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2019-09-25GLK: ADRIFT: gcc compilation fixesPaul Gilbert
2019-09-25GLK: ADRIFT: Convert remaining long_jmp to use contextPaul Gilbert
2019-09-25GLK: ADRIFT: Convert overall game quit long jump to use contextsPaul Gilbert
2019-09-25GLK: ALAN3: Merge duplicate jumps.hPaul Gilbert
2019-09-25GLK: ADRIFT: Refactor TAF file parser to not use longjmpPaul Gilbert
2019-09-25GLK: ADRIFT: Convert parser code to no longer use longjmpPaul Gilbert
2019-09-25GLK: ADRIFT: Refactor tokenizer to not use longjmpPaul Gilbert
2019-09-25GLK: Remove some outstanding longjmp artifacts from sub-enginesPaul Gilbert
2019-09-25GLK: ADRIFT: Add loading savegames from launcherPaul Gilbert
2019-09-25GLK: ADRIFT: Fixes for loading savegames to workPaul Gilbert
2019-09-25GLK: ADRIFT: Refactoring load serializer to not use longjmpPaul Gilbert
2019-09-25GLK: ADRIFT: Encapsulation serialization code into their own classesPaul Gilbert
2019-09-25GLK: ADRIFT: In progress implementing savegamesPaul Gilbert
2019-09-25GLK: ADRIFT: Fix save serialization to memosPaul Gilbert
2019-09-25GLK: ADRIFT: FormattingPaul Gilbert
2019-09-25GLK: ADRIFT: Formattingdreammaster
2019-09-25GLK: ADRIFT: Method renamingPaul Gilbert
2019-09-25GLK: ADRIFT: Fix exiting game out of debug promptPaul Gilbert
2019-09-25GLK: ADRIFT: Implement zlib decompressionPaul Gilbert
2019-09-25GLK: ADRIFT: Flag loading game message as translatablePaul Gilbert
2019-09-25GLK: ADRIFT: Hooking up game code to skeleton engine classPaul Gilbert
2019-09-25GLK: ADRIFT: Added remaining detection entriesPaul Gilbert
2019-09-25GLK: ADRIFT: Adding competition detection entriesPaul Gilbert
2019-09-25GLK: ADRIFT: Added Italian detectionPaul Gilbert
2019-09-25GLK: ADRIFT: Adding Blorb supportPaul Gilbert
2019-09-25GLK: ADRIFT: Adding detection entriesPaul Gilbert
2019-09-25GLK: ADRIFT: Fixes to startup codePaul Gilbert
2019-09-25GLK: ADRIFT: Skeleton sub-engine commitPaul Gilbert
2019-09-25MSVC: Fix MoveFile error when destination existsLe Philousophe
Use CopyFile with overwrite flag instead
2019-09-25I18N: Update translation (Spanish)Rodrigo Vegas Sánchez-Ferrero
Currently translated at 86.7% (1008 of 1162 strings)
2019-09-24KYRA: Update Maemo workaroundTarek Soliman
2019-09-24MAEMO: Update debian/rules for new filesTarek Soliman
2019-09-24SDL: Fix build for older SDL versionsTarek Soliman
This fixed the breakage caused by 6dba0bbfd421121056fba0d348794ead2928c662 in ancient SDL1 versions that don't have SDL_iconv_string() Closes gh-1862
2019-09-24I18N: Update translation (Dutch)Ben Castricum
Currently translated at 100.0% (1162 of 1162 strings)
2019-09-24I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (1162 of 1162 strings)
2019-09-24ANDROID: Use _system->destroy() instead of just delete in JNI::Destroy()Thanasis Antoniou
2019-09-23SCI32: Fix QFG4 door oiling when picking lockssluicebox
Fixes door bugs in six castle rooms, bug #10832
2019-09-24I18N: Update translation (Danish)scootergrisen
Currently translated at 100.0% (1162 of 1162 strings)
2019-09-23COMMON: Workaround for a compiler bug in osx_intel buildbot toolchainEugene Sandulenko
It was introduced in 014bef9eab9fb409cfb3ec66830e033e4aaa29a9. There is nothing wrong with our code, but strangely, it makes the i686-apple-darwin9-as v1.38 to choke when parsing .stabd directives. Once we upgrade buildbot or do another change to system.h, hopefully this could be removed.
2019-09-23ILLUSIONS: DUCKMAN: Fix endless SFX bug #11161Eric Fry
2019-09-23ANDROID: Remove duplicate _system->quit() from JNI::Destroy()Thanasis Antoniou
Since it is already called in Jni::main after scummvm_main() returns. The second call in destroy caused crashes on some devices.
2019-09-23ANDROID: Fix crash when exiting a game (Blade Runner)Thanasis Antoniou
2019-09-23I18N: Update translation (Italian)Milo Casagrande
Currently translated at 100.0% (1162 of 1162 strings)
2019-09-23I18N: Regenerate translations data fileThierry Crozat
2019-09-23I18N: Update translations templatesThierry Crozat
2019-09-23TOLTECS: Added Polish version detection. Trac#11134Eugene Sandulenko
2019-09-22XEEN: Fix ending monster suffering elemental damagePaul Gilbert
2019-09-23I18N: Update translations templatesThierry Crozat
2019-09-23RELEASE: This is 2.2.0gitEugene Sandulenko
2019-09-22QUEEN: Prevent hang when closing core during dialogCameron Cawley
Co-authored-by: jdgleaver <jdgleaver@users.noreply.github.com>