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AgeCommit message (Expand)Author
2006-05-04Don't read beyond imageCount, when looking for imageTravis Howell
2006-05-04Remove duplicate codeTravis Howell
2006-05-04Fix loading of default saved game file, containing restate state, in FFTravis Howell
2006-05-04Add filename difference in Amiga/Mac. versions of FFTravis Howell
2006-05-04The loadPlugins() function works a bit better if it doesn't fail when listDir()Torbjörn Andersson
2006-05-04Checking if the node isValid() is no longer an option, but isDirectory() shouldTorbjörn Andersson
2006-05-04Show Epic Interactive movie on startup in Amiga/Mac. versions of FFTravis Howell
2006-05-04Update screen more often, for smoother mouse movementTravis Howell
2006-05-04Update Simon engine settingsTravis Howell
2006-05-04CleanupTravis Howell
2006-05-03Revert the last change, since AbstractFilesystemNode::child() handles files a...Travis Howell
2006-05-03Fix listDir call in BrowserDialogMax Horn
2006-05-03Removed FilesystemNode::isValid (leaving it up to the porters to decide wheth...Max Horn
2006-05-03Fix DYNAMIC_MODULES (update the listDir call used in PluginManager::loadPlugi...Max Horn
2006-05-03Changed FilesystemNode::listDir to return a bool indicating its success (or f...Max Horn
2006-05-03Moved some code from SCUMM's detectGames function into a separate function (i...Max Horn
2006-05-03Project file updatedLars Persson
2006-05-03Updated build script for Symbian OS9 devicesLars Persson
2006-05-03Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRenderer...Max Horn
2006-05-03Fixes typo.Johannes Schickel
2006-05-03- moves detection code to plugin.cpp.Johannes Schickel
2006-05-03- modifies loadBitmap not to crash if a image isn't foundJohannes Schickel
2006-05-03Fix for bug # 1480744 ("KYRA1: mouse cursor vanishes").Johannes Schickel
2006-05-03Make sure AbstractFilesystemNode::child() only returns a directory in WindowsTravis Howell
2006-05-03Add work around for glitches that occurs on map, when Simon rides lion to the...Travis Howell
2006-05-03Some doxygen comment cleanup for (Abstract)FilesystemNodeMax Horn
2006-05-03Fix subtitle colors during lion ride in Simon2Travis Howell
2006-05-03Disabled evil getcwd hack in POSIXFilesystemNodeMax Horn
2006-05-03Clear front buffer, when using cutscenes in Amiga version of FFTravis Howell
2006-05-03Got rid of AbstractFilesystemNode::wrap (begone, evil hack)Max Horn
2006-05-03I don't know if this is correct, but at least browser.cpp compiles again now.Torbjörn Andersson
2006-05-03Moved static methods getRoot / getNodeForPath from class FilesystemNode to cl...Max Horn
2006-05-03Started to separate AbstractFilesystemNode from FilesystemNodeMax Horn
2006-05-03Use FilesystemNode, never AbstractFilesystemNode (which is for internal use o...Max Horn
2006-05-03Write results to correct locations in setRandom and getPathValue video opcode...Travis Howell
2006-05-03Correct size of GPVCount/PVCount varsTravis Howell
2006-05-03Correct result var in checkPaths script opcode in FFTravis Howell
2006-05-03sfx5 isn't ambient, but manually started/stopped in FFTravis Howell
2006-05-03Read correct offset in loadIconData()Travis Howell
2006-05-03Fix scrolling glitches in Oracle of FFTravis Howell
2006-05-03CleanupTravis Howell
2006-05-02Allow skipping cutscenes via ESC key tooTravis Howell
2006-05-02Use consistent game orderTravis Howell
2006-05-02Add The Feeble FilesTravis Howell
2006-05-02Mention the new SCUMM detector in the NEWS file (which, sadly, is pretty inco...Max Horn
2006-05-02Fix insult fight (MI1) mouse wheel scrolling, hopefully also for the SEGA ver...Max Horn
2006-05-02Removed compilation error.Marcus Comstedt
2006-05-02Implemented new InSaveFile methods.Marcus Comstedt
2006-05-02CleanupTorbjörn Andersson
2006-05-02Let's try this again: Let the backend draw the mouse cursor, instead of drawingTorbjörn Andersson