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2016-12-11SCI: Add SQ3 1.0P signatureColin Snover
Closes Trac#9626. Closes gh-858.
2016-12-11SCI32: Add workaround for Hoyle5 startup call to kPlatformColin Snover
Fixes Trac#9665.
2016-12-11FULLPIPE: Implement Russian demo differencesEugene Sandulenko
2016-12-11FULLPIPE: Implement demo-specific help screenEugene Sandulenko
2016-12-11FULLPIPE: Simplify demo check in the engineEugene Sandulenko
2016-12-11FULLPIPE: Properly restart Russian demoEugene Sandulenko
2016-12-11FULLPIPE: Fix crash at the end of Russian demoEugene Sandulenko
2016-12-11ADL: Unify inventory opcodesWalter van Niftrik
2016-12-11ADL: Load hires5 dropped item coordsWalter van Niftrik
2016-12-11SCI32: Add a workaround for kDoSoundPlay for KQ7 demoOmer Mor
2016-12-11FULLPIPE: Initial support for Russian Demo. The demo startsEugene Sandulenko
2016-12-11FULLPIPE: Workaround for cursor in scene26.Eugene Sandulenko
Fixes bug #9667
2016-12-11ADL: Fix warningWalter van Niftrik
2016-12-11ADL: Load hires5 dataWalter van Niftrik
2016-12-11ADL: Add skeleton base class for hires5Walter van Niftrik
2016-12-11I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (928 of 928 strings)
2016-12-11I18N: Add language name and change charset for pt_PT translationThierry Crozat
2016-12-11I18N: Update translation (Hungarian)George Kormendi
Currently translated at 99.3% (922 of 928 strings)
2016-12-11MOHAWK: Fix transparency for the rotation cursors in MystBastien Bouclet
2016-12-11I18N: Add translation (Portuguese (Portugal))Eugene Sandulenko
2016-12-11Fixed collision detection, now it actually corresponds with the originalRobert Göffringmann
asm code. Certain width attributes of the two objects being checked were flipped. I guess this may render a couple of hacky workarounds not necessary anymore.
2016-12-10SCI: Fix buffer overflows in GfxPicture circle drawingColin Snover
Fixes Trac#9660.
2016-12-10TITANIC: Fix CPetConversations timerExpiredPaul Gilbert
2016-12-10TITANIC: Renaming fields in CCellPointButtonPaul Gilbert
2016-12-11FULLPIPE: Fix compilationEugene Sandulenko
2016-12-11QUEEN: Improved Russian fontsEugene Sandulenko
2016-12-11FULLPIPE: Beginnings of support of Russian demoEugene Sandulenko
2016-12-10TITANIC: Renaming of parrot met flag methodsPaul Gilbert
2016-12-10MOHAWK: Poll the events while drawing Myst transitionsBastien Bouclet
Fixes #9594, the mouse cursor was hanging while transitions were drawn.
2016-12-10FULLPIPE: Implemented support for German demoEugene Sandulenko
2016-12-10FULLPIPE: Clarify null callback usage across the scenesEugene Sandulenko
2016-12-10FULLPIPE: Fix clock handle in scene08Eugene Sandulenko
2016-12-10Merge pull request #869 from danpla/cruise-fix-font-spaceEugene Sandulenko
CRUISE: Fix font space width
2016-12-10CRUISE: Fix font space widthDaniel Plakhotich
2016-12-10FULLPIPE: Implement wide scene autoscrollingEugene Sandulenko
2016-12-09Merge pull request #868 from danpla/cruise-fix-fontEugene Sandulenko
CRUISE: font: Don't overwrite transparent pixels
2016-12-09CRUISE: font: Don't overwrite transparent pixelsDaniel Plakhotich
2016-12-09FULLPIPE: Implement switching scenes from the mapEugene Sandulenko
2016-12-09ADL: Support wrapped sectors in NIB files.Alyssa Milburn
2016-12-08TITANIC: Don't allow GMM Loading/Saving if the PET area is lockedPaul Gilbert
2016-12-08TITANIC: Fix elements for Television Control remote glyphPaul Gilbert
2016-12-08TITANIC: Fix leaving 2nd class suitesPaul Gilbert
2016-12-08TITANIC: Fix setting floor numbers for PET Rooms glyphsPaul Gilbert
2016-12-08NEWS: Move Drascula fix to 1.9.1 versionThierry Crozat
2016-12-08NEWS: Mention Drascula drunkard talk bug fixThierry Crozat
2016-12-08DRASCULA: Fix bug when talking to drunkard in chapter 2Thierry Crozat
The bug made it possible to only talk once to the drunkard. Any further attempt to talk to him did nothing. This led to a dead end if we did not ask about Von Braun the first time around. This was a bug in ScummVM. The original game did not have the bug.
2016-12-08DRASCULA: Increase debug level for copyBackgroundThierry Crozat
This function is called a lot, and having a debug level of 1 made it very difficult to find any other debug prints.
2016-12-08I18N: Update translation (German)Michael D
Currently translated at 100.0% (928 of 928 strings)
2016-12-08FULLPIPE: Implement ModalMap::findMapSceneId() and plug new map code inEugene Sandulenko
2016-12-08FULLPIPE: Implement ModalMap::init2()Eugene Sandulenko