diff options
| author | Eugene Sandulenko | 2016-12-11 00:06:57 +0100 | 
|---|---|---|
| committer | Eugene Sandulenko | 2016-12-11 00:08:40 +0100 | 
| commit | 5745c0d09ecae7d895e73f3aeb1bfb47ebbb0c9e (patch) | |
| tree | 4ac0e98175c5ddac1333bac58b77c2ac9f9e2693 | |
| parent | 89d595a46c44df0bc3c449affc47867d14903224 (diff) | |
| download | scummvm-rg350-5745c0d09ecae7d895e73f3aeb1bfb47ebbb0c9e.tar.gz scummvm-rg350-5745c0d09ecae7d895e73f3aeb1bfb47ebbb0c9e.tar.bz2 scummvm-rg350-5745c0d09ecae7d895e73f3aeb1bfb47ebbb0c9e.zip | |
FULLPIPE: Beginnings of support of Russian demo
| -rw-r--r-- | engines/fullpipe/modal.cpp | 4 | ||||
| -rw-r--r-- | engines/fullpipe/stateloader.cpp | 11 | 
2 files changed, 12 insertions, 3 deletions
| diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp index 6202ad85e5..8c94f60662 100644 --- a/engines/fullpipe/modal.cpp +++ b/engines/fullpipe/modal.cpp @@ -225,7 +225,9 @@ void ModalIntro::update() {  }  void ModalIntro::finish() { -	g_fp->_gameLoader->unloadScene(SC_INTRO2); +	if (!(g_fp->getFeatures() & ADGF_DEMO && g_fp->getLanguage() == Common::RU_RUS)) { +		g_fp->_gameLoader->unloadScene(SC_INTRO2); +  	g_fp->_currentScene = g_fp->accessScene(SC_INTRO1);  	g_fp->_gameLoader->preloadScene(SC_INTRO1, TrubaDown); diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index 4861699f7e..05305a463a 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -27,6 +27,8 @@  #include "common/list.h"  #include "common/memstream.h" +#include "engines/advancedDetector.h" +  #include "graphics/thumbnail.h"  #include "fullpipe/objects.h" @@ -333,8 +335,13 @@ bool FullpipeEngine::loadGam(const char *fname, int scene) {  			_gameLoader->loadScene(SC_INTRO1);  			_gameLoader->gotoScene(SC_INTRO1, TrubaUp);  		} else { -			_gameLoader->loadScene(SC_1); -			_gameLoader->gotoScene(SC_1, TrubaLeft); +			if (g_fp->getFeatures() & ADGF_DEMO && g_fp->getLanguage() == Common::RU_RUS) { +				_gameLoader->loadScene(SC_9); +				_gameLoader->gotoScene(SC_9, TrubaDown); +			} else { +				_gameLoader->loadScene(SC_1); +				_gameLoader->gotoScene(SC_1, TrubaLeft); +			}  		}  	} | 
