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2007-02-01oops.Johannes Schickel
svn-id: r25321
2007-02-01Fix for missing Brandon in Zanthia's home (see bug #1498221 "KYRA1: ↵Johannes Schickel
Subtitles missing when meeting Zanthia "). svn-id: r25320
2007-02-01- Fixed the palette animationsSven Hesse
- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays svn-id: r25319
2007-02-01Added my version of Woodruff so that I, too, can get the "Unknown version ofTorbjörn Andersson
game engine" error, rather than a failed assertion, if I try to start it. svn-id: r25318
2007-02-01Added custom load code for room #20 NoticePaul Gilbert
svn-id: r25317
2007-01-31Some changes to be closer to the original with palette handling.Johannes Schickel
svn-id: r25316
2007-01-31Added MD5 for the german Ween version, supplied by cartman_ on #scummvmSven Hesse
svn-id: r25315
2007-01-31oops.Johannes Schickel
svn-id: r25314
2007-01-31Fix for bug #Fix for bug #1523200 ("KYRA1: Voice-only mode has no lips ↵Johannes Schickel
animation"). svn-id: r25313
2007-01-31Fix for bug #1479856 ("KYRA1: gfx glitch when dying on bridge").Johannes Schickel
svn-id: r25312
2007-01-31Replaced the delay in o1_keyFunc with a (skipable) busy-wait detectionSven Hesse
svn-id: r25311
2007-01-31- Snd::WaitEndPlay() should stop a running compositionSven Hesse
- Removed Snd::getCompositionSlot(), it's not needed svn-id: r25310
2007-01-31Minor sound playing correctionSven Hesse
svn-id: r25309
2007-01-31Removed debug output I accidentally checked inSven Hesse
svn-id: r25308
2007-01-31- Correctly setting of Snd::_playingSoundSven Hesse
- Implemented sound fading in/out - o2_stub0x81 -> o2_scroll svn-id: r25307
2007-01-31Add/Update details for French versions of Freddi Fish series.Travis Howell
svn-id: r25305
2007-01-31fixed casting bug as suggested by fingolfin on tracker item #1648325Nicola Mettifogo
svn-id: r25304
2007-01-31Add/Update details for French versions of Spy Fox series.Travis Howell
svn-id: r25303
2007-01-31Expanded the chute animation to display the full sequence as the player ↵Paul Gilbert
leaves the dungeon svn-id: r25302
2007-01-31Added animation handler for the player exiting the sewer, and some bugfixes ↵Paul Gilbert
to allow Ratpouch to correctly open up the dungeon exit svn-id: r25301
2007-01-31Added constants for the dungeon bricks and chute animation resourcesPaul Gilbert
svn-id: r25300
2007-01-31Changed the coveredFlag to have an initial state distinct from true or falsePaul Gilbert
svn-id: r25299
2007-01-31Added check to skip drawing hotspots in layer 1 if their skip flag is setPaul Gilbert
svn-id: r25298
2007-01-31Added script methods needed for leaving the dungeonPaul Gilbert
svn-id: r25297
2007-01-31reset _IACTpos when _IACTchannel is stopped (fixes memory overwrites in ↵Gregory Montoir
handleIACT during smush playback at the end of CMI demo) svn-id: r25296
2007-01-30got rid of codec37/codec47 init/deinit methods, cleanupGregory Montoir
svn-id: r25295
2007-01-30eplaced platform-specific game features with common platform setting.Eugene Sandulenko
svn-id: r25294
2007-01-30Rearranged detection table and clarified some entries.Eugene Sandulenko
svn-id: r25293
2007-01-30- Changed _soundFlags and implemented "compositions"Sven Hesse
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions - Some clean-up svn-id: r25292
2007-01-30minor simplificationGregory Montoir
svn-id: r25289
2007-01-30added deinitialisation of codecs at the end of smush playback. This allows ↵Gregory Montoir
to save a bit of memory (about 1Mb for CMI) during gameplay. svn-id: r25287
2007-01-30unused buffer variableGregory Montoir
svn-id: r25286
2007-01-30added calls to SmushPlayer::getFont() to prevent accessing non-initialised ↵Gregory Montoir
SmushFont objects svn-id: r25285
2007-01-30warningsGregory Montoir
svn-id: r25284
2007-01-30added checks to prevent crash if no datafiles can be found, also fixed a typoGregory Montoir
svn-id: r25283
2007-01-30Update platforms for French versions of pajama and putttime.Travis Howell
svn-id: r25279
2007-01-30Add French version of DOTT and Sam & Max. for Macintosh.Travis Howell
svn-id: r25277
2007-01-30Add French version of Pajama Sam 1 for Macintosh.Travis Howell
svn-id: r25276
2007-01-30Add French version of Putt-Putt Travels Through Time for Macintosh.Travis Howell
svn-id: r25275
2007-01-30Moved Gob engine to AdvancedDetector.Eugene Sandulenko
svn-id: r25274
2007-01-30- Fixed bug with single ID detectionEugene Sandulenko
- Added more debug output svn-id: r25273
2007-01-30Moved Touche engine to AdvancedDetector.Eugene Sandulenko
svn-id: r25272
2007-01-30Removed Unicode from some fanmade game titles.Eugene Sandulenko
Assigned separate ids to some fanmade games. svn-id: r25271
2007-01-29Added Gold Rush 3.5 md5sumStuart George
svn-id: r25270
2007-01-29Now AdvancedDetector could use single ID per engine. Also it can suggestEugene Sandulenko
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269
2007-01-29cleanupJohannes Schickel
svn-id: r25268
2007-01-29cleanupMax Horn
svn-id: r25266
2007-01-29Changed computation of _nextTop in v7/v8 games to represent an absolute ↵Gregory Montoir
y-coordinate (ie. not relative to _screenTop) in order to match the computation done for games <= v6. This should prevent any issues with vertical scrolling rooms. svn-id: r25264
2007-01-29Changed debug message on unknown opcode to a warning.Johannes Schickel
svn-id: r25263
2007-01-29Implements opcode 0xFFAA ('Reset Brandon's sprite')Johannes Schickel
svn-id: r25262