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2017-02-26CRYO: Improve syncTapePointersStrangerke
2017-02-26I18N: Update translation (German)Lothar Serra Mari
Currently translated at 98.7% (935 of 947 strings)
2017-02-26I18N: Update translation (Finnish)Timo Mikkolainen
Currently translated at 100.0% (947 of 947 strings)
2017-02-26SCI: Clean up unnecessary castsWillem Jan Palenstijn
2017-02-26SIC32: Add RAMA French checksumsBastien Bouclet
2017-02-26SCI32: Add Phantasmagoria 2 French checksumsBastien Bouclet
2017-02-26SCI32: Add Lighthouse French checksumsBastien Bouclet
2017-02-25TITANIC: Implementing CSurfaceArea methodsPaul Gilbert
2017-02-26SCI: Clean up kRandom + allow 0 parameters via signaturesMartin Kiewitz
Also added in depth comments about the currently known variations Returning the RNG seed is now implemented (although it seems no games actually use this functionality, it seems to be just script bugs). Also remove Torin kRandom workarounds.
2017-02-26DIRECTOR: Clarified and corrected movie scripts in D2/D3Eugene Sandulenko
2017-02-26DIRECTOR: More debug output when loadingEugene Sandulenko
2017-02-25DIRECTOR: Move utility functions to util.cppEugene Sandulenko
2017-02-25TITANIC: Fix CStarPoints2 initializationPaul Gilbert
2017-02-25AGI: always stop sound/music, when calling restore/save since 2.272Martin Kiewitz
and therefore set the "fully played"-flag/variable, so that scripts don't block forever in for example Police Quest 1 poker back room. Fixes bug #9706 Thanks waltervn
2017-02-24TITANIC: Some preliminary cleanup of star control interfacesPaul Gilbert
2017-02-24TITANIC: Fixes for coordinates init in CStarPoints1Paul Gilbert
2017-02-24CRYO: Some renamingStrangerke
2017-02-24DIRECTOR: Lingo: Fix b_moveableSprite() stubEugene Sandulenko
2017-02-24I18N: Update translation (Dutch)Eugene Sandulenko
Currently translated at 100.0% (933 of 933 strings)
2017-02-24I18N: Update translation (Dutch)jeroen klop
Currently translated at 99.7% (931 of 933 strings)
2017-02-24I18N: Update translations templatesThierry Crozat
2017-02-24Merge pull request #908 from rsn8887/upstreamEugene Sandulenko
SDL: Fix erratic analog pointer + control options
2017-02-24DIRECTOR: Lingo: Clarified 'play' and 'play done' implementationsEugene Sandulenko
2017-02-24I18N: Update translation (Hungarian)Eugene Sandulenko
Currently translated at 99.3% (927 of 933 strings)
2017-02-24DIRECTOR: Lingo: Initial code for func_playdone()Eugene Sandulenko
2017-02-24DIRECTOR: Lingo: Initial code for func_play()Eugene Sandulenko
2017-02-24DIRECTOR: Encapsulated _nextMovie parameters into a stringEugene Sandulenko
2017-02-24I18N: Update translation (German)Rouven Bauer
Currently translated at 100.0% (933 of 933 strings)
2017-02-24I18N: Update translation (Hungarian)George Kormendi
Currently translated at 99.3% (927 of 933 strings)
2017-02-24DIRECTOR: Lingo: Clarified compile and exec debug level messagesEugene Sandulenko
2017-02-24I18N: Update translation (Hungarian)George Kormendi
Currently translated at 99.3% (927 of 933 strings)
2017-02-24DIRECTOR: Lingo: Show execution trace at earlier debug levelsEugene Sandulenko
2017-02-24AGI: act on exitAllLogics in testIfCode (fixes bug #9707)Martin Kiewitz
Thanks waltervn for finding this one. Was a regression caused by the timer heuristic for detecting bad script code. When the heuristic identified being in an inner timer loop, it told ScummVM to sleep + process events. During that time a restore can get triggered by the user via GMM. When that happens, the restore is executed immediately. When still being inside testIfCode(), it may happen that execution goes beyond the end of the current logic incl. error/crash. TODO: maybe better change GMM as a whole for AGI, that restores are always processed in a delayed way after main loop got processed once?
2017-02-23AGI: Clean up VM opcode handlingMartin Kiewitz
so that invalid opcodes won't crash ScummVM anymore
2017-02-23DIRECTOR: Lingo: Try cleaned file names only when it makes senseEugene Sandulenko
2017-02-23DIRECTOR: Lingo: Clean file name of 8-bit character before loadingEugene Sandulenko
Mac has had possibility to have 8-bit characters in their filenames. In the modern world it goes with either codepages or UTF-8, which makes it much less compatible. Trying to mitigate that
2017-02-23DIRECTOR: Lingo: Fix stack underflow in argument assignmentEugene Sandulenko
2017-02-23DIRECTOR: Lingo: Do not pollute stack in c_assign()Eugene Sandulenko
2017-02-23ADL: Enable ADGF_TESTING for hires6Walter van Niftrik
2017-02-23ADL: Fix hires6 canSaveGameStateCurrently()Walter van Niftrik
2017-02-23I18N: Update translation (German)Lothar Serra Mari
Currently translated at 99.7% (931 of 933 strings)
2017-02-23ADL: Reset linesPrinted in game loopWalter van Niftrik
2017-02-23I18N: Update translation (French)Purple T
Currently translated at 100.0% (933 of 933 strings)
2017-02-22TITANIC: Fix setting display bounds for end credit textPaul Gilbert
2017-02-22TITANIC: Fix writeString character placementPaul Gilbert
2017-02-22TITANIC: Renamings and cleanup for CCreditTextPaul Gilbert
2017-02-22SDL: Fix erratic analog pointer + control optionsrsn8887
Fixes erratic speeds in analog pointer motion Implemented option to set analog/keyboard pointer speed and control the analog joystick deadzone. The deadzone option appears only if the build supports analog joystick (via JOY_ANALOG define)
2017-02-22ADL: Fix hires6 room description printingWalter van Niftrik
2017-02-22ADL: Add comments to hires6 direction opcodeWalter van Niftrik
2017-02-22I18N: Update translation (Greek)Arius
Currently translated at 99.6% (930 of 933 strings)