Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-11 | Update build revision and help file | Nicolas Bacca | |
svn-id: r7453 | |||
2003-05-11 | Rewrite GDI rendering for Jornada 820, COMI fxes | Nicolas Bacca | |
svn-id: r7451 | |||
2003-05-11 | Update missing functions for HPC builds | Nicolas Bacca | |
svn-id: r7450 | |||
2003-05-11 | got permission from Endy ;) | Oliver Kiehl | |
svn-id: r7449 | |||
2003-05-11 | no tabs please | Max Horn | |
svn-id: r7440 | |||
2003-05-11 | clarification | Max Horn | |
svn-id: r7438 | |||
2003-05-11 | missing period | Max Horn | |
svn-id: r7436 | |||
2003-05-11 | Alt is the save-key, not shift | Tore Anderson | |
svn-id: r7435 | |||
2003-05-11 | correction: V2 mask decompression works 100% correct. We just ignore it. | Max Horn | |
svn-id: r7430 | |||
2003-05-11 | cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work ↵ | Max Horn | |
properly, though) svn-id: r7429 | |||
2003-05-11 | cleanup | Max Horn | |
svn-id: r7428 | |||
2003-05-11 | more V2 'char coord' fixes | Max Horn | |
svn-id: r7427 | |||
2003-05-10 | walkbox & putActor coords in V2 are in 'character coordinates' - x has to ↵ | Max Horn | |
multiplied by 8 and y by 2 svn-id: r7426 | |||
2003-05-10 | work around some illegal var access' in COMI/V8 - there are more, but I am ↵ | Max Horn | |
not always sure if avoiding the access is the proper fix; maybe in some cases we should just define that var for V8 to the proper value? svn-id: r7425 | |||
2003-05-10 | fixed object drawing state handling for V2 games (this shouldn't cause any ↵ | Max Horn | |
regressions in newer games) svn-id: r7424 | |||
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵ | Max Horn | |
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423 | |||
2003-05-10 | cleaned up / fixed some V2 state stuff | Max Horn | |
svn-id: r7422 | |||
2003-05-10 | fixed the way redrawBGStrip invokes drawBitmap -> this makes the office ↵ | Max Horn | |
scene in the Zak intro show up correctly (again thanks to MadMoose for the clue that lead to the right solution :-) svn-id: r7421 | |||
2003-05-10 | fixed operator precedence (thanks MadMoose) | Max Horn | |
svn-id: r7420 | |||
2003-05-10 | fixed script dumping for flobject script in V6/V7 games | Max Horn | |
svn-id: r7419 | |||
2003-05-10 | removed obsolete check | Max Horn | |
svn-id: r7418 | |||
2003-05-10 | oops | Max Horn | |
svn-id: r7417 | |||
2003-05-10 | removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of ↵ | Max Horn | |
most of the duplicate code svn-id: r7416 | |||
2003-05-10 | implemented v2 masking (at least I get no negative effects, but anybody feel ↵ | Max Horn | |
free to valgrind this :-) svn-id: r7415 | |||
2003-05-10 | fix variable acces | Jonathan Gray | |
svn-id: r7414 | |||
2003-05-10 | new V2 drawBitmap implementation which handles object drawing, too; no ↵ | Max Horn | |
masking implemented yet. Once it fully works, will remove all the _egaStrip* stuff svn-id: r7413 | |||
2003-05-10 | added a 'width' parameter to drawBitmap (contrary to 'numstrips', it ↵ | Max Horn | |
specifies the full width of the image passed in, not how much we shoul draw of it) - this will be used for the new V2 drawBitmap code; renamed drawBitmap parameter 'h' to 'height' svn-id: r7412 | |||
2003-05-10 | cleanup | Max Horn | |
svn-id: r7411 | |||
2003-05-10 | Rename two unknown function | Travis Howell | |
svn-id: r7410 | |||
2003-05-09 | Patch #735294: AdvMame3x scaler | Max Horn | |
svn-id: r7409 | |||
2003-05-09 | super hackish mouse click support for Zak (doesn't do anything useful in MM ↵ | Max Horn | |
yet; and in Zak, all clicks are for the scene, i.e. no verb clicks etc.) svn-id: r7408 | |||
2003-05-09 | no need for inheritance anymore | Oliver Kiehl | |
svn-id: r7407 | |||
2003-05-09 | implemented v2 walkboxes (at least the debugger output looks right now, ↵ | Max Horn | |
though I might have overlooked something) svn-id: r7406 | |||
2003-05-09 | use huffman trees instead of that spaghetti code | Oliver Kiehl | |
svn-id: r7405 | |||
2003-05-09 | V2 Vars Fix | James Brown | |
svn-id: r7404 | |||
2003-05-09 | Fix intro room transition. Seems correct, so the fixme is really just ↵ | James Brown | |
explanitory. svn-id: r7403 | |||
2003-05-09 | zakstdemo now finishes properly and loops etc, this check seems to be wrong ↵ | Jonathan Gray | |
for v2 games at least svn-id: r7402 | |||
2003-05-09 | updated my FIXME comment | Max Horn | |
svn-id: r7401 | |||
2003-05-09 | fixed V2 drawObject | Max Horn | |
svn-id: r7400 | |||
2003-05-09 | cleanup | Max Horn | |
svn-id: r7399 | |||
2003-05-08 | added a v2 charset rendered (with a hardcoded font take from german zak); ↵ | Max Horn | |
enabled verbs in zak (well, they are drawn at least :-) svn-id: r7398 | |||
2003-05-08 | yet more v2 var fixes | Max Horn | |
svn-id: r7397 | |||
2003-05-08 | more v2 var fixes | Max Horn | |
svn-id: r7396 | |||
2003-05-08 | more v2 var access fixes | Max Horn | |
svn-id: r7395 | |||
2003-05-08 | fixed various cases of bad var access | Max Horn | |
svn-id: r7394 | |||
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-05-08 | some V2 fixes (we really really need to revise the _vars handling!) | Max Horn | |
svn-id: r7392 | |||
2003-05-08 | fixed o2_resourceRoutines | Max Horn | |
svn-id: r7391 | |||
2003-05-08 | oops that was an accidental change | Max Horn | |
svn-id: r7390 | |||
2003-05-08 | Hack: Turn on ignore walkboxes in V2 to stop intro freezing. Remove when we ↵ | James Brown | |
have V2 walkbox support (ugh...) svn-id: r7388 |