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AgeCommit message (Expand)Author
2005-10-16Correct heversion for updated dog-on-a-stick.Eugene Sandulenko
2005-10-15Enable MAD support.Marcus Comstedt
2005-10-15Correct MD5Eugene Sandulenko
2005-10-15Try do display the virtual keyboard only when a string input widget has focus.Marcus Comstedt
2005-10-15Avoid "double-clicks" when the virtual keyboard is activated.Marcus Comstedt
2005-10-15Added support for cursor palettes.Marcus Comstedt
2005-10-15Added some missing functions.Marcus Comstedt
2005-10-15Several later HE games use sprites for subtitles.Travis Howell
2005-10-15Unified mouse pos update codeMax Horn
2005-10-15Use delay, not value in setSpriteGeneralProperty.Travis Howell
2005-10-15Avoid conflicting VARS.Travis Howell
2005-10-15Reset inventory offset when restarting V1/V2 games.Travis Howell
2005-10-15Fixed a bug in the Kyra CD intro that caused ScummVM to crash when compiledTorbjörn Andersson
2005-10-15Set inital room width and height.Travis Howell
2005-10-15Add extra case for 3DO fbpack.Travis Howell
2005-10-15Ooops, remove debug output.Travis Howell
2005-10-15Fix regression, resID shouldn't beint16.Travis Howell
2005-10-14Fix from wjp which let protection screen render itself at last.Eugene Sandulenko
2005-10-14Added SYMBIAN32 defines for touchscreen navigationLars Persson
2005-10-14Added Symbian #idefineLars Persson
2005-10-14Slightly better that way.Gregory Montoir
2005-10-14Fixed the 'Failed to save game state' warning in HE90. _numBitVariables is eq...Gregory Montoir
2005-10-14Turned on the automatic computation of dirty rects for ITE. It should makeTorbjörn Andersson
2005-10-14Adjust array ids in HE80+ games, to match original.Travis Howell
2005-10-14Oops. Fixes a bug with wrong filename for intro text in english version.Johannes Schickel
2005-10-14Added missing -framework CoreMIDIMax Horn
2005-10-14Removed very old GP32 hack (any new port would have to revise this code anywa...Max Horn
2005-10-14Don't hardcode platform code stringsMax Horn
2005-10-14cleanup (really would like to unify all those typedef's eventually; maybe we ...Max Horn
2005-10-14loadFlObject() should use object index, when checking if object is already lo...Travis Howell
2005-10-14I have to make this tool available. Without it, the SKY.CPT file can't be inc...Robert Göffringmann
2005-10-14Eliminate ite-demo and ihnm-demo targets as we do in SAGA. Just use plainEugene Sandulenko
2005-10-14Added Linux platform. Now it is used by some ITE version and is requiredEugene Sandulenko
2005-10-14HE games store and restore locked FlObjects between rooms.Travis Howell
2005-10-14Add language and platform to game description and use that accross the source.Eugene Sandulenko
2005-10-13Workaround for bug #1310846 "DIG: Text bug in intro". Proper fix maybeEugene Sandulenko
2005-10-13Add possibility to see exact md5s of your game and save when they don'tEugene Sandulenko
2005-10-13Committed patch #1325945 ( KYRA: md5 game detection ) with a few changesJohannes Schickel
2005-10-13Patch from wjp which fixed parser operands and now protection screen alwaysEugene Sandulenko
2005-10-13Improved savefile error handling:Marcus Comstedt
2005-10-13Some cleanup. Updated mouse position on EVENT_RBUTTONDOWN for WinCE and PalmO...Gregory Montoir
2005-10-13Rewrite of the script interpretation class:Johannes Schickel
2005-10-13This message is much too annoying to be a printf(). I should know -- ITorbjörn Andersson
2005-10-13It should not be a fatal error if allocate_part() fails. As far as ITorbjörn Andersson
2005-10-13Objects were not been swapped in HE games.Travis Howell
2005-10-13Added note about possible BS2 alignment problems that I wish I had beenTorbjörn Andersson
2005-10-13Set _HEAPOK to correct value,if using earlier mingw-runtime.Travis Howell
2005-10-13Sync with upstream. It has checks for some 64bits systems.Eugene Sandulenko
2005-10-12o Add fate to obsolete targets. It was just an oversightEugene Sandulenko
2005-10-12Patch from wjp #1325224 "Fix for Gobliiins 1 EGA crash on game-over"Eugene Sandulenko