Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-04-03 | Do not use a template parameter for stereo setting for RawStream but instead ↵ | Johannes Schickel | |
pass the constructor a boolean, this should save some binary size. svn-id: r48496 | |||
2010-04-03 | Cleanup. | Johannes Schickel | |
svn-id: r48495 | |||
2010-04-03 | Add .spec for new tools GUI. | Willem Jan Palenstijn | |
Specifically: include libmad, package correct tools binaries, use tools-1.1.0 instead of scummvm-tools-1.1.0 as directory. svn-id: r48494 | |||
2010-04-03 | Add teenagent.dat to .rpm | Willem Jan Palenstijn | |
svn-id: r48493 | |||
2010-04-03 | Fix bug #2959947 - HE: Broken saves show in launcher. | Travis Howell | |
svn-id: r48489 | |||
2010-04-03 | Disable the load from launcher button, in all games of Parallaction game engine. | Travis Howell | |
svn-id: r48488 | |||
2010-04-03 | Fix bug #2976376 - NIPPON: Load from Launcher fails. By removing the ↵ | Travis Howell | |
kSupportsLoadingDuringStartup MetaEngineFeature flag (which was never supported). svn-id: r48485 | |||
2010-04-03 | Updated README-WinCE.txt with release details. | Robin Watts | |
svn-id: r48484 | |||
2010-04-03 | Fix bug #2970141 - NIPPON: Crash at end of the game (regression). By ↵ | Travis Howell | |
reverting part of the changes to Parallaction_ns::cleanupGame() in revision 34939. svn-id: r48480 | |||
2010-04-03 | Updated XCode project | Oystein Eftevaag | |
svn-id: r48479 | |||
2010-04-02 | Fix whitespace | Willem Jan Palenstijn | |
svn-id: r48477 | |||
2010-04-02 | SCI: removing unused variable from palette::set | Martin Kiewitz | |
svn-id: r48475 | |||
2010-04-02 | SCI: change actual setting of palette, fixes gk1 palette issue when talking ↵ | Martin Kiewitz | |
to grace indirectly caused by r47955, seems to also fix jones palette issue, could cause regressions svn-id: r48474 | |||
2010-04-02 | Fix bug #2969232 - NIPPON: Kos sprite broken (Regression). The current disk ↵ | Travis Howell | |
archive requires a higher priority, compared to the default disk archives. svn-id: r48469 | |||
2010-04-02 | Fix bug #2976353 - NIPPON: Sound looping fails (regression). By reverting ↵ | Travis Howell | |
47469, since the IFF sound code is only used by the Parallaction game engine. svn-id: r48467 | |||
2010-04-02 | Fix bug #2979193 - NIPPON: Crash at character introduction (regression). By ↵ | Travis Howell | |
restoring the kEngineBlockInput engine flag. svn-id: r48464 | |||
2010-04-02 | Fixed bug 2976767 on corrupted char glyphs. | Robert Špalek | |
After unfinished translation of the game, several inaccessible characters have been left in the game files. Since the font does not contain all 256 characters, trying to draw them brings them random jump. I now properly skip these characters. svn-id: r48462 | |||
2010-04-01 | Dragon History: fixing properly bug 2976774 | Robert Špalek | |
The previous bugfix just hid the problem by removing an assert, but it might demonstrate itself in another way later. This is a proper bugfix. svn-id: r48460 | |||
2010-04-01 | Added an "fxq" debugger command to print the FX queue. I guess it might help in | Torbjörn Andersson | |
debugging the "No free slot in FX queue!" bug I've heard of but never actually seen. (See for instance bug #2976008, "BS2: Game lockup in British Museum".) svn-id: r48458 | |||
2010-04-01 | Remove extra semicolons | Ori Avtalion | |
svn-id: r48457 | |||
2010-04-01 | Updated readme with history of releases | Lars Persson | |
svn-id: r48456 | |||
2010-04-01 | Add dists/redhat/scummvm-tools.spec.in, and add it to tools/update-version.pl | Max Horn | |
This is not quite perfect because in principle the ScummVM Tools version might differ from the ScummVM version. But this way we are at least reminded during a release that we may have to adjust this. A potentially better approach would be to move scummvm-tools.spec to the tools SVN module, and adding a similar update-version.pl script there. svn-id: r48454 | |||
2010-03-31 | Tweak WinCE port readme file to correct version numbers. | Robin Watts | |
svn-id: r48451 | |||
2010-03-31 | Change 'CVS' to 'SVN' in dist-module.sh | Max Horn | |
svn-id: r48441 | |||
