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2010-10-31GOB: Add listArchives debug console commandSven Hesse
svn-id: r53985
2010-10-31GOB: Clean up class DataIOSven Hesse
Removing the need for class DataStream and that handle mess. svn-id: r53984
2010-10-31TOOLS: Fix GCC warnings reported by Fingolgin in create_hugoArnaud Boutonné
Also realign arrays to make them (a bit) more readable. These modifications don't modify Hugo.dat svn-id: r53983
2010-10-31GP2X: Fix warnings about unused declsMax Horn
svn-id: r53982
2010-10-31MOTOEZX: Fix warning about static not at beginning of declarationMax Horn
svn-id: r53981
2010-10-31WINCE: Fix assert() implementationMax Horn
svn-id: r53980
2010-10-31WINCE: Code formattingMax Horn
svn-id: r53979
2010-10-31WINCE: Enable use of forbidden symbols, cleanupMax Horn
I tried to untangle the header interdependencies a bit, but this is still quite a mess. This commit also fixes some warnings. svn-id: r53978
2010-10-31PS2: Enable another use of forbidden symbolsMax Horn
svn-id: r53977
2010-10-31Updated with latest from trunkYotam Barnoy
svn-id: r53976
2010-10-31SCI: Play time related changesFilippos Karapetis
- Added support for savegame play time - Removed obsolete variables for calculating the play time (EngineState::gameStartTime and Console::_enterTime) - Renamed some variables to camelCase svn-id: r53974
2010-10-31LOL: fixed bug #3099321Florian Kagerer
(Crash in Yvel tavern basement) svn-id: r53973
2010-10-31WINDOWS: Enable use of forbidden symbolsMax Horn
svn-id: r53972
2010-10-31IPHONE: Enable use of forbidden symbolsMax Horn
svn-id: r53971
2010-10-31PSP: Enable use of forbidden symbolsMax Horn
svn-id: r53970
2010-10-30PS2: Enable use of forbidden symbolsMax Horn
svn-id: r53969
2010-10-30SDL: Fix SDL plugin provider code (used e.g. by Dingux port)Max Horn
svn-id: r53968
2010-10-30LASTEXPRESS: Use const_iterator to iterate over a const arrayMax Horn
svn-id: r53967
2010-10-30CREATE_HUGO: Avoid use of global constructorsMax Horn
svn-id: r53966
2010-10-30TOOLS: Enable use of forbidden symbolsMax Horn
svn-id: r53965
2010-10-30GPH: Enable use of forbidden symbolsMax Horn
svn-id: r53964
2010-10-30LINUXMOTO: Enable use of forbidden symbolsMax Horn
svn-id: r53963
2010-10-30GP2x: Enable use of forbidden symbolsMax Horn
svn-id: r53962
2010-10-30ALL: Add code to help stop people from accidentally using "bad" APIsMax Horn
A new header file common/forbidden.h is included by scummsys.h and it re-#defines numerous symbols like fopen(), fread(), system(), etc. with garbage, in order to provoke compile errors in any code using them. If a .cpp file really *must* use any of these (e.g. because it is a backend file), then these redefinitions can be disabled by #defining FORBIDDEN_SYMBOL_ALLOW_ALL as the first thing in the .cpp file. Whenever this is done, an explanatory comment should be added. Note that this system cannot catch all "bad" usages (notably the Lua code in the sword25 engine), as it can only work if scummsys.h is included. svn-id: r53961
2010-10-30GUI: Don't #include Mac OS X sys header hereMax Horn
svn-id: r53960
2010-10-30M4: Remove unused getter method MadsM4Engine::system()Max Horn
svn-id: r53959
2010-10-30M4: Disable code using FILE, fopen, etc. and add explantory FIXMEMax Horn
svn-id: r53958
2010-10-30HUGO: Comment out all occurrences of FILE *fpbMax Horn
These are not portable, and (at least in the current code) do nothing useful either: a file is opened, and closed again, in write mode. At most this may create / delete the file. But since the method containing this code is never called... svn-id: r53957
