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2010-10-24LASTEXPRESS: Fix crash in subtitle handlingJulien Templier
svn-id: r53777
2010-10-24SCI: Fixed bug #3094235 - "SQ4CD: Crashes at Roger jr. in beam"Filippos Karapetis
svn-id: r53776
2010-10-24SCI: fixing obvious kAddToPic regressionMartin Kiewitz
caused by r53068, triggered bug #3092840 (SQ5 genetix lab scaled incorrectly when laying course) - thx to digitall for bisect svn-id: r53775
2010-10-24GOB: Replace strncmp by scumm_stricmp when possibleArnaud Boutonné
svn-id: r53774
2010-10-24SAGA: replace Scene::_resourceList, Interface::_inventory malloc arrays with ↵Andrew Kurushin
Common::Array svn-id: r53773
2010-10-24GOB: un-ban and fix a somehow corrupted version of FascinationArnaud Boutonné
(This version has been found on original floppies) svn-id: r53772
2010-10-24GUI/LAUNCHER: improved MIDI device selection (also #3088438)Florian Kagerer
This fixes an issue with the <default> setting in the GM and MT-32 device tabs that has caused some complaints and discussions on -devel. It might also be what bug #3088438 is about. With a <default> setting ScummVM would just use the first available MIDI device (even if this is the not really well working MT-32 emulator). This <default> setting was also indeed set by default - making it even more annoying. Now there is a new setting for both the GM and MT-32 device tabs ("Don't use GM/MT-32 music"). This will cause MIDI device detection to be skipped and the best of the other devices (Adlib etc.) to be used. This new setting is used as default. So users who haven't specified anything will get Adlib, PC Speaker etc. (if supported by the engine) even if the engine prefers Midi. There is a new "Use first available device" setting which will have the same effect as the "<default>" setting we had before. svn-id: r53771
2010-10-24LASTEXPRESS: Change detection entries platform to kPlatformUnknownJulien Templier
All full versions of the game are multiplatform Dos/Win/Mac and the demo is Dos/Win svn-id: r53770
2010-10-24SDL/WIN32: Disable currently unused config entries, added with r53767.Johannes Schickel
This code should be enabled, when we decide to enable m_kiewitz' code to disable the console window. Also we should add the command to the --help output etc. svn-id: r53769
2010-10-24SDL/win32: fix lf, thx msvcMartin Kiewitz
svn-id: r53768
2010-10-24SDL/w32: add ability to hide consoleMartin Kiewitz
feature is currently commented out - waiting till discussion has ended svn-id: r53767
2010-10-24SAGA: replace Actor::_actors and _objs malloc base arrays with Common::ArrayAndrew Kurushin
svn-id: r53766
2010-10-24Revert r53747: "GUI: added close() call to Dialog::runModal()"Willem Jan Palenstijn
It broke the launcher after adding new games. svn-id: r53765
2010-10-24ALL: code formatting fixesMax Horn
svn-id: r53764
2010-10-24SCUMM: Turn global g_cmsEmu into a member var of Player_V2CMSMax Horn
svn-id: r53763
2010-10-24ALL: Fix various typos (patch #3093266)Max Horn
svn-id: r53762
2010-10-24KYRA/PC98: workaround for missing delay opcodesFlorian Kagerer
The sequence data for the forest sequence in the Kyra PC-98 intro has no delay opcodes making it play way too fast on modern systems. This workaround adds the same delay opcodes to the sequence data that the other Kyra versions have. svn-id: r53761
2010-10-24SWORD25: Remove some dead code; cleanupMax Horn
svn-id: r53760
2010-10-24SWORD25: Replace ResourceManager's hash table by a Common::HashMapMax Horn
svn-id: r53759
2010-10-24SWORD25: Get rid of kernel/string.hMax Horn
svn-id: r53758
2010-10-24SWORD25: Simplify & optimize PNG reading codeMax Horn
The interlaced part is untested since I do not know any place in the game where interlaced data is used. svn-id: r53757
2010-10-24SWORD25: Get rid of colorFormat parameter in PNGLoader APIMax Horn
