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2004-09-29Add caserTravis Howell
svn-id: r15348
2004-09-29Found a nice website with info on the Zak C64 disk format; added this to the ↵Max Horn
TODO, might help any interested parties... svn-id: r15347
2004-09-29Correct string for temp save/load, original load/save screens now displays ↵Travis Howell
in HE 71+ games. svn-id: r15346
2004-09-29Use FM-TOWNS consistentlyMax Horn
svn-id: r15345
2004-09-29FM-TOWNS is the 'official' spelling, we should try to use it everywhere (see ↵Max Horn
also common/util.cpp) svn-id: r15344
2004-09-29Should only copy data, not tag/size.Travis Howell
svn-id: r15343
2004-09-29Update HE issuesTravis Howell
svn-id: r15342
2004-09-29Leave disabledTravis Howell
svn-id: r15341
2004-09-29Check for negative width/heightMax Horn
svn-id: r15340
2004-09-28Argh, didn't mean to commit thisMax Horn
svn-id: r15339
2004-09-28Removed some unneeded #includesMax Horn
svn-id: r15338
2004-09-28One further cleanup -- make use of Common::Point assignment operatorMax Horn
svn-id: r15337
2004-09-28Cleanup, add some comments to ScummEngine::areBoxesNeighboursMax Horn
svn-id: r15336
2004-09-28Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)Max Horn
svn-id: r15335
2004-09-28cleanupGregory Montoir
svn-id: r15334
2004-09-28use the return value of getZPlanes rather that directly accessing _numZBufferGregory Montoir
svn-id: r15333
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-28Add/update SAGA itemsEugene Sandulenko
svn-id: r15330
2004-09-28Added TODO item for SAGA.Torbjörn Andersson
svn-id: r15329
2004-09-28Seems the difference between o6_kernelSetFunctions case 16 and 17 is whether ↵Max Horn
the text shall be centered or not. Helps Asteroid Lander in The Dig svn-id: r15328
2004-09-28Adjust transitionEffect to work properly for vertically scrolled roomsMax Horn
svn-id: r15327
2004-09-28Mention newly supported HE titles. 46 new targets. That's not few.Eugene Sandulenko
svn-id: r15326
2004-09-28Add puttcircus target. Game is not completable and has major glitches.Eugene Sandulenko
svn-id: r15325
2004-09-28NEWS/TODO update; update smooth scrolling commentMax Horn
svn-id: r15324
2004-09-28forgot to commit this, silly me :-)Max Horn
svn-id: r15323
2004-09-28Preserve the order of config file sections -> to suite people who manually ↵Max Horn
edit the config file svn-id: r15322
2004-09-28Remove unused symbolMax Horn
svn-id: r15321
2004-09-28including sys/param.h causes several conflicts with symbol names we use, so ↵Max Horn
don't do it svn-id: r15320
2004-09-28use MAXPATHLEN for path buffer sizeJonathan Gray
svn-id: r15319
2004-09-28talkQueue should be actor specificTravis Howell
svn-id: r15318
2004-09-27This one doesn't make sense either...Max Horn
svn-id: r15317
2004-09-27Hm, there seems to be no point in subtractig 1 from height/width of these ↵Max Horn
rects (in fact it might cut off too much in a few corner cases, now?); so i am changing it to match the way rects are used in the rest of the SCUMM engine svn-id: r15316
2004-09-27Fix endian problems with some HE sound code; also: better code to determine ↵Max Horn
the size of the SDAT chunk svn-id: r15315
2004-09-27Revert small part, actor backgrounds were no longer reset.Travis Howell
svn-id: r15314
2004-09-27Well, it *looks* as if that clipping code could be simplified. We'll see if ↵Max Horn
somebody starts to yell about the changes, though :-) svn-id: r15313
2004-09-27Fix for bug #1035184 (ALL: Transition FX not working anymore)Max Horn
svn-id: r15312
2004-09-27Temporary fix for akos codec32 (this should re-use the existing code in ↵Gregory Montoir
Gdi). There are still some glitches, but catalog2 doesn't crash anymore when displaying the HE logo. svn-id: r15311
2004-09-27Looking at my code transformations again, numstrip could in theory become ↵Max Horn
negative, so strengthen the loop condition to catch that case svn-id: r15310
2004-09-27cleanup / commentsMax Horn
svn-id: r15309
2004-09-27Perform some more clipping -- yet another attempt at bug #1033857 :-)Max Horn
svn-id: r15308
2004-09-27Correction for roomImagesTravis Howell
RMSC is room scripts. svn-id: r15307
2004-09-27Revert, just made matters worse.Travis Howell
svn-id: r15306
2004-09-27tentacle (and maybe others) were reading too far.Travis Howell
Hopefully this way will work better. svn-id: r15305
2004-09-27Revert by bad change and just adjust for BMAP images.Travis Howell
svn-id: r15304
2004-09-26Properly fix actor redrawing in V7_SMOOTH_SCROLLING_HACK modeMax Horn
svn-id: r15303
2004-09-26stop the current sfx from playing if a cutaway is cancelledGregory Montoir
svn-id: r15302
2004-09-26fix actor masking with V7_SMOOTH_SCROLLING_HACK enabledMax Horn
svn-id: r15301
2004-09-26cleanupMax Horn
svn-id: r15300
2004-09-26enums are more efficient than static const ints :-)Max Horn
svn-id: r15299