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2007-01-14Initial import of Parallaction engineEugene Sandulenko
svn-id: r25083
2007-01-14Add few more fanmade games. But they all will go away soon to an externalEugene Sandulenko
file. svn-id: r25082
2007-01-14Added missing grabRawScreen to OS5 backendChris Apers
svn-id: r25081
2007-01-14Added:Chris Apers
- engines location auto-detection - Apple IIgs platform svn-id: r25080
2007-01-14Still doesn't work with PalmOS compilerChris Apers
svn-id: r25079
2007-01-14Added static initializers to handle global objects allocationChris Apers
svn-id: r25078
2007-01-13Add French versions of several HE game demosTravis Howell
svn-id: r25074
2007-01-13Rename special debug levels to conform our suggested naming scheme.Eugene Sandulenko
svn-id: r25073
2007-01-13Patch #1610370: Configure patch for cross compiling Atari VersionMax Horn
svn-id: r25072
2007-01-13Fix for language selection.Johannes Schickel
svn-id: r25071
2007-01-12Fixed version number printing in alt-d dialogue boxStuart George
svn-id: r25070
2007-01-12Slighty modified patch #1631229: "Revamp of AGI savegame system"Eugene Sandulenko
svn-id: r25069
2007-01-12Patch #1632505: "AGI: Typo in detection code"Eugene Sandulenko
svn-id: r25068
2007-01-11Fix backend timer problems. Also fix wrong sound mix rate in bassKostas Nakos
svn-id: r25067
2007-01-10Add Spanish version of Elvira 2Travis Howell
svn-id: r25066
2007-01-10Add German version of SPY Fox 3.Travis Howell
svn-id: r25063
2007-01-10Add German version of Putt-Putt Joins the Circus.Travis Howell
svn-id: r25062
2007-01-09Specify language for some fan made games.Eugene Sandulenko
svn-id: r25061
2007-01-09Add... ahem... 188 AGI fanmade games to detector.Eugene Sandulenko
svn-id: r25060
2007-01-09Fix for bug #1631352 ("KYRA1: Graphics heavily broken and ScummVM crash"), I ↵Johannes Schickel
tried memmove here, but it also crashed on Win32 with memmove, so I reverted it back to how it was. svn-id: r25059
2007-01-09Little fix.Johannes Schickel
svn-id: r25058
2007-01-08Fix for bug #1586735 ("KYRA1: Sprite not redrawn")Johannes Schickel
svn-id: r25057
2007-01-08renamed an opcode, fixed an assert conditionGregory Montoir
svn-id: r25056
2007-01-08added missing reference to tracker item, indentationGregory Montoir
svn-id: r25054
2007-01-08added arrow keys mapping to match behavior of original interpreter (dialogue ↵Gregory Montoir
choices can still be selected using the mouse wheel) svn-id: r25053
2007-01-08Disable duplicate detection entry for AGI game MUMG.David Symonds
svn-id: r25052
2007-01-07possible fix for bug #1193185Gregory Montoir
svn-id: r25051
2007-01-07Some README tweaksMax Horn
svn-id: r25050
2007-01-07Renamed amiga -> amigaMode and agds -> agdsMode; also some minor cleanupMax Horn
svn-id: r25047
2007-01-07Fix interpretation of enable.item() and disable.item() AGI functions; they ↵David Symonds
affect *all* menu items with the given event code. This is most relevant to menu separators which are normally disabled, and often all share the same event code. svn-id: r25046
2007-01-07Add KQ2 2.1 (PC version) to AGI detection list.David Symonds
svn-id: r25045
2007-01-07Add a PQ1 (2.0G) detection entry.David Symonds
svn-id: r25044
2007-01-07Enable AGI engine by defaultEugene Sandulenko
svn-id: r25043
2007-01-06ShowCursor() and HideCursor() are deprecated in Mac OS X, replacing the calls.Oystein Eftevaag
svn-id: r25041
2007-01-06Updated POD explanation linkMax Horn
svn-id: r25040
2007-01-06Merging decodeFrameDeltaPage() again and using Fingolfin's template trickery ↵Oystein Eftevaag
instead svn-id: r25039
2007-01-06formattingJohannes Schickel
svn-id: r25038
2007-01-06Removed almost all the remaining hires code.David Symonds
svn-id: r25037
2007-01-06Another set of unused hires code bites the dust.David Symonds
svn-id: r25036
2007-01-06More hires removal, this time from sprites.David Symonds
svn-id: r25035
2007-01-06A few minor fixes and optimizations (biggest one is splitting ↵Oystein Eftevaag
decodeFrameDeltaPage() into two functions to avoid a high amount of conditional jumps per decided animation frame svn-id: r25034
2007-01-06Start removing hires code from AGI engine.David Symonds
svn-id: r25033
2007-01-06Add myself to the necessary credit sections.David Symonds
svn-id: r25030
2007-01-06Remove excess spaceTravis Howell
svn-id: r25028
2007-01-06Add another German version of Freddi Fish 3Travis Howell
svn-id: r25026
2007-01-06- Fixed cut off and missing soundsSven Hesse
- Fixed a crash/static reported in the forums (sending Winkle to the vulture) - (Hopefully) fixed the immediately-closing notepad heisenbug (#1621089) - Fixed using unitialised values after allocating the variables svn-id: r25025
2007-01-06Extended text rendering code to allow "checkerboarding", and switch menu codeDavid Symonds
to using this checkerboard effect for disabled menu items (this is how Sierra's interpreter works). svn-id: r25024
2007-01-06Menus should wrap around at top and bottom.David Symonds
svn-id: r25023
2007-01-05Enabled exit from in-game optionsGregory Montoir
svn-id: r25017
2007-01-05Since Actor::initActor is now virtual, it shouldn't be called directly from ↵Gregory Montoir
the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup). svn-id: r25015