aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2009-07-29* Added method Animation::currentFrameNum()Denis Kasak
2009-07-27Enabled running of look/use scripts on left/right mouse button press for test...Denis Kasak
2009-07-27Added methods to Mouse for setting the state of the button.Denis Kasak
2009-07-27* Added Game::getObjectWithAnimation() which finds the object that owns an an...Denis Kasak
2009-07-27Fixed one more bug related to animations having no frames.Denis Kasak
2009-07-27Fixed segfault when the screen is deleted before animations (the Animation de...Denis Kasak
2009-07-27* Added AnimationManager::addText() for adding text animationsDenis Kasak
2009-07-27* Added Sprite::getPixel() (takes into account whether a sprite is mirrored o...Denis Kasak
2009-07-27* Removed unused variableDenis Kasak
2009-07-27* Added Font::getStringHeight()Denis Kasak
2009-07-26* Removed friend declarations in Drawable for Sprite and Text, and made Drawa...Denis Kasak
2009-07-25Handled the '|' char correctly when drawing text (it serves as both a newline...Denis Kasak
2009-07-25Simplified rectangle height and width calculation in Sprite::drawScaled() (us...Denis Kasak
2009-07-25Replaced magic constant with enum kWalkingMapOverlay.Denis Kasak
2009-07-25* Moved walking code to Game::walkHero().Denis Kasak
2009-07-25Added Movement enum that enumerates the animations for the dragon's movement.Denis Kasak
2009-07-25Made Script::run() manually mark the last animation index before it executes ...Denis Kasak
2009-07-25Implemented ExecUse, ExecLook and ExecInit GPL commands.Denis Kasak
2009-07-25* Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug be...Denis Kasak
2009-07-25* Added handlers for the ObjStat and ObjStat_On GPL commandsDenis Kasak
2009-07-24Temporary mapped GPL command StartPlay to handler for Start and reenabled gat...Denis Kasak
2009-07-24* Added tracking and deleting animations by index (which represents the order...Denis Kasak
2009-07-24Added support for per-animation scaling (via scaling factors). I have decided...Denis Kasak
2009-07-22* Disabled unconditional execution of gates' scriptsDenis Kasak
2009-07-22Fix warningsEugene Sandulenko
2009-07-22* Stopped AnimationManager::drawScene() from marking its own dirtiness.Denis Kasak
2009-07-22Check whether the walking map overlay is already in the desired state so we d...Denis Kasak
2009-07-22If a frame has scaled dimensions set to 0, the engine now does no scaling ins...Denis Kasak
2009-07-22Fixed scaled mirrored sprite drawing. This change enables the NoSense logo an...Denis Kasak
2009-07-22* Removed some unnecessary virtual qualifiers from methods in Drawable, Sprit...Denis Kasak
2009-07-22* Moved scaling support from Animation to SpriteDenis Kasak
2009-07-20Made 'show walking map overlay' setting persist when changing rooms.Denis Kasak
2009-07-20* Added scaling supportDenis Kasak
2009-07-19* Used ldexp() in real_to_double() instead of doing the calculation manuallyDenis Kasak
2009-07-19Added capability for reading in Pascal 6-byte floats and made Game::loadRoom(...Denis Kasak
2009-07-18Fixed bug which caused the dragon to be animated with the wrong Z coordinate ...Denis Kasak
2009-07-18Fixed bug which caused animations to sometimes be played too fast if the engi...Denis Kasak
2009-07-18Made the engine handle the Z coordinate for the hero properly.Denis Kasak
2009-07-18Made the engine stop the dragon animation when the room changes.Denis Kasak
2009-07-18Fixed a bug where the cursor was not shown when the first room is loaded and ...Denis Kasak
2009-07-18* Added support for "walking" with the hero (i.e. moving the sprite to locati...Denis Kasak
2009-07-18Fixed bug where certain animations were played very fast when not played imme...Denis Kasak
2009-07-18* Added Animation::getFrame()Denis Kasak
2009-07-18Removed room switching hack from Mouse and re-added it to DraciEngine::go() (...Denis Kasak
2009-07-17* Made Game::changeRoom() clear some more archivesDenis Kasak
2009-07-17* Renamed BAFile::closeFile() to close()Denis Kasak
2009-07-17* Renamed Room::_numMasks to _numOverlays for consistency.Denis Kasak
2009-07-17Added sanity checks for all archives (whether opening succeeded).Denis Kasak
2009-07-17* Added Game::loop()Denis Kasak
2009-07-16Renamed GameObject::_priority to _z.Denis Kasak