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AgeCommit message (Expand)Author
2005-10-16Update to use common GUI::Actions classNicolas Bacca
2005-10-16Newer Smartphones detection for Windows Mobile 5.0 - add some simulation opti...Nicolas Bacca
2005-10-16Support for Gobliiins and ITE enginesNicolas Bacca
2005-10-16Temporarily virtualize mouse drawing functions for the WinCE port. Hope that ...Nicolas Bacca
2005-10-16Put correct order of MM NES verbs in help. Will try to make them workEugene Sandulenko
2005-10-16Store game title in savefile. Lets us not guess which game save is made forEugene Sandulenko
2005-10-16Err.. Now really fix game detection. Not that it was wrong, but I forgotEugene Sandulenko
2005-10-16fix mem align for arm processors by Koen KooiPaweł Kołodziejski
2005-10-16Be more careful when subtracting from unsigned values. Fixes bug #1327972.Torbjörn Andersson
2005-10-16Don't remove the cursor character from the savegame name until the veryTorbjörn Andersson
2005-10-16There was a mention of the "Expected XXX samples..." error in the IRC logs.Torbjörn Andersson
2005-10-16compiler warned about useless negative operation. i hope it's ok after changePaweł Kołodziejski
2005-10-16Add missing function for getWizData.Travis Howell
2005-10-16Correct heversion for updated dog-on-a-stick.Eugene Sandulenko
2005-10-15Enable MAD support.Marcus Comstedt
2005-10-15Correct MD5Eugene Sandulenko
2005-10-15Try do display the virtual keyboard only when a string input widget has focus.Marcus Comstedt
2005-10-15Avoid "double-clicks" when the virtual keyboard is activated.Marcus Comstedt
2005-10-15Added support for cursor palettes.Marcus Comstedt
2005-10-15Added some missing functions.Marcus Comstedt
2005-10-15Several later HE games use sprites for subtitles.Travis Howell
2005-10-15Unified mouse pos update codeMax Horn
2005-10-15Use delay, not value in setSpriteGeneralProperty.Travis Howell
2005-10-15Avoid conflicting VARS.Travis Howell
2005-10-15Reset inventory offset when restarting V1/V2 games.Travis Howell
2005-10-15Fixed a bug in the Kyra CD intro that caused ScummVM to crash when compiledTorbjörn Andersson
2005-10-15Set inital room width and height.Travis Howell
2005-10-15Add extra case for 3DO fbpack.Travis Howell
2005-10-15Ooops, remove debug output.Travis Howell
2005-10-15Fix regression, resID shouldn't beint16.Travis Howell
2005-10-14Fix from wjp which let protection screen render itself at last.Eugene Sandulenko
2005-10-14Added SYMBIAN32 defines for touchscreen navigationLars Persson
2005-10-14Added Symbian #idefineLars Persson
2005-10-14Slightly better that way.Gregory Montoir
2005-10-14Fixed the 'Failed to save game state' warning in HE90. _numBitVariables is eq...Gregory Montoir
2005-10-14Turned on the automatic computation of dirty rects for ITE. It should makeTorbjörn Andersson
2005-10-14Adjust array ids in HE80+ games, to match original.Travis Howell
2005-10-14Oops. Fixes a bug with wrong filename for intro text in english version.Johannes Schickel
2005-10-14Added missing -framework CoreMIDIMax Horn
2005-10-14Removed very old GP32 hack (any new port would have to revise this code anywa...Max Horn
2005-10-14Don't hardcode platform code stringsMax Horn
2005-10-14cleanup (really would like to unify all those typedef's eventually; maybe we ...Max Horn
2005-10-14loadFlObject() should use object index, when checking if object is already lo...Travis Howell
2005-10-14I have to make this tool available. Without it, the SKY.CPT file can't be inc...Robert Göffringmann
2005-10-14Eliminate ite-demo and ihnm-demo targets as we do in SAGA. Just use plainEugene Sandulenko
2005-10-14Added Linux platform. Now it is used by some ITE version and is requiredEugene Sandulenko
2005-10-14HE games store and restore locked FlObjects between rooms.Travis Howell
2005-10-14Add language and platform to game description and use that accross the source.Eugene Sandulenko
2005-10-13Workaround for bug #1310846 "DIG: Text bug in intro". Proper fix maybeEugene Sandulenko
2005-10-13Add possibility to see exact md5s of your game and save when they don'tEugene Sandulenko