2010-10-30HUGO: Free some more memory before exitingArnaud Boutonné
- suppress two useless variables - initialize some variables svn-id: r53956
2010-10-30SCI: add Russian SQ4 & SQ5Andrew Kurushin
svn-id: r53955
2010-10-30LOL: workaround for bug #3098935Florian Kagerer
(Vaelan's Cube can be duplicated at Scotia's Barrier) This is a bug in the game data of early unpatched floppy versions. This can also be fixed by applying the official patch (ftp://ftp.westwood.com/pub/lands1/updates/lolus123.exe). svn-id: r53954
2010-10-30GOB: Make Map::getItem()/setItem() nonvirtualSven Hesse
svn-id: r53953
2010-10-30GOB: Make some more map properties protectedSven Hesse
svn-id: r53952
2010-10-30GOB: Remove the "ugly" reading of Map::_itemPosesSven Hesse
Removing the need to pack that struct svn-id: r53951
2010-10-30GOB: Rename Map::_widthByte to _mapVersionSven Hesse
svn-id: r53950
2010-10-30GOB: Make Map::_wayPoints protectedSven Hesse
Only allow const access through Map::getWayPoint() svn-id: r53949
2010-10-30GOB: Make Map::_passMap protected and group some varsSven Hesse
svn-id: r53948
2010-10-30GOB: Unify Map_v1::/Map_v2::getPass()/setPass()Sven Hesse
svn-id: r53947
2010-10-30GOB: Minor map cleanupSven Hesse
- Move enum Direction out of class Map - Convert kLeft et al into a proper enum RelativeDirection svn-id: r53946
2010-10-30HUGO: Free memory on exitArnaud Boutonné
svn-id: r53945
2010-10-30SCI: Fixed script bug #3098353 - "ECOQUEST1 German: Crash at the blackboard ↵Filippos Karapetis
in the dolphin room" svn-id: r53941
2010-10-30SCI: Fixed detection of fan made script patches for LSL1Filippos Karapetis
svn-id: r53940
2010-10-30SWORD25: Play the cutscene audioTorbjörn Andersson
Once the audio buffer has been queued in the audio stream, the Theora decoder is no longer responsible for it. It has to allocate a new audio buffer for the next set of audio data. Of course, at the moment the audio is pretty useless because the playback speed is all wrong. svn-id: r53939
2010-10-30SWORD25: Fix hanging cutscene videoTorbjörn Andersson
Even though our video player does not (yet) support audio, we need to adjust the values of _audiobufFill and _audiobufReady as if it did, or it will never realize it has reached the end of the cutscene. Also fixes what looks like a typo in audio data clipping. svn-id: r53938
2010-10-30SWORD25: Added a hack to allow the new English voice pack to be detectedPaul Gilbert
svn-id: r53937
2010-10-30TINSEL: Remove redundant if()Max Horn
svn-id: r53936
2010-10-30TINSEL: Remove unnecessary CORO_PARAM from ObjectTextOutMax Horn
As a nice side effect, this gets rid of 25 out of 64 occurrences of nullContext in the TINSEL code. svn-id: r53935
2010-10-30TINSEL: Fix subtle leak in coroutine code, some minor tweaksMax Horn
* Fix a bug which caused coroutines invoked with nullContext to leak their state. Sadly, nullContext is underdocumented, yet very delicate and full of subtleties... ./ * Move nullContext decl from sched.cpp to coroutine.cpp * Enhance a few doxygen comments svn-id: r53934
2010-10-30TINSEL: Dispose state of active coroutines in Scheduler destructorMax Horn
This fixes some leaks that occurred when exiting the game resp. returning to launcher. Note that we still leak some coroutines when exiting after loading a savegame. svn-id: r53933
2010-10-30TINSEL: Add COROUTINE_DEBUG macro to ease debugging coroutine codeMax Horn
svn-id: r53932