Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-11 | PalmOS too | Chris Apers | |
svn-id: r21802 | |||
2006-04-11 | Fixed FS support based on lastest changes to the base fs class | Chris Apers | |
svn-id: r21801 | |||
2006-04-11 | There is no ::create function anymore in backends | Chris Apers | |
svn-id: r21800 | |||
2006-04-11 | Added now required palm_main(...) function | Chris Apers | |
svn-id: r21799 | |||
2006-04-11 | Missing endian.h | Chris Apers | |
svn-id: r21798 | |||
2006-04-11 | Added missing 'auto' music driver | Chris Apers | |
svn-id: r21797 | |||
2006-04-11 | Draws the same border for 'kWidgetBackgroundPlain' as for ↵ | Johannes Schickel | |
'kWidgetBackgroundBorderSmall'. This fixes missing border in the pop up widget. svn-id: r21796 | |||
2006-04-11 | Fixes disappearing borders with classic theme. | Johannes Schickel | |
svn-id: r21795 | |||
2006-04-11 | Checks if something is drawn out of the screen in drawSurfaceMasked (fixes ↵ | Johannes Schickel | |
crashes with --force-1x-overlay) svn-id: r21794 | |||
2006-04-11 | Fixes cutted texts with --force-1x-overlay. | Johannes Schickel | |
svn-id: r21793 | |||
2006-04-11 | - cleans up drawSurfaceMasked a little bit | Johannes Schickel | |
- get rid of getColorAlpha in drawSurfaceMasked if no alpha blending is used svn-id: r21792 | |||
2006-04-11 | Changed drawScrollbar to use drawShadow. | Johannes Schickel | |
svn-id: r21791 | |||
2006-04-11 | Makes classic theme compile without OLDGUI_TRANSPARENCY again. | Johannes Schickel | |
svn-id: r21790 | |||
2006-04-11 | Some more MD5 entries / confirmations by Peter Eckerlein | Max Horn | |
svn-id: r21788 | |||
2006-04-11 | Added delays to the main and menu event loops to keep Lure from gobbling up all | Torbjörn Andersson | |
available CPU time. svn-id: r21787 | |||
2006-04-11 | Changed max() to MAX(). This fixes compilation for me. | Torbjörn Andersson | |
svn-id: r21786 | |||
2006-04-11 | Added disassembly of room exit handling, as well as a few cleanups to the ↵ | Paul Gilbert | |
path finding code svn-id: r21785 | |||
2006-04-11 | Added proper path finding code for rooms, as well as miscellaneous support ↵ | Paul Gilbert | |
methods svn-id: r21784 | |||
2006-04-11 | Added a destRoomNumber variable to store which room a highlighted exit goes ↵ | Paul Gilbert | |
to, as well as some temporary code used to display pathfinding information onscreen when Toggle Info is turned on svn-id: r21783 | |||
2006-04-11 | Implemented better handling of changing rooms via room exits | Paul Gilbert | |
svn-id: r21782 | |||
2006-04-11 | Added new resources for pathfinding and new resources | Paul Gilbert | |
svn-id: r21781 | |||
2006-04-11 | Resource loader enhanced to load hotspot proximity data and room walkable areas | Paul Gilbert | |
svn-id: r21780 | |||
2006-04-11 | Updated resource structures to add support for hotspot y corrections, ↵ | Paul Gilbert | |
proximity data, room walkable areas, and the room exit coordinate list svn-id: r21779 | |||
2006-04-11 | Added a script method for setting a blocking hotspot script | Paul Gilbert | |
svn-id: r21778 | |||
2006-04-11 | Ooops, re-enable code in allocBlock() | Travis Howell | |
svn-id: r21776 | |||
2006-04-11 | Update waitForSync() for FF and minor cleanup | Travis Howell | |
svn-id: r21775 | |||
2006-04-10 | Might as well clear ptr1 and ptr2 in animDataTable[] when loading a savegame. | Torbjörn Andersson | |
The previous commit should ensure that the elements that need to be loaded are. svn-id: r21774 | |||
2006-04-10 | Cleanup | Travis Howell | |
svn-id: r21773 | |||
2006-04-10 | If I understand things correctly, cinE used to dump the entire animDataTable | Torbjörn Andersson | |
element to the savefile, including data pointers. After reading the savefile, it would then test if ptr1 was NULL, to see if it should load the object. I've extended the savefile format with a byte to indicate whether or not ptr1 was non-NULL. This seems to fix the problems I had with with loading savegames, but of course any old savegame is now even more broken than before. I still can't seem to get out of the room with the machine, though. Another regression when migrating the code from cinE, or just my ability to get past this annoying, timed puzzle? svn-id: r21772 | |||
2006-04-10 | More commented out stuff: added generateFilenameForDetection method, for use ↵ | Max Horn | |
by the detector; and applied various fixes to generateFilename (which is still completely untested, so it certainly contains more 'bugs' :) svn-id: r21771 | |||
2006-04-10 | Some more tweaks to the (still unused) gameFilenamesTable; also readded an ↵ | Max Horn | |
enhanced version of the (also unused) generateFilename function svn-id: r21770 | |||
2006-04-10 | Removing dummy code from resource.cpp | Max Horn | |
svn-id: r21769 | |||
2006-04-10 | Merged scumm_settings into extra_versions, which in turn got renamed to ↵ | Max Horn | |
gameVariantsTable svn-id: r21768 | |||
2006-04-10 | Fallback to using stat() if readdir returns DT_UNKNOWN (replacing the AMD64 ↵ | Max Horn | |
hack) svn-id: r21767 | |||
2006-04-10 | Implements saving the color cache to a file (much faster startup for custom ↵ | Johannes Schickel | |
effect + less memory while gui isn't shown) svn-id: r21766 | |||
2006-04-10 | Add code for bltOracleText() in FF | Travis Howell | |
svn-id: r21765 | |||
2006-04-10 | Cleanup. | Torbjörn Andersson | |
svn-id: r21764 | |||
2006-04-10 | Split the playTune opcode into Simon 1, Simon 2 and FF versions. The FF version | Torbjörn Andersson | |
was wrong before, but since it is a no-op, it probably never caused any problems. svn-id: r21763 | |||
2006-04-10 | Some opcodes have been made Simon 1-specific, either because they really are | Torbjörn Andersson | |
only used in Simon 1 (e.g. the "beard" opcodes), or because Simon 2 and FF have their own versions. svn-id: r21762 | |||
2006-04-10 | With the old o_ functions out of the way, I have renamed all o1_ functions as | Torbjörn Andersson | |
the corresponding o_ function. This is in preparation for separating the truly Simon 1-specific opcode functions into a group of their own. svn-id: r21761 | |||
2006-04-10 | By now, it should be obvious that I'm trying to get rid of the o_ functions. | Torbjörn Andersson | |
This is in preparation for the next stage of the cleanup. By now, I have merged most of the o_ opcode functions into the corresponding o1_ opcode function. There are a few pure o_ opcode functions left, but it makes sense to keep them separate functions since they are part of groups of other functions. Now, to get rid of the remaining o_ functions I have: Dropped the "o_" prefix from the following functions: o_kill_sprite_simon1(), o_kill_sprite_simon2(), o_waitForSync(), o_freezeBottom(), o_setTextColor(), o_fadeToBlack(), o_waitForMark(), o_unk_132_helper_3(), o_unk_132_helper(), o_clearCharacter(), o_fileError(). Renamed o_sync() to sendSync(). Renamed o_mouseOn() to scriptMouseOn(), and moved it to items.cpp Renamed o