index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2009-07-29
* Added method Animation::currentFrameNum()
Denis Kasak
2009-07-27
Enabled running of look/use scripts on left/right mouse button press for test...
Denis Kasak
2009-07-27
Added methods to Mouse for setting the state of the button.
Denis Kasak
2009-07-27
* Added Game::getObjectWithAnimation() which finds the object that owns an an...
Denis Kasak
2009-07-27
Fixed one more bug related to animations having no frames.
Denis Kasak
2009-07-27
Fixed segfault when the screen is deleted before animations (the Animation de...
Denis Kasak
2009-07-27
* Added AnimationManager::addText() for adding text animations
Denis Kasak
2009-07-27
* Added Sprite::getPixel() (takes into account whether a sprite is mirrored o...
Denis Kasak
2009-07-27
* Removed unused variable
Denis Kasak
2009-07-27
* Added Font::getStringHeight()
Denis Kasak
2009-07-26
* Removed friend declarations in Drawable for Sprite and Text, and made Drawa...
Denis Kasak
2009-07-25
Handled the '|' char correctly when drawing text (it serves as both a newline...
Denis Kasak
2009-07-25
Simplified rectangle height and width calculation in Sprite::drawScaled() (us...
Denis Kasak
2009-07-25
Replaced magic constant with enum kWalkingMapOverlay.
Denis Kasak
2009-07-25
* Moved walking code to Game::walkHero().
Denis Kasak
2009-07-25
Added Movement enum that enumerates the animations for the dragon's movement.
Denis Kasak
2009-07-25
Made Script::run() manually mark the last animation index before it executes ...
Denis Kasak
2009-07-25
Implemented ExecUse, ExecLook and ExecInit GPL commands.
Denis Kasak
2009-07-25
* Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug be...
Denis Kasak
2009-07-25
* Added handlers for the ObjStat and ObjStat_On GPL commands
Denis Kasak
2009-07-24
Temporary mapped GPL command StartPlay to handler for Start and reenabled gat...
Denis Kasak
2009-07-24
* Added tracking and deleting animations by index (which represents the order...
Denis Kasak
2009-07-24
Added support for per-animation scaling (via scaling factors). I have decided...
Denis Kasak
2009-07-22
* Disabled unconditional execution of gates' scripts
Denis Kasak
2009-07-22
Fix warnings
Eugene Sandulenko
2009-07-22
* Stopped AnimationManager::drawScene() from marking its own dirtiness.
Denis Kasak
2009-07-22
Check whether the walking map overlay is already in the desired state so we d...
Denis Kasak
2009-07-22
If a frame has scaled dimensions set to 0, the engine now does no scaling ins...
Denis Kasak
2009-07-22
Fixed scaled mirrored sprite drawing. This change enables the NoSense logo an...
Denis Kasak
2009-07-22
* Removed some unnecessary virtual qualifiers from methods in Drawable, Sprit...
Denis Kasak
2009-07-22
* Moved scaling support from Animation to Sprite
Denis Kasak
2009-07-20
Made 'show walking map overlay' setting persist when changing rooms.
Denis Kasak
2009-07-20
* Added scaling support
Denis Kasak
2009-07-19
* Used ldexp() in real_to_double() instead of doing the calculation manually
Denis Kasak
2009-07-19
Added capability for reading in Pascal 6-byte floats and made Game::loadRoom(...
Denis Kasak
2009-07-18
Fixed bug which caused the dragon to be animated with the wrong Z coordinate ...
Denis Kasak
2009-07-18
Fixed bug which caused animations to sometimes be played too fast if the engi...
Denis Kasak
2009-07-18
Made the engine handle the Z coordinate for the hero properly.
Denis Kasak
2009-07-18
Made the engine stop the dragon animation when the room changes.
Denis Kasak
2009-07-18
Fixed a bug where the cursor was not shown when the first room is loaded and ...
Denis Kasak
2009-07-18
* Added support for "walking" with the hero (i.e. moving the sprite to locati...
Denis Kasak
2009-07-18
Fixed bug where certain animations were played very fast when not played imme...
Denis Kasak
2009-07-18
* Added Animation::getFrame()
Denis Kasak
2009-07-18
Removed room switching hack from Mouse and re-added it to DraciEngine::go() (...
Denis Kasak
2009-07-17
* Made Game::changeRoom() clear some more archives
Denis Kasak
2009-07-17
* Renamed BAFile::closeFile() to close()
Denis Kasak
2009-07-17
* Renamed Room::_numMasks to _numOverlays for consistency.
Denis Kasak
2009-07-17
Added sanity checks for all archives (whether opening succeeded).
Denis Kasak
2009-07-17
* Added Game::loop()
Denis Kasak
2009-07-16
Renamed GameObject::_priority to _z.
Denis Kasak
[prev]
[next]