index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2020-01-11
WINTERMUTE: Add FoxTail saveslot timestamp getter
lolbot-iichan
2020-01-11
WINTERMUTE: GetSaveSlotDescription refactoring
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail arrays methods
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail item methods
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail actor walking methods
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail dynamic light methods
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail game&engine version properties
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail language property
lolbot-iichan
2020-01-11
WINTERMUTE: Display error on running FoxTail without compiled subengine
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail detection tables
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail engine versions to WMETargetExecutable enum
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail subengine
lolbot-iichan
2020-01-11
ANDROID: Hide the system mouse cursor on Android N
Cameron Cawley
2020-01-11
GRIFFON: Fix slugginess in final boss and a crash when loading the Griffon.s0...
Harsh Bawari
2020-01-11
COMMON: Add a function to simplify loading Windows executables
Cameron Cawley
2020-01-11
MOHAWK: Unify Windows cursor managers
Cameron Cawley
2020-01-11
GRAPHICS: Unify loading Windows cursor groups
Cameron Cawley
2020-01-11
GRAPHICS: Simplify loading Windows fonts
Cameron Cawley
2020-01-11
COMMON: Add a common base class for the Windows resource classes
Cameron Cawley
2020-01-11
ENGINES: Reduce winexe_*.h header includes
Cameron Cawley
2020-01-11
COMMON: Rename PEResources::getNameList() to getIDList()
Cameron Cawley
2020-01-11
ALL: Create all instances of NEResources and PEResources using new instead of...
Cameron Cawley
2020-01-11
WINTERMUTE: Add detection for Hor game
lolbot-iichan
2020-01-11
DIRECTOR: Add V4 builtin palettes, support for loading the movie default
Scott Percival
2020-01-11
NEWS: Add changes for version 2.1.1 from the 2.1 branch
Filippos Karapetis
2020-01-11
DIRECTOR: Fix loaded cast references
Eugene Sandulenko
2020-01-11
DIRECTOR: Seperate render pass for shape fill and stroke
Scott Percival
2020-01-11
GRAPHICS: Fix arguments order in drawRect
Scott Percival
2020-01-11
DIRECTOR: Align fill patterns to global origin
Scott Percival
2020-01-11
DIRECTOR: LINGO: Allow b_length to cast from reference
Scott Percival
2020-01-10
SCI: Fix SQ1VGA Russian class names
sluicebox
2020-01-10
SCI: Ignore incorrectly detected volume version
sluicebox
2020-01-10
DIRECTOR: Do not crash if movie was not loaded
Eugene Sandulenko
2020-01-10
DIRECTOR: Gracefully exit when end of movie list is reached
Eugene Sandulenko
2020-01-10
DIRECTOR: More streamlined movie loading tracing
Eugene Sandulenko
2020-01-10
DIRECTOR: Fix crash when built-in is being redefined
Eugene Sandulenko
2020-01-10
DIRECTOR: Better track of loaded movies
Eugene Sandulenko
2020-01-10
DIRECTOR: Properly iterate over all movies when test-all is requested
Eugene Sandulenko
2020-01-10
DIRECTOR: Fix crashes on ungraceful exit
Eugene Sandulenko
2020-01-09
GUI: Fix crash opening edit game dialog for games with no music
Paul Gilbert
2020-01-09
SCI: Log bp_function (bpe) parameters in debugger
sluicebox
2020-01-09
SCI: Trigger bpr/bpw breakpoints within kernel calls
sluicebox
2020-01-09
MACOSX: Opt in for dark theme
Thierry Crozat
2020-01-09
KYRA: (LOK/Amiga) - fix save thumbnail colors
athrxx
2020-01-09
DIRECTOR: Sanity checks on unsuccessful movie loading
Eugene Sandulenko
2020-01-09
DIRECTOR: Improve error messages
Eugene Sandulenko
2020-01-09
DIRECTOR: Properly reastart movies
Eugene Sandulenko
2020-01-09
DIRECTOR: Do not start main loop when compile only is requested
Eugene Sandulenko
2020-01-09
DIRECTOR: Narrowed down movie scanning only to the game directory
Eugene Sandulenko
2020-01-09
DIRECTOR: Added test target for executing all movies
Eugene Sandulenko
[next]