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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2005-10-16
Correct heversion for updated dog-on-a-stick.
Eugene Sandulenko
2005-10-15
Enable MAD support.
Marcus Comstedt
2005-10-15
Correct MD5
Eugene Sandulenko
2005-10-15
Try do display the virtual keyboard only when a string input widget has focus.
Marcus Comstedt
2005-10-15
Avoid "double-clicks" when the virtual keyboard is activated.
Marcus Comstedt
2005-10-15
Added support for cursor palettes.
Marcus Comstedt
2005-10-15
Added some missing functions.
Marcus Comstedt
2005-10-15
Several later HE games use sprites for subtitles.
Travis Howell
2005-10-15
Unified mouse pos update code
Max Horn
2005-10-15
Use delay, not value in setSpriteGeneralProperty.
Travis Howell
2005-10-15
Avoid conflicting VARS.
Travis Howell
2005-10-15
Reset inventory offset when restarting V1/V2 games.
Travis Howell
2005-10-15
Fixed a bug in the Kyra CD intro that caused ScummVM to crash when compiled
Torbjörn Andersson
2005-10-15
Set inital room width and height.
Travis Howell
2005-10-15
Add extra case for 3DO fbpack.
Travis Howell
2005-10-15
Ooops, remove debug output.
Travis Howell
2005-10-15
Fix regression, resID shouldn't beint16.
Travis Howell
2005-10-14
Fix from wjp which let protection screen render itself at last.
Eugene Sandulenko
2005-10-14
Added SYMBIAN32 defines for touchscreen navigation
Lars Persson
2005-10-14
Added Symbian #idefine
Lars Persson
2005-10-14
Slightly better that way.
Gregory Montoir
2005-10-14
Fixed the 'Failed to save game state' warning in HE90. _numBitVariables is eq...
Gregory Montoir
2005-10-14
Turned on the automatic computation of dirty rects for ITE. It should make
Torbjörn Andersson
2005-10-14
Adjust array ids in HE80+ games, to match original.
Travis Howell
2005-10-14
Oops. Fixes a bug with wrong filename for intro text in english version.
Johannes Schickel
2005-10-14
Added missing -framework CoreMIDI
Max Horn
2005-10-14
Removed very old GP32 hack (any new port would have to revise this code anywa...
Max Horn
2005-10-14
Don't hardcode platform code strings
Max Horn
2005-10-14
cleanup (really would like to unify all those typedef's eventually; maybe we ...
Max Horn
2005-10-14
loadFlObject() should use object index, when checking if object is already lo...
Travis Howell
2005-10-14
I have to make this tool available. Without it, the SKY.CPT file can't be inc...
Robert Göffringmann
2005-10-14
Eliminate ite-demo and ihnm-demo targets as we do in SAGA. Just use plain
Eugene Sandulenko
2005-10-14
Added Linux platform. Now it is used by some ITE version and is required
Eugene Sandulenko
2005-10-14
HE games store and restore locked FlObjects between rooms.
Travis Howell
2005-10-14
Add language and platform to game description and use that accross the source.
Eugene Sandulenko
2005-10-13
Workaround for bug #1310846 "DIG: Text bug in intro". Proper fix maybe
Eugene Sandulenko
2005-10-13
Add possibility to see exact md5s of your game and save when they don't
Eugene Sandulenko
2005-10-13
Committed patch #1325945 ( KYRA: md5 game detection ) with a few changes
Johannes Schickel
2005-10-13
Patch from wjp which fixed parser operands and now protection screen always
Eugene Sandulenko
2005-10-13
Improved savefile error handling:
Marcus Comstedt
2005-10-13
Some cleanup. Updated mouse position on EVENT_RBUTTONDOWN for WinCE and PalmO...
Gregory Montoir
2005-10-13
Rewrite of the script interpretation class:
Johannes Schickel
2005-10-13
This message is much too annoying to be a printf(). I should know -- I
Torbjörn Andersson
2005-10-13
It should not be a fatal error if allocate_part() fails. As far as I
Torbjörn Andersson
2005-10-13
Objects were not been swapped in HE games.
Travis Howell
2005-10-13
Added note about possible BS2 alignment problems that I wish I had been
Torbjörn Andersson
2005-10-13
Set _HEAPOK to correct value,if using earlier mingw-runtime.
Travis Howell
2005-10-13
Sync with upstream. It has checks for some 64bits systems.
Eugene Sandulenko
2005-10-12
o Add fate to obsolete targets. It was just an oversight
Eugene Sandulenko
2005-10-12
Patch from wjp #1325224 "Fix for Gobliiins 1 EGA crash on game-over"
Eugene Sandulenko
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