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2007-03-08Moved the printf #define for the NDS into scummsys.h (not sure if that suits ↵Max Horn
your needs Neil, feel free to change it again if necessary) svn-id: r26024
2007-03-08common/util.cpp needs fprintf; various std I/O functions are not used by ↵Max Horn
anything in our code, so there is no need to emulate them -- mark these; my previous commits likely broke compilation of the DS backend, try to reduce the brokeness a bit svn-id: r26023
2007-03-08Replaced uses of fprintf() with warning() or error()Max Horn
svn-id: r26022
2007-03-08Get rid of getcwd abuse here, and unify the way savepath, extrapath and ↵Max Horn
themepath are handled svn-id: r26021
2007-03-08Moving Nintendo DS std C I/O emulation wrappers to common/file.cpp; also add ↵Max Horn
a FIXME comment (why is assert redefined in ds-fs.h ?) svn-id: r26020
2007-03-08Removed MAX_FILENAME_LENGTH workaround (using enum's instead of #defines ↵Max Horn
means we can take advantage of namespaces) svn-id: r26019
2007-03-08Removed redundant code from gba_nds_fat.h (for some bizarre reason, the data ↵Max Horn
in this file was present twice) svn-id: r26018
2007-03-08Changed File::_handle to be of type void* instead of FILE* (to ease ↵Max Horn
porting); moved PS2 std C I/O defines to file.cpp (no code other than the file & savegame code should use fopen etc. directly) svn-id: r26017
2007-03-08Changed ConfigManager to use class File instead of std C I/O to write the ↵Max Horn
config file svn-id: r26016
2007-03-08Turning FilesystemNode comment into a doxygen commentMax Horn
svn-id: r26015
2007-03-07Oh, apparently, all other items have a "." after them, so adding that to ↵Sven Hesse
Ween and Bargon, too svn-id: r26014
2007-03-07News about supporting Ween and BargonSven Hesse
svn-id: r26013
2007-03-07- cleanupJohannes Schickel
- some diffs for Amiga version svn-id: r26010
2007-03-07Fixed the crash in the interlude before the last level in the Gobliiins ↵Sven Hesse
CD-version svn-id: r26009
2007-03-07Add another version of Backyard Football2002.Travis Howell
svn-id: r26007
2007-03-06Unshield can't handle the data compression type used by the data1.cab file ↵Travis Howell
of The Feeble Files. svn-id: r26006
2007-03-06Updated Feeble File CAB commentMax Horn
svn-id: r26005
2007-03-06Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion.Travis Howell
svn-id: r26004
2007-03-06Added support for Blacksmith's hammering animation and added Morkus' ↵Paul Gilbert
animation handler svn-id: r26003
2007-03-06Added extra animation entries needed for BlacksmithPaul Gilbert
svn-id: r26001
2007-03-06Fix regression in V0 versions of Maniac Mansion, when using extracted files.Travis Howell
svn-id: r26000
2007-03-06Add support for the New Kid verb option in Apple II and Commodore 64 ↵Travis Howell
verisons of Maniac Mansion. svn-id: r25999
2007-03-05Updated credits.pl to add a XML header/DTD to credits.xmlMax Horn
svn-id: r25994
2007-03-05Corrected the initial drawing position of 101-anims (e.g. the guard monster ↵Sven Hesse
in the beach screen in Bargon Attack) svn-id: r25991
2007-03-05Fixed the cursor hotspotsSven Hesse
svn-id: r25990
2007-03-04Correct football2002 demo placementEugene Sandulenko
svn-id: r25988
2007-03-04fixed regression: background used to get broken when items were picked upNicola Mettifogo
svn-id: r25981
2007-03-04Removing _ptrOrig (hi Torbjorn, have fun recompiling)Max Horn
svn-id: r25980
2007-03-04Adding comment again.Johannes Schickel
svn-id: r25979
2007-03-04Remove wrong gob2 Mac entry.Eugene Sandulenko
svn-id: r25978
2007-03-04- Some minor fixesSven Hesse
- Added the Gob2 Mac version fac76 reported in bug #1673397 svn-id: r25977
2007-03-04made loadScript and loadLocation benefit from Script's ability to dispose of ↵Nicola Mettifogo
its input buffer svn-id: r25976
2007-03-04Work around bad characters in "Long live King Brandon!" string in FM-Towns ↵Johannes Schickel
version. (thanks to Florian Kagerer) svn-id: r25974
2007-03-04made Script optionally take ownership and dispose input textNicola Mettifogo
svn-id: r25973
2007-03-04wrapped loader routines into a new class named Disk. The new class is also ↵Nicola Mettifogo
responsible for handling Archives in place of the Parallaction engine. svn-id: r25972
2007-03-04no more overloading for loadBackgroundNicola Mettifogo
svn-id: r25971
2007-03-04hid mask and path loading details from the engine, so it is now independent ↵Nicola Mettifogo
from background management svn-id: r25970
2007-03-04separated slide from scenery loading to take care of filename aliasesNicola Mettifogo
svn-id: r25969
2007-03-04moved background loading into disk.cppNicola Mettifogo
svn-id: r25968
2007-03-04Some HashMap cleanup:Max Horn
* Removed the odd return value of method erase() * Stopped erase() from leaking (oops!) * Added a (paranoia) consistency check to assign() svn-id: r25967
2007-03-04Avoid crash in Engine_SCUMM_create when an inconsistent platform override is ↵Max Horn
present svn-id: r25966
2007-03-04Paranoia: a hashmap node must never ever change its key after its creationMax Horn
svn-id: r25965
2007-03-04moved platform-dependant resource loading routines into disk.cppNicola Mettifogo
svn-id: r25964
2007-03-04replaced memAlloc/memFree with standard malloc/freeNicola Mettifogo
svn-id: r25962
2007-03-04Correct image offsets, for PC Engine version of Loom.Travis Howell
svn-id: r25960
2007-03-04Fix regression in Commodore 64 version of Zak McKracken.Travis Howell
svn-id: r25959
2007-03-04Fix script error in PC Engine version of Loom.Travis Howell
svn-id: r25958
2007-03-04Removed obsolete commentMax Horn
svn-id: r25956
2007-03-04Fix regression in Commodore 64 version of Zak McKracken.Travis Howell
svn-id: r25955
2007-03-03Fix level selection in PC Engine version of Loom.Travis Howell
svn-id: r25954