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2006-01-15Add support for another sound flag in HE games.Travis Howell
svn-id: r20045
2006-01-15Add missing check for talk sounds in HE games.Travis Howell
Fixes cut off speech regression in spyfox. svn-id: r20044
2006-01-15Leave as warning.Travis Howell
svn-id: r20043
2006-01-15Ooops, looping should have been left enabled.Travis Howell
svn-id: r20041
2006-01-15Fix sound channel selection in HE95+ games.Travis Howell
svn-id: r20040
2006-01-15Cleanup unused parts of HE sound code.Travis Howell
svn-id: r20039
2006-01-15Update md5s for ru simon2.Travis Howell
svn-id: r20037
2006-01-15Fix sound priority value in HE games.Travis Howell
svn-id: r20035
2006-01-15Update confusing warning.Travis Howell
Check that config file location is writable. svn-id: r20034
2006-01-14Added an error() to drawString to catch charset mask usage in V7+ games, if ↵Max Horn
any exists svn-id: r20033
2006-01-14Implemented "cmd_loadPageFromDisk" and "cmd_savePageToDisk".Johannes Schickel
svn-id: r20032
2006-01-14Lowered FluidSynth's default gain, and added config file and command-lineTorbjörn Andersson
options to specify it. FluidSynth's gain ranges from 0.0 through 10.0 and is probably measured in decibel, but to keep things simple, ScummVM uses settings from 0 through 1000 instead. (Though currently there's no guard against invalid settings.) This is a slightly revised version of the non-GUI part of patch #1336171. svn-id: r20030
2006-01-14Doc update: Added coremidi driver; removed obsolete amidi driver; updated & ↵Max Horn
corrected the platforms list svn-id: r20029
2006-01-14Print out save version and stored MD5 on debug level 2.Eugene Sandulenko
svn-id: r20028
2006-01-14Removed unnecessary newline in debugging message.Torbjörn Andersson
svn-id: r20027
2006-01-14Fixed bug # 1401236. (KYRA: Erroneous animation in the pantheon of moonlight).Johannes Schickel
svn-id: r20026
2006-01-14Fixes delay while waiting for the voice in the intro.Johannes Schickel
svn-id: r20025
2006-01-14Added a Gob2 opcode stubSven Hesse
svn-id: r20024
2006-01-14Corrected the bug I introducted into executeGoblinOpcode()'s unimplemented ↵Sven Hesse
opcode handling svn-id: r20023
2006-01-14Restore the alphabetical order of the platforms (this should really be done ↵Max Horn
by the GUI automatically, but for not it is simpler to fix it here) svn-id: r20022
2006-01-14Patch #1403763 (tiny fix for LaTeX documentation generation, concerning line ↵Max Horn
wrap in the credits) svn-id: r20021
2006-01-14HE80+ games may redraw all actors via scumm variable.Travis Howell
Used by many of the arcade games. svn-id: r20020
2006-01-14Added copy protection skipping; Fixed Inter::getOpcodeGoblinDesc()Sven Hesse
svn-id: r20019
2006-01-14Should have commited this too.Travis Howell
svn-id: r20018
2006-01-14UpdateTravis Howell
svn-id: r20017
2006-01-14Add SegaCD platform and remove SegaCD specific game Id.Travis Howell
svn-id: r20015
2006-01-14Switch warning to debug message.Travis Howell
svn-id: r20014
2006-01-14Fix detection of Maniac Mansion V1 demo.Travis Howell
svn-id: r20013
2006-01-14HE99+ games may run an additional script during main loop.Travis Howell
Fixes the missing magnifying glass in puttcircus. svn-id: r20012
2006-01-14Correct HE version for several Germans demos.Travis Howell
svn-id: r20011
2006-01-14A few fixes for sound opcodes in HE games.Travis Howell
svn-id: r20010
2006-01-14Correct HE version for several Germans versions.Travis Howell
svn-id: r20009
2006-01-14Missed one.Travis Howell
svn-id: r20008
2006-01-14Add Spanish versions of Simon the Sorcerer 1 (DOS Floppy) && Simon the ↵Travis Howell
Sorcerer 2 (DOS CD). svn-id: r20007
2006-01-13Reorganized the sound code a bit and fixed bug # 1404414 (Missing speech ↵Johannes Schickel
patterns). svn-id: r20006
2006-01-13Correct HE version for several Germans versions.Travis Howell
svn-id: r20005
2006-01-13Committed patch # 1404734 (KYRA: kyra/kyra.cpp small build warning fix)Johannes Schickel
svn-id: r20004
2006-01-13implement IHNM verb mapperAndrew Kurushin
svn-id: r20003
2006-01-13Hopefully fixed IHNM sprite clipping. (IHNM sprites are upside downTorbjörn Andersson
compared to ITE sprites, so to simplify things they are now flipped after they are decoded.) svn-id: r20002
2006-01-13fix IHNM walk limitAndrew Kurushin
svn-id: r20001
2006-01-13Add German version of Putt-Putt Travels Through Time demo.Travis Howell
svn-id: r19998
2006-01-13Add German version of Pajama Sam 2 demo.Travis Howell
svn-id: r19997
2006-01-13Add German version of Spy Fox 1 demo.Travis Howell
svn-id: r19996
2006-01-13Add German version of Freddi Fish 3 demo.Travis Howell
svn-id: r19995
2006-01-13OoopsTravis Howell
svn-id: r19994
2006-01-13Add German version of Pajama Sam 1.Travis Howell
svn-id: r19993
2006-01-13Implemented a few drawing functions used by the menu, corrected a few incorrectOystein Eftevaag
opcode debug messages, and blocked unnecessary sprite anim script looping. svn-id: r19992
2006-01-12Fixing bug #1402511 ("Invalid reads during startup")Sven Hesse
svn-id: r19991
2006-01-12Fixed some issues with fading sound.Johannes Schickel
svn-id: r19990
2006-01-12Fixed sound while loading games and fixed bug # 1403370.Johannes Schickel
svn-id: r19989