Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-27 | Revert kListAllNoRoot addition to listdir(), the uninitialized _isPseudoRoot ↵ | Travis Howell | |
in windows filesys backend was real cause of problem. svn-id: r22194 | |||
2006-04-27 | return first sdl-config found in PATH | Willem Jan Palenstijn | |
svn-id: r22193 | |||
2006-04-27 | I still don't know whether this is the correct fix for ↵ | Max Horn | |
WindowsFilesystemNode, but at least with it, one definite and serious bug in the code (using an uninitialised variable) has been fixed, the end result hardly will be worse svn-id: r22192 | |||
2006-04-27 | Fix compile of SCUMM engine | Travis Howell | |
svn-id: r22191 | |||
2006-04-27 | Typo | Oystein Eftevaag | |
svn-id: r22190 | |||
2006-04-27 | Move the detector code out of the constructor and into init() to do error ↵ | Oystein Eftevaag | |
handling (specifically the GUI error message if no game is found in the specified directory), and cleans up the constructor/destructor a bit to allow a clean exit. svn-id: r22189 | |||
2006-04-27 | Insane is part of SCUMM V7, not V6 | Max Horn | |
svn-id: r22188 | |||
2006-04-26 | add missing comma for portuguese quit text, remove stray comma after last ↵ | Joost Peters | |
string. svn-id: r22187 | |||
2006-04-26 | Add FF difference in isAdjNoun opcode. This makes it possible to get past the | Torbjörn Andersson | |
SAM / PEG puzzle, but do not ask me what, exactly, was wrong. I haven't a clue. svn-id: r22186 | |||
2006-04-26 | cleanup | Max Horn | |
svn-id: r22185 | |||
2006-04-26 | Use File::size to determine the size of a file, instead of doing a seek(0, ↵ | Max Horn | |
SEEK_END) svn-id: r22184 | |||
2006-04-26 | Removed 'directory' parameter of File::open | Max Horn | |
svn-id: r22183 | |||
2006-04-26 | Replaced _hFileTable by _hInFileTable/_hOutFileTable | Max Horn | |
svn-id: r22182 | |||
2006-04-26 | Use the joined filename for savegames, otherwise saves will be stored in the | Torbjörn Andersson | |
current working directory instead of the save directory. svn-id: r22181 | |||
2006-04-26 | Changed InSaveFile (part of the save file system) to inherit from ↵ | Max Horn | |
SeekableReadStream, meaning that savegames opened for reading now are seekable (DC, PS2, Palm ports will have to be updated accordingly) svn-id: r22180 | |||
2006-04-26 | Fix timer events time when saving game in FF | Travis Howell | |
svn-id: r22179 | |||
2006-04-26 | Added a 'skip' method to SeekableReadStream (just an alias for seek(X, ↵ | Max Horn | |
SEEK_CUR)) svn-id: r22178 | |||
2006-04-26 | Fix timer events time when saving game in FF | Travis Howell | |
svn-id: r22177 | |||
2006-04-26 | isSoundRunning always returns sound id in HE games | Travis Howell | |
svn-id: r22176 | |||
2006-04-26 | Print a slightly more verbose error message when Roland patch isn't found | Max Horn | |
svn-id: r22175 | |||
2006-04-26 | Proper fix for bug #1476651: Do not use File::exists to check for the ↵ | Max Horn | |
presence of a directory described by an absolute path svn-id: r22174 | |||
2006-04-26 | Replace unneeded File::exists calls | Max Horn | |
svn-id: r22173 | |||
2006-04-26 | Do not call static class methods as if they were instance methods | Max Horn | |
svn-id: r22172 | |||
2006-04-26 | Yet another revision of File::exists. I now believe the function really is ↵ | Max Horn | |
'wrong' right now (it has to fulfill too many roles right now). Need to correctly fix this later svn-id: r22171 | |||
2006-04-26 | Commited *correct* File::exists reimplementation (compared to my incomplete ↵ | Max Horn | |
previous commit. Aargh) svn-id: r22170 | |||
2006-04-26 | Properly re-implemented File::exists to FilesystemNode (this should fix bug ↵ | Max Horn | |
#1476651, at least partially) svn-id: r22169 | |||
2006-04-26 | If the resource manager fails to initialize itself properly, instead of | Torbjörn Andersson | |
