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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2019-01-06
DEVTOOLS: BladeRunner module.mk update
antoniou79
2019-01-06
DEVTOOLS: BladeRunner module.mk update
antoniou79
2019-01-06
DEVTOOLS: Blade Runner further readme fix
antoniou79
2019-01-06
DEVTOOLS: BladeRunner readme update
antoniou79
2019-01-06
DEVTOOLS: Fix Blade runner font export
antoniou79
2019-01-06
DEVTOOLS: update sample command txt files
antoniou79
2019-01-06
DEVTOOLS: Bladerunner python libs in try except
antoniou79
2019-01-06
DEVTOOLS: semi-auto creation of SUBTITLES.MIX
antoniou79
2019-01-05
GLK: FROTX: Draw pictures at the correct position
Paul Gilbert
2019-01-05
GLK: FROTZ: Properly handle picture transparency
Paul Gilbert
2019-01-05
GLK: FROTZ: Fix decoding of MG1 graphics
Paul Gilbert
2019-01-05
SCI32: Cleanup QFG4 script patches
Vhati
2019-01-05
SCI: Rename kRestartGame to kRestartGame16
Lars Skovlund
2019-01-05
SCI32: Stub out kRestartGame
Lars Skovlund
2019-01-05
COMMON: Remove usage of ScopedPtr in OutSaveFile
Bastien Bouclet
2019-01-04
GLK: FROTZ: Only wait for keypress in Beyond Zork title if mg1 present
Paul Gilbert
2019-01-04
GLK: FROTZ: Simplified getting/setting window properties
Paul Gilbert
2019-01-04
GLK: FROTZ: Cleanup of image drawing code
Paul Gilbert
2019-01-04
GLK: FROTZ: Refactor V6 window arrangements
Paul Gilbert
2019-01-04
GLK: Properly fix window clicking crash
Paul Gilbert
2019-01-04
GLK: Fix negative index crash when clicking in a window
Torbjörn Andersson
2019-01-04
GLK: Fix comment typo
Torbjörn Andersson
2019-01-04
GLK: FROTZ: Clarify comment about Unicode runes a bit.
Torbjörn Andersson
2019-01-03
GLK: FROTZ: Support using prior palette when a pic doesn't have one
Paul Gilbert
2019-01-03
GLK: FROTZ: Fixes for picture decoding
Paul Gilbert
2019-01-03
GLK: FROTZ: os_picture_data wasn't dividing by cell size
Paul Gilbert
2019-01-03
GLK: FROTZ: Hooked up window property reading
Paul Gilbert
2019-01-02
GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 games
Paul Gilbert
2019-01-02
GLK: Make a _gameFile field in the base Glk engine
Paul Gilbert
2019-01-02
GLK: FROTZ: Window positions & sizes are in characters, not pixels
Paul Gilbert
2019-01-02
GLK: Remove deprecated _cellW/_cellH from Conf
Paul Gilbert
2019-01-02
GLK: FROTZ: Add support for pair windows to have more than 2 children
Paul Gilbert
2019-01-02
GLK: FROTZ: Setting window positon & size, some property reading
Paul Gilbert
2019-01-02
SCI: Fix QFG1VGA Mac Antwerp controls, bug #10856
sluicebox
2019-01-01
GLK: FROTZ: Beginnings of setting window positions and size
Paul Gilbert
2019-01-01
GLK: FROTZ: Cleanup of incorrect namespace comments
Paul Gilbert
2019-01-01
GLK: FROTZ: Compilation fix
Paul Gilbert
2019-01-01
GLK: FROTZ: Added skeleton classes for ZMachine windows
Paul Gilbert
2019-01-01
GLK: FROTZ: Fix #10843 Status bar disappearing when textbox is shown
Paul Gilbert
2019-01-01
SCI32: Fix QFG4 cave tentacle
Vhati
2019-01-01
GLK: FROTZ: Support shorthand abbreviations in earlier Infocom games
Paul Gilbert
2019-01-01
COMMON: Suport String in U32String assignment & equality operators
Paul Gilbert
2019-01-01
GLK: Fix gcc warning in engine construction
Paul Gilbert
2019-01-01
GLK: Remove redundant const prefix from getOptions
Paul Gilbert
2018-12-31
GLK: TADS: Split game list arrays into v2 and v3
Paul Gilbert
2018-12-31
GLK: Implement passing detection options to the engines
Paul Gilbert
2018-12-31
GLK: FROTZ: Fix Mysterious Adventures detection entries
Paul Gilbert
2018-12-31
GLK: Standardizing on a common GameDescriptor class for detectors
Paul Gilbert
2018-12-31
GLK: Move GlkMetaEngine declaration into a new header file
Paul Gilbert
2018-12-31
GLK: FROTZ: Fix rendering of Beyond Zork minimap
Paul Gilbert
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