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2016-05-10GNAP: Reduce variable scope, some renamingStrangerke
2016-05-10GNAP: More renaming. Remove unused variable in MouseButtonState and HotspotStrangerke
2016-05-10GNAP: Some renaming, remove useless variables in GfxItemStrangerke
2016-05-10GNAP: Some renaming, change some function parameters to booleanStrangerke
2016-05-10GNAP: change 3rd parameter of removeSequence to boolean, adapt calls accordinglyStrangerke
2016-05-10GNAP: Some renaming in toyUfoFlyToStrangerke
2016-05-10GNAP: Reduce variable scope in fatUpdateFrame, change variable type to booleanStrangerke
2016-05-10GNAP: Update copyrightStrangerke
2016-05-10GNAP: Clean up scene 42johndoe123
2016-05-10GNAP: Clean up scene 41johndoe123
2016-05-10GNAP: Clean up scene 39johndoe123
2016-05-10GNAP: Clean up scene 38johndoe123
2016-05-10GNAP: Clean up scene 33johndoe123
2016-05-10GNAP: Clean up scene 32johndoe123
2016-05-10GNAP: Clean up scene 31johndoe123
2016-05-10GNAP: Clean up scene 30johndoe123
2016-05-10GNAP: Clean up scene 29johndoe123
2016-05-10GNAP: Clean up scene 28johndoe123
2016-05-10GNAP: Initial commitjohndoe123
2016-05-08WINTERMUTE: Add missing parameterEugene Sandulenko
2016-05-08AUDIO FM-TOWNS: Fix copy/paste errorEugene Sandulenko
2016-05-08SCUMM HE: Safeguard division by zeroEugene Sandulenko
2016-05-08SHERLOCK RT: Actually clear screen instead of a useless call. CID 1308097Eugene Sandulenko
2016-05-08JANITORIAL: Whitespace fixesEugene Sandulenko
2016-05-07SHERLOCK: RT: Fix some namespace commentsPaul Gilbert
2016-05-07SCUMM HE: Added debug outputEugene Sandulenko
2016-05-07FULLPIPE: Fix statics initializationEugene Sandulenko
2016-05-07CRUISE: Plug memory leakEugene Sandulenko
2016-05-07AGI: Reset all timers on startupEugene Sandulenko
2016-05-06SWORD25: Bail out instead of silently leaving the object in incosistent stateEugene Sandulenko
2016-05-06SWORD25: Translate couple of commentsEugene Sandulenko
2016-05-06SWORD25: Fix class initializationEugene Sandulenko
2016-05-05SCUMM HE: More debug outputEugene Sandulenko
2016-05-05SAGA: Initialization for IsoMapEugene Sandulenko
2016-05-05SAGA: Init puzzle properlyEugene Sandulenko
2016-05-05SAGA: Safer string copyingEugene Sandulenko
2016-05-04PARALLACTION: Use Common::strlcpy instead of strncpy as suggested by LordHotoEugene Sandulenko
2016-05-04SCUMM HE: Fix premultiplied T14 calculationEugene Sandulenko
2016-05-04PARALLACTION: Use strncpyEugene Sandulenko
2016-05-04PARALLACTION: Init class variablesEugene Sandulenko
2016-05-04TONY: Remove redundant checksEugene Sandulenko
2016-05-04TONY: Fix buffer overrunEugene Sandulenko
2016-05-04SCUMM HE: Fix conditionBit sizeEugene Sandulenko
2016-05-04SCUMM HE: Hid debug output deeperEugene Sandulenko
2016-05-04SCUMM HE: Added Composite Wiz images to pixel detectionEugene Sandulenko
2016-05-03OPENGL: Assure color attributes for shader pipeline are always set.Johannes Schickel
2016-05-03TEENAGENT: Proper initialization for Object structure.Eugene Sandulenko
2016-05-03SCUMM HE: Fixes to T14 image clippingEugene Sandulenko
2016-05-03LASTEXPRESS: Fix logic comparisonEugene Sandulenko
2016-05-03TONY: Fix numerous memory leaksEugene Sandulenko