printing a fatal error, use the new GUIErrorMessage function and return to the launcher. Also, verify that all files that should be present on "CD 0" (i.e. on the hard disk) are present at startup, at least. (Any other missing CLU file is already requested with an "Insert CD" message.) svn-id: r22168 | |||
2006-04-26 | Fixed the output from the "res" debugger command that I accidentally broke, oh, | Torbjörn Andersson | |
almost four months ago. svn-id: r22167 | |||
2006-04-26 | Return correct value from Engine_Empty::init() method. | Eugene Sandulenko | |
svn-id: r22166 | |||
2006-04-26 | Introduce and use Engine_Empty() and Engine::GUIErrorMessage() | Eugene Sandulenko | |
svn-id: r22165 | |||
2006-04-25 | Show GUI message when game data is not found. | Eugene Sandulenko | |
svn-id: r22164 | |||
2006-04-25 | - Check if path specified for a game in scummvm.ini really exists and complain | Eugene Sandulenko | |
if it does not - Give more understandable feedback to user when SCUMM module can't find a game - Put TODO to kyra engine as their current detection scheme does not let easily tell if game data really present in specified directory svn-id: r22163 | |||
2006-04-25 | Added disassembly of door close support routines and other miscellaneous ↵ | Paul Gilbert | |
action support code svn-id: r22162 | |||
2006-04-25 | Patch #1476367: "Fix compilation of current SVN with DevCpp". In fact this | Eugene Sandulenko | |
is "Update project files for DevCpp" svn-id: r22161 | |||
2006-04-25 | Set prop svn:eol-style | Eugene Sandulenko | |
svn-id: r22160 | |||
2006-04-25 | Files that are *not* 00.LFL or 000.LFL indicate V5+ games -> teach the ↵ | Max Horn | |
detector about that svn-id: r22159 | |||
2006-04-25 | Added hidden --test-detector command line option to make it easy to test the ↵ | Max Horn | |
detector on your config file (to be removed before the next release) svn-id: r22158 | |||
2006-04-25 | Somewhat improved detection when MD5 is not available/known | Max Horn | |
svn-id: r22157 | |||
2006-04-25 | HashMap::size does not modify the state of the hashmap, so it can be ↵ | Max Horn | |
declared const (allowing it to be used on const hashmaps, too) svn-id: r22156 | |||
2006-04-25 | Fixes some coordinate initialization in the menus, and makes sure the ↵ | Oystein Eftevaag | |
initial savegame is created when kyrandia is started for the first time svn-id: r22153 | |||
2006-04-25 | Uses the special cursor color palette for the cursor now (this fixes ↵ | Johannes Schickel | |
problems with creation of thumbnails of the scumm engine) svn-id: r22152 | |||
2006-04-25 | - minor cleanup in modern.ini | Eugene Sandulenko | |
- implement skipFor theme section keyword svn-id: r22151 | |||
2006-04-25 | - Resize chooser dialog | Eugene Sandulenko | |
- Swap About and Help buttons in main SCUMM menu for consistency with launcher svn-id: r22150 | |||
2006-04-25 | Fix OmniTV repeating for now | Travis Howell | |
svn-id: r22149 | |||
2006-04-25 | Adds some code to dynamically resize and readjust the menus if the text ↵ | Oystein Eftevaag | |
strings of the current language are too long, to avoid overlaps etc. svn-id: r22148 | |||
2006-04-25 | Fix fps setting for video play back | Travis Howell | |
svn-id: r22147 | |||
2006-04-25 | Fix OmniTV not stopping, when room changes in FF | Travis Howell | |
svn-id: r22145 | |||
2006-04-25 | Hide mouse pointer when video is active | Travis Howell | |
svn-id: r22144 | |||
2006-04-24 | Revert change, a NULL block should be added if audio doesn't exist | Travis Howell | |
svn-id: r22141 | |||
2006-04-24 | If startSound() can't find a WAVE chunk, set the file position to the beginning | Torbjörn Andersson | |
of the chunk again. Otherwise, animations without a sound track (such as disk1.dxa) will fail to play. svn-id: r22140 |