in room 285: the local array of possible messages omits this message. The patch fixes the bug by adding this message to the array. Fixes bug #7086
2016-05-21SCUMM: Reduce audio header dependenciesOri Avtalion
2016-05-21NEVERHOOD: Reduce audio header dependenciesOri Avtalion
2016-05-21NEWS/DE: Mention androidsl portLothar Serra Mari
2016-05-20MAEMO: Update debian/changelogTarek Soliman
sync with 1.8.1 release
2016-05-20CREDITS - Mark Clone2727 as RetiredStrangerke
2016-05-20AUTHORS: Update 2/2. Patch contributors. (Phew!)Eugene Sandulenko
2016-05-20AUTHORS: Update 1/2. Main contributors, including SCI teamEugene Sandulenko
2016-05-20NEWS: Mention Android SDL portEugene Sandulenko
2016-05-20Merge pull request #758 from lubomyr/masterEugene Sandulenko
ANDROIDSDL: New port
2016-05-20ANDROIDSDL: add startup logolubomyr
2016-05-20ANDROIDSDL: updated banner.png imagelubomyr
2016-05-19Merge pull request #688 from blorente/masterEugene Sandulenko
COMMON:String::replace and Common::replace functionality added.
2016-05-19ANDROIDSDL: add image banner.png for androidTVlubomyr
2016-05-19ANDROIDSDL: add androidsdl backendlubomyr
2016-05-19IMAGE: Added BMP RLE4 decoderEugene Sandulenko
2016-05-18SCUMM HE: Document sprite group opcodesEugene Sandulenko
2016-05-18TINSEL: Fix out-of-bounds array accessEugene Sandulenko
2016-05-18ACCESS: Plug memory leakEugene Sandulenko
2016-05-18NEWS/DE: Mention 3DS portLothar Serra Mari
2016-05-18GRAPHICS: Add support for 4bpp BMPsEugene Sandulenko
2016-05-17SCUMM HE: Complete Complex Array Operations subopcode.Eugene Sandulenko
Used in FOW calculations in Moonbase.
2016-05-17NEWS: Mention 3DS portEugene Sandulenko
2016-05-17CREDITS: Add Lubomyr to Android portersEugene Sandulenko
2016-05-17KYRA: Remove redundant code.Eugene Sandulenko
item variable value is less than 33, that is, 32 max. item+1 is never > 33. Thus, the clapping code is redundant.
2016-05-17CINE: Remove useless code.Eugene Sandulenko
var_2 used to be always NULL after while() loop, thus, the first if() condition is always false.
2016-05-17AGI: Remove useless code.Eugene Sandulenko
We set vtEntries to SCREENOBJECTS_MAX, thus, the loop for (i = vtEntries; i < SCREENOBJECTS_MAX; i++) is a no-op.
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-05-17SCUMM HE: Started work on Complex Array OperationsEugene Sandulenko
2016-05-17NEWS/DE: Mention the lock-up fix for in-game animations in labLothar Serra Mari
2016-05-17NEWS: Mention the lock-up fix for in-game animations in labFilippos Karapetis
2016-05-17LAB: Fix waiting for sounds embedded in animationsFilippos Karapetis
A regression of 75d1385c8d1ba61b5740a0b43966d3c2f111440d