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AgeCommit message (Expand)Author
2003-05-11got permission from Endy ;)Oliver Kiehl
2003-05-11no tabs pleaseMax Horn
2003-05-11clarificationMax Horn
2003-05-11missing periodMax Horn
2003-05-11Alt is the save-key, not shiftTore Anderson
2003-05-11correction: V2 mask decompression works 100% correct. We just ignore it.Max Horn
2003-05-11cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work properly...Max Horn
2003-05-11cleanupMax Horn
2003-05-11more V2 'char coord' fixesMax Horn
2003-05-10walkbox & putActor coords in V2 are in 'character coordinates' - x has to mul...Max Horn
2003-05-10work around some illegal var access' in COMI/V8 - there are more, but I am no...Max Horn
2003-05-10fixed object drawing state handling for V2 games (this shouldn't cause any re...Max Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-10cleaned up / fixed some V2 state stuffMax Horn
2003-05-10fixed the way redrawBGStrip invokes drawBitmap -> this makes the office scene...Max Horn
2003-05-10fixed operator precedence (thanks MadMoose)Max Horn
2003-05-10fixed script dumping for flobject script in V6/V7 gamesMax Horn
2003-05-10removed obsolete checkMax Horn
2003-05-10oopsMax Horn
2003-05-10removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of ...Max Horn
2003-05-10implemented v2 masking (at least I get no negative effects, but anybody feel ...Max Horn
2003-05-10fix variable accesJonathan Gray
2003-05-10new V2 drawBitmap implementation which handles object drawing, too; no maskin...Max Horn
2003-05-10added a 'width' parameter to drawBitmap (contrary to 'numstrips', it specifie...Max Horn
2003-05-10cleanupMax Horn
2003-05-10Rename two unknown functionTravis Howell
2003-05-09Patch #735294: AdvMame3x scalerMax Horn
2003-05-09super hackish mouse click support for Zak (doesn't do anything useful in MM y...Max Horn
2003-05-09no need for inheritance anymoreOliver Kiehl
2003-05-09implemented v2 walkboxes (at least the debugger output looks right now, thoug...Max Horn
2003-05-09use huffman trees instead of that spaghetti codeOliver Kiehl
2003-05-09V2 Vars FixJames Brown
2003-05-09Fix intro room transition. Seems correct, so the fixme is really just explani...James Brown
2003-05-09zakstdemo now finishes properly and loops etc, this check seems to be wrong f...Jonathan Gray
2003-05-09updated my FIXME commentMax Horn
2003-05-09fixed V2 drawObjectMax Horn
2003-05-09cleanupMax Horn
2003-05-08added a v2 charset rendered (with a hardcoded font take from german zak); ena...Max Horn
2003-05-08yet more v2 var fixesMax Horn
2003-05-08more v2 var fixesMax Horn
2003-05-08more v2 var access fixesMax Horn
2003-05-08fixed various cases of bad var accessMax Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-05-08some V2 fixes (we really really need to revise the _vars handling!)Max Horn
2003-05-08fixed o2_resourceRoutinesMax Horn
2003-05-08oops that was an accidental changeMax Horn
2003-05-08Hack: Turn on ignore walkboxes in V2 to stop intro freezing. Remove when we h...James Brown
2003-05-08experimental fix for Zak256 (see bug #733964)Max Horn
2003-05-07fixed bug #734057Max Horn
2003-05-07Patch #733099: DIG: Experimental camera fix (should fix bugs #716350 and #659...Max Horn