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2011-01-23GRAPHICS: Move graphics/video/ to video/. Step 2/2Eugene Sandulenko
svn-id: r55474
2011-01-23GRAPHICS: Move graphics/video/ to video/. Step 1/2Eugene Sandulenko
svn-id: r55473
2011-01-23SWORD25: Fixed compilation (oops...)Filippos Karapetis
svn-id: r55472
2011-01-23NEWS: Add Urban Runner and BambouSven Hesse
svn-id: r55471
2011-01-23MOHAWK: Detect CSTime demo (thanks to Strangerke for finding it).Alyssa Milburn
svn-id: r55470
2011-01-23SWORD25: Simplified the YUV->RGBA conversion codeFilippos Karapetis
svn-id: r55469
2011-01-23GOB: Pass engine pause to the VideoPlayer and decodersSven Hesse
Entering the GMM or the debug console during a video will not mess up audio/video sync anymore. svn-id: r55466
2011-01-23SWORD25: Fix format string warnings.Torbjörn Andersson
svn-id: r55465
2011-01-23SWORD25: Replaced BS_ASSERT() with assert()Filippos Karapetis
svn-id: r55464
2011-01-23SWORD25: Fixed compilationFilippos Karapetis
svn-id: r55463
2011-01-23SWORD25: Removed the custom log class and replaced it with ↵Filippos Karapetis
warning/error/debugC calls svn-id: r55462
2011-01-23GOB: Change the NOCD workaround for Urban Runner a bitSven Hesse
Seems like the game does close the CD1.ITK too, so we just open all ITKs right at the start, lest it might blow up when it wants to close the top ITK and that's actually CD4. svn-id: r55461
2011-01-23MOHAWK: Implement Riven's stopSound() and fadeAmbientSounds() opcodesMatthew Hoops
svn-id: r55460
2011-01-23MOHAWK: Do not stop ambient sounds when finding no matching Riven SLST indexMatthew Hoops
This fixes the ambient sounds in the Rebel Tunnel puzzle and Temple Island maglev among other places. svn-id: r55459
2011-01-23MOHAWK: Enable the Riven easter egg shortcutMatthew Hoops
svn-id: r55458
2011-01-23MOHAWK: Cleanup Riven opcode 12 (now known as stopSound())Matthew Hoops
svn-id: r55457
2011-01-23VIDEO: Fix createSurface() for the case that there's no videoSven Hesse
Fixes clicking on the Piano in the Apartment in Urban Runner. svn-id: r55456
2011-01-23VIDEO: Update documentation on which decoder is used by what engineMatthew Hoops
svn-id: r55455
2011-01-23HUGO: Fix on more GCC warningArnaud Boutonné
svn-id: r55454
2011-01-23HUGO: Fix several warningsArnaud Boutonné
svn-id: r55453
2011-01-23HUGO: Fix GCC compilationArnaud Boutonné
svn-id: r55452
2011-01-23HUGO: CleanupArnaud Boutonné
Suppress almost all defines, rename constants svn-id: r55451
2011-01-22VIDEO: Fix QuickTime audio buffering on the last frameMatthew Hoops
svn-id: r55450
2011-01-22SCI/Robot:Don't ifdef out ::playAudio, since it is only used for debuggingLars Skovlund
svn-id: r55449
2011-01-22MOHAWK: Add hardcoded help code for case 1.Alyssa Milburn
svn-id: r55448
2011-01-22MOHAWK: Implement CSTime help system.Alyssa Milburn
svn-id: r55447
2011-01-22MOHAWK: Minor CSTimeChar bugfixes.Alyssa Milburn
svn-id: r55446
2011-01-22MOHAWK: Implement kCSTimeEventCharSomeNIS55.Alyssa Milburn
svn-id: r55445
2011-01-22GOB: Only let one video with sound play at a timeSven Hesse
svn-id: r55444
2011-01-22GOB: Hacking in multiple live videosSven Hesse
Needed for Bambou. The narrator voice and the "Do you want to quit?" voices are live videos that should continue while the live video buttons are playing. svn-id: r55443
2011-01-22MOHAWK: Silence a warningFilippos Karapetis
svn-id: r55442
2011-01-22MOHAWK: More CSTime event stubs.Alyssa Milburn
Case 1 is now playable up to the 'next case' event. svn-id: r55441
2011-01-22MOHAWK: Add/use visit count for scenes.Alyssa Milburn
svn-id: r55440
2011-01-22MOHAWK: Dragging resources / levers code cleanupBastien Bouclet
svn-id: r55439
2011-01-22GOB: Or actually, *this* should be the correct loop flag handlingSven Hesse
svn-id: r55438
2011-01-22GOB: Oops, -10 = close video, < -10 = loopingSven Hesse
svn-id: r55437
2011-01-22GOB: Proper live video loopingSven Hesse
Fixes the Yes/No robots in Bambou svn-id: r55436
2011-01-22I18N: Add polish translation (patch #3162838)Thierry Crozat
svn-id: r55435
2011-01-22MOHAWK: Implement Channelwood's remaining opcodesBastien Bouclet
svn-id: r55434
2011-01-22MOHAWK: Fix meaning of the sound loop variableMatthew Hoops
svn-id: r55433
2011-01-22GOB: Extend the good-measure wait to all videos with soundSven Hesse
Fixes a glitch in Bambou, where the intro movie is cut off to soon. svn-id: r55432
2011-01-22MOHAWK: Update the ADPC chunk codeMatthew Hoops
svn-id: r55431
2011-01-22GOB: Don't blit dirty rectangles while playing a live videoSven Hesse
This fixes the inventory list flickering in live videos :) svn-id: r55430
2011-01-22GOB: Force live videos onto the backSurfaceSven Hesse
Fixes some inventory list uglyness in live videos. It still flickers when mousing over it though, and keeps popping when mousing over the register during the hotel scene svn-id: r55429
2011-01-22SCI: Moved the robot audio playing test code inside GfxRobot::playAudio()Filippos Karapetis
svn-id: r55428
2011-01-22SCI/robot: Correct detection of null preloadLars Skovlund
svn-id: r55427
2011-01-22GOB: Fix the save list widthSven Hesse
The length of the slot 0 string determines the list's width svn-id: r55426
2011-01-22GOB: Fixes the return value of dummy shooter in Last DynastySylvain Dupont
Mission 34 shooter must return 1 in order to proceed to the point & click part of the game. svn-id: r55425
2011-01-22SCI: Added stub for playing robot audio from the consoleLars Skovlund
svn-id: r55424
2011-01-22MOHAWK: Implement Channelwood opcodes 118 and 203: Sirius's drawerBastien Bouclet
svn-id: r55423