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2014-06-19CGE2: Implement Sprite::works().uruk
2014-06-19CGE2: Implement showing the selected item in the inventory.uruk
2014-06-19CGE2: Comment out code and add TODO in switchScene().uruk
2014-06-19CGE2: Implement inf().uruk
2014-06-18CGE2: Implement offUse().uruk
2014-06-18CGE2: Implement snKeep().uruk
2014-06-18CGE2: Implement functions connected to inventory handling.uruk
2014-06-18CGE2: Fix coords of misplaced speech bubbles.uruk
2014-06-17CGE2: Fix initialization of _posTab.uruk
2014-06-17CGE2: Implement switching between scenes.uruk
2014-06-15CGE: Remove (broken) variable length specificationStrangerke
2014-06-15CGE2: Rework show() and hide() in Bitmap to use V2Ds as parameters.uruk
2014-06-15CGE2: Rework Sprite::touch to use V2D for coords.uruk
2014-06-15CGE2: Fix compilation broken by previous commit.uruk
2014-06-15CGE2: Rename caves to scenes.uruk
2014-06-15CGE2: Fix coordinates of mouse handling.uruk
2014-06-15CGE2: Rework EventManager::handleEvents().uruk
2014-06-15CGE2: remove useless code related to boolean valuesStrangerke
2014-06-15CGE2: Change the Flags structure to make use of booleansStrangerke
2014-06-14CGE2: Fix loading of fixed-point integer valuesPaul Gilbert
2014-06-14CGE2: Implement snWalk().uruk
2014-06-14CGE2: Implement snReach() and connected functions.uruk
2014-06-14CGE2: Rethink Spare::dispose().uruk
2014-06-13CGE2: Fix vertical screen clipping in Bitmap::show and Bitmap::hidePaul Gilbert
2014-06-13CGE2: Rename setCave() to setScene().uruk
2014-06-13CGE2: Implement snCover and snUncover.uruk
2014-06-13CGE2: Stub snSay again.uruk
2014-06-13CGE2: Fix Sprite::touch().uruk
2014-06-13CGE2: Implement releasePocket().uruk
2014-06-13CGE2: Implement Hero::turn().uruk
2014-06-13CGE2: Implement Hero::hStep().uruk
2014-06-13CGE2: Reimplement Hero::setCave().uruk
2014-06-13CGE2: Fix Sprite::ghost and snGhost().uruk
2014-06-13CGE2: Implement Hero::tick().uruk
2014-06-13CGE2: Implement snKill().uruk
2014-06-13CGE2: Fix initialization of HeroTab.uruk
2014-06-12CGE2: Fix FXP initialiation and division operatorPaul Gilbert
2014-06-12CGE2: Get somewhat better valuesStrangerke
2014-06-12CGE2: Implement FXP code. Still WIP, loadTab to be fixedStrangerke
2014-06-12CGE2: Fix code computing distanceStrangerke
2014-06-10CGE2: Implement display of speech bubbles.uruk
2014-06-10CGE2: Handle kCmdSetRef.uruk
2014-06-10CGE2: Implement Sprite::labVal().uruk
2014-06-10CGE2: Move kLineMax to cge2.h.uruk
2014-06-09CGE2: Implement a couple of command handling functions.uruk
2014-06-09CGE2: Simplify if-statements.uruk
2014-06-09CGE2: Fix endless loop regarding kCmdWait.uruk
2014-06-08CGE2: Reduce the scope of a couple of variables, fix styleStrangerke
2014-06-08CGE2: Implement CGE2Engine::mapCross().uruk
2014-06-08CGE2: Rework empty-checks of strings.uruk