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author | Eugene Sandulenko | 2016-12-11 00:06:57 +0100 |
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committer | Eugene Sandulenko | 2016-12-11 00:08:40 +0100 |
commit | 5745c0d09ecae7d895e73f3aeb1bfb47ebbb0c9e (patch) | |
tree | 4ac0e98175c5ddac1333bac58b77c2ac9f9e2693 | |
parent | 89d595a46c44df0bc3c449affc47867d14903224 (diff) | |
download | scummvm-rg350-5745c0d09ecae7d895e73f3aeb1bfb47ebbb0c9e.tar.gz scummvm-rg350-5745c0d09ecae7d895e73f3aeb1bfb47ebbb0c9e.tar.bz2 scummvm-rg350-5745c0d09ecae7d895e73f3aeb1bfb47ebbb0c9e.zip |
FULLPIPE: Beginnings of support of Russian demo
-rw-r--r-- | engines/fullpipe/modal.cpp | 4 | ||||
-rw-r--r-- | engines/fullpipe/stateloader.cpp | 11 |
2 files changed, 12 insertions, 3 deletions
diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp index 6202ad85e5..8c94f60662 100644 --- a/engines/fullpipe/modal.cpp +++ b/engines/fullpipe/modal.cpp @@ -225,7 +225,9 @@ void ModalIntro::update() { } void ModalIntro::finish() { - g_fp->_gameLoader->unloadScene(SC_INTRO2); + if (!(g_fp->getFeatures() & ADGF_DEMO && g_fp->getLanguage() == Common::RU_RUS)) { + g_fp->_gameLoader->unloadScene(SC_INTRO2); + g_fp->_currentScene = g_fp->accessScene(SC_INTRO1); g_fp->_gameLoader->preloadScene(SC_INTRO1, TrubaDown); diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index 4861699f7e..05305a463a 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -27,6 +27,8 @@ #include "common/list.h" #include "common/memstream.h" +#include "engines/advancedDetector.h" + #include "graphics/thumbnail.h" #include "fullpipe/objects.h" @@ -333,8 +335,13 @@ bool FullpipeEngine::loadGam(const char *fname, int scene) { _gameLoader->loadScene(SC_INTRO1); _gameLoader->gotoScene(SC_INTRO1, TrubaUp); } else { - _gameLoader->loadScene(SC_1); - _gameLoader->gotoScene(SC_1, TrubaLeft); + if (g_fp->getFeatures() & ADGF_DEMO && g_fp->getLanguage() == Common::RU_RUS) { + _gameLoader->loadScene(SC_9); + _gameLoader->gotoScene(SC_9, TrubaDown); + } else { + _gameLoader->loadScene(SC_1); + _gameLoader->gotoScene(SC_1, TrubaLeft); + } } } |