Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-01 | oops. | Johannes Schickel | |
svn-id: r25321 | |||
2007-02-01 | Fix for missing Brandon in Zanthia's home (see bug #1498221 "KYRA1: ↵ | Johannes Schickel | |
Subtitles missing when meeting Zanthia "). svn-id: r25320 | |||
2007-02-01 | - Fixed the palette animations | Sven Hesse | |
- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays svn-id: r25319 | |||
2007-02-01 | Added my version of Woodruff so that I, too, can get the "Unknown version of | Torbjörn Andersson | |
game engine" error, rather than a failed assertion, if I try to start it. svn-id: r25318 | |||
2007-02-01 | Added custom load code for room #20 Notice | Paul Gilbert | |
svn-id: r25317 | |||
2007-01-31 | Some changes to be closer to the original with palette handling. | Johannes Schickel | |
svn-id: r25316 | |||
2007-01-31 | Added MD5 for the german Ween version, supplied by cartman_ on #scummvm | Sven Hesse | |
svn-id: r25315 | |||
2007-01-31 | oops. | Johannes Schickel | |
svn-id: r25314 | |||
2007-01-31 | Fix for bug #Fix for bug #1523200 ("KYRA1: Voice-only mode has no lips ↵ | Johannes Schickel | |
animation"). svn-id: r25313 | |||
2007-01-31 | Fix for bug #1479856 ("KYRA1: gfx glitch when dying on bridge"). | Johannes Schickel | |
svn-id: r25312 | |||
2007-01-31 | Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection | Sven Hesse | |
svn-id: r25311 | |||
2007-01-31 | - Snd::WaitEndPlay() should stop a running composition | Sven Hesse | |
- Removed Snd::getCompositionSlot(), it's not needed svn-id: r25310 | |||
2007-01-31 | Minor sound playing correction | Sven Hesse | |
svn-id: r25309 | |||
2007-01-31 | Removed debug output I accidentally checked in | Sven Hesse | |
svn-id: r25308 | |||
2007-01-31 | - Correctly setting of Snd::_playingSound | Sven Hesse | |
- Implemented sound fading in/out - o2_stub0x81 -> o2_scroll svn-id: r25307 | |||
2007-01-31 | Add/Update details for French versions of Freddi Fish series. | Travis Howell | |
svn-id: r25305 | |||
2007-01-31 | fixed casting bug as suggested by fingolfin on tracker item #1648325 | Nicola Mettifogo | |
svn-id: r25304 | |||
2007-01-31 | Add/Update details for French versions of Spy Fox series. | Travis Howell | |
svn-id: r25303 | |||
2007-01-31 | Expanded the chute animation to display the full sequence as the player ↵ | Paul Gilbert | |
leaves the dungeon svn-id: r25302 | |||
2007-01-31 | Added animation handler for the player exiting the sewer, and some bugfixes ↵ | Paul Gilbert | |
to allow Ratpouch to correctly open up the dungeon exit svn-id: r25301 | |||
2007-01-31 | Added constants for the dungeon bricks and chute animation resources | Paul Gilbert | |
svn-id: r25300 | |||
2007-01-31 | Changed the coveredFlag to have an initial state distinct from true or false | Paul Gilbert | |
svn-id: r25299 | |||
2007-01-31 | Added check to skip drawing hotspots in layer 1 if their skip flag is set | Paul Gilbert | |
svn-id: r25298 | |||
2007-01-31 | Added script methods needed for leaving the dungeon | Paul Gilbert | |
svn-id: r25297 | |||
2007-01-31 | reset _IACTpos when _IACTchannel is stopped (fixes memory overwrites in ↵ | Gregory Montoir | |
handleIACT during smush playback at the end of CMI demo) svn-id: r25296 | |||
2007-01-30 | got rid of codec37/codec47 init/deinit methods, cleanup | Gregory Montoir | |
svn-id: r25295 | |||
2007-01-30 | eplaced platform-specific game features with common platform setting. | Eugene Sandulenko | |
svn-id: r25294 | |||
2007-01-30 | Rearranged detection table and clarified some entries. | Eugene Sandulenko | |
svn-id: r25293 | |||
2007-01-30 | - Changed _soundFlags and implemented "compositions" | Sven Hesse | |
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions - Some clean-up svn-id: r25292 | |||
2007-01-30 | minor simplification | Gregory Montoir | |
svn-id: r25289 | |||
2007-01-30 | added deinitialisation of codecs at the end of smush playback. This allows ↵ | Gregory Montoir | |
to save a bit of memory (about 1Mb for CMI) during gameplay. svn-id: r25287 | |||
2007-01-30 | unused buffer variable | Gregory Montoir | |
svn-id: r25286 | |||
2007-01-30 | added calls to SmushPlayer::getFont() to prevent accessing non-initialised ↵ | Gregory Montoir | |
SmushFont objects svn-id: r25285 | |||
2007-01-30 | warnings | Gregory Montoir | |
svn-id: r25284 | |||
2007-01-30 | added checks to prevent crash if no datafiles can be found, also fixed a typo | Gregory Montoir | |
svn-id: r25283 | |||
2007-01-30 | Update platforms for French versions of pajama and putttime. | Travis Howell | |
svn-id: r25279 | |||
2007-01-30 | Add French version of DOTT and Sam & Max. for Macintosh. | Travis Howell | |
svn-id: r25277 | |||
2007-01-30 | Add French version of Pajama Sam 1 for Macintosh. | Travis Howell | |
svn-id: r25276 | |||
2007-01-30 | Add French version of Putt-Putt Travels Through Time for Macintosh. | Travis Howell | |
svn-id: r25275 | |||
2007-01-30 | Moved Gob engine to AdvancedDetector. | Eugene Sandulenko | |
svn-id: r25274 | |||
2007-01-30 | - Fixed bug with single ID detection | Eugene Sandulenko | |
- Added more debug output svn-id: r25273 | |||
2007-01-30 | Moved Touche engine to AdvancedDetector. | Eugene Sandulenko | |
svn-id: r25272 | |||
2007-01-30 | Removed Unicode from some fanmade game titles. | Eugene Sandulenko | |
Assigned separate ids to some fanmade games. svn-id: r25271 | |||
2007-01-29 | Added Gold Rush 3.5 md5sum | Stuart George | |
svn-id: r25270 | |||
2007-01-29 | Now AdvancedDetector could use single ID per engine. Also it can suggest | Eugene Sandulenko | |
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269 | |||
2007-01-29 | cleanup | Johannes Schickel | |
svn-id: r25268 | |||
2007-01-29 | cleanup | Max Horn | |
svn-id: r25266 | |||
2007-01-29 | Changed computation of _nextTop in v7/v8 games to represent an absolute ↵ | Gregory Montoir | |
y-coordinate (ie. not relative to _screenTop) in order to match the computation done for games <= v6. This should prevent any issues with vertical scrolling rooms. svn-id: r25264 | |||
2007-01-29 | Changed debug message on unknown opcode to a warning. | Johannes Schickel | |
svn-id: r25263 | |||
2007-01-29 | Implements opcode 0xFFAA ('Reset Brandon's sprite') | Johannes Schickel | |
svn-id: r25262 |