2010-03-31 | Set 1.1.0 release date on trunk, too; also add entries for future 1.1.1 and ↵ | Max Horn | |
1.2.0 releases svn-id: r48438 | |||
2010-03-31 | Basic correction for bug #2976774 "DRACI: Segfault Crash When Leaving ↵ | David Turner | |
Inventory". This patch corrects the valgrind fault, but may not be the ultimate fix. This should be reviewed before backport to v1.1.0 branch. svn-id: r48434 | |||
2010-03-30 | Let Parallaction return game-specific gameids. This completes the fix for ↵ | Nicola Mettifogo | |
bug 2969234 after LordHoto's patch. Users might need to readd their games. svn-id: r48422 | |||
2010-03-30 | Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen ↵ | David Turner | |
(Temptress over Castle). This screen is displayed if you lose the fight with the Skorl in the Dragon Caves etc. This fix should be reviewed and then backported to v1.1.0 branch. svn-id: r48421 | |||
2010-03-30 | Patch from bug #2976619 (BUILD: Link error when building without engines) | Max Horn | |
Changes the order of the "engines" module to be after "backends". svn-id: r48420 | |||
2010-03-29 | Use ConfMan to query the gameid of the passed target instead of deducing ↵ | Johannes Schickel | |
from the target to the gameid. Along with it fix the removeSaveState implementation. Note that this is untested! Someone with some parallaction game should test it before it can be considered to backport it to branch-1-1-0. svn-id: r48418 | |||
2010-03-29 | COMMON: Cleanup ConfigManager code | Max Horn | |
* get rid of ConfigManager::_emptyString * get rid of ConfigManager::Domain::get (use getVal instead) * remove some dead code svn-id: r48417 | |||
2010-03-29 | Fixed bug 2969234 by tampering with the gameId. Probably not a nice ↵ | Nicola Mettifogo | |
solution, but hopefully ok for a while. svn-id: r48415 | |||
2010-03-27 | Corrected deallocated of menu data reported by Valgrind | Paul Gilbert | |
svn-id: r48412 | |||
2010-03-27 | Use the enumerators instead of hardcoding the values of them. | Johannes Schickel | |
svn-id: r48411 | |||
2010-03-27 | Added the game options dialog, along with several bugfixes to dialog display ↵ | Paul Gilbert | |
code svn-id: r48410 | |||
2010-03-27 | Completed dialog item selection code | Paul Gilbert | |
svn-id: r48409 | |||
2010-03-27 | Changed the encoding of keycodes to only include the flags for Ctrl, Alt, ↵ | Paul Gilbert | |
and Shift svn-id: r48408 | |||
2010-03-26 | Added explicit initialisation of NPC directions in the hotspot constructors | Paul Gilbert | |
svn-id: r48406 | |||
2010-03-26 | Bugfixes to the graphics display of dialogs | Paul Gilbert | |
svn-id: r48405 | |||
2010-03-26 | Further fixed the setEntry method to make it Endian safe | Paul Gilbert | |
svn-id: r48404 | |||
2010-03-26 | Bugfix for logic used to calculate single RGB palette entries | Paul Gilbert | |
svn-id: r48403 | |||
2010-03-25 | Fix compilation by removing a public keyword outside a class scope and using ↵ | Johannes Schickel | |
"> >" instead of ">>" for template closing brackets. Note that ">>" is always operator>> in the current C++ standard, thus one has to use "Common::Array<Common::SharedPtr<SpriteAsset> >" instead of "Common::Array<Common::SharedPtr<SpriteAsset>>" for example. svn-id: r48402 | |||
2010-03-25 | Added preliminary logic for showing loaded sprite frames | Paul Gilbert | |
svn-id: r48401 | |||
2010-03-24 | configure: document --enable-release and --enable-profiling | Max Horn | |
svn-id: r48399 | |||
2010-03-24 | SAGA: Fix ScriptThread::operator=; some tweaking | Max Horn | |
svn-id: r48398 | |||
2010-03-24 | Prevent inifinite loop caused by a check of an unsigned integer against >= 0. | Johannes Schickel | |
svn-id: r48397 | |||
2010-03-24 | Remove pointer dereferencation in a place, where the result is not used at all. | Johannes Schickel | |
svn-id: r48396 | |||
2010-03-24 | not need this for samsungtv | Paweł Kołodziejski | |
svn-id: r48395 | |||
2010-03-24 | implemented screen shaking as in the original engine with delays before ↵ | Vladimir Menshakov | |
moving video memory svn-id: r48393 | |||
2010-03-24 | removed useless updateScreen | Vladimir Menshakov | |
svn-id: r48391 |