Only CF_ARGB32 was supported anyway. svn-id: r53756
2010-10-24SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManagerMax Horn
This looses some flexibility when it comes to supporting other image formats. But since the game does not use other image formats, this seems rather irrelevant, compared to how much simpler the code now is. svn-id: r53755
2010-10-24SWORD25: Merge B25SLoader into PNGLoaderMax Horn
svn-id: r53754
2010-10-24SWORD25: Add ImageLoaderManager, get rid of last globally constructed objectMax Horn
This also gets rid of an evil use of atexit. svn-id: r53753
2010-10-24SWORD25: Remove outdated commentsMax Horn
svn-id: r53752
2010-10-23SAGA: replace Events malloc base linked list with Common::ListAndrew Kurushin
svn-id: r53751
2010-10-23SAGA: fix typoAndrew Kurushin
svn-id: r53750
2010-10-23LASTEXPRESS: Add new dump command to dump the list of files in the archives ↵Julien Templier
(with size & md5) svn-id: r53749
2010-10-23SAGA: replace decodeBGImage malloc with ByteArrayAndrew Kurushin
svn-id: r53748
2010-10-23GUI: added close() call to Dialog::runModal()Yotam Barnoy
This should prevent a small leak in the GuiManager when adding the dialog to the stack. Check for any regressions. svn-id: r53747
2010-10-23SCI: always allocate +1 byte in kMemory nowMartin Kiewitz
fixes multilingual lsl5 room 280 - names of airport ladies not shown correctly (bug #3093818) svn-id: r53746
2010-10-23LASTEXPRESS: Output human readable time in the show game state debug commandJulien Templier
svn-id: r53745
2010-10-23SCI2/SCI2.1: Some changes to the screen drawing code.Filippos Karapetis
- Implemented kernelUpdateScreenITem - Changed the list of screen items to be a list of FrameoutEntry entries, so that it doesn't get recreated on every frame svn-id: r53744
2010-10-23SCI: Silence runtime warnings when editing kernel_tables.h with VS2010Filippos Karapetis
svn-id: r53743
2010-10-23SCI: Added the Spanish version of SQ5 from bug report #3090664Filippos Karapetis
svn-id: r53742
2010-10-23PSP: Fix up imageViewer to pause gameYotam Barnoy
The only real way to pause the game is to take over the event loop, which is a little sad... Also fixed a possible crash when loading an image that was to big, by only rendering when we have _init set. svn-id: r53741
2010-10-23LOL: - fix invalid mem accessFlorian Kagerer
- also extend LordHoto's recent item code changes to LOL svn-id: r53740
2010-10-23SCUMM: Skip endian conversion on little endian systems (instead of assigning ↵Max Horn
values back to themselves) svn-id: r53739
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
svn-id: r53738
2010-10-23SAGA: Add some const qualifiers to SagaEngine methodsMax Horn
svn-id: r53737
2010-10-23SAGA: Improve comment for ByteArray::getBuffer()Max Horn
svn-id: r53736
2010-10-23SWORD25: Register LUA callbacks insider registerScriptBindings() methodsMax Horn
Previously, the constructor of an anonymous global object was used to do this, for no apparent reason. However, maybe there was a hidden reason which I missed, so this change might cause regressions. I.e., please test. svn-id: r53735
2010-10-23SWORD25: Get rid of global SharedPtr instancesMax Horn
svn-id: r53734
2010-10-23LASTEXPRESS: Add md5sums of UK Broderbund TLE.David Turner
svn-id: r53733
2010-10-23SCUMM: Disable multiplayer option in Backyard Baseball 2001.Travis Howell
svn-id: r53731
2010-10-23SCUMM: Add workaround to allow saved games to be shared between Macintosh ↵Travis Howell
and Windows versions of Backyard Baseball 2001. svn-id: r53729
2010-10-23PSP: make vkbd's function keys match their visual representationJoost Peters
svn-id: r53728
2010-10-23SCUMM: Fix buffer overflow, that was causing crashes when saving in Backyard ↵Travis Howell
Baseball 2001/2003. svn-id: r53726
2010-10-23SCUMM/FM-TOWNS JAPANESE: fix font drawing in MI1 introFlorian Kagerer
svn-id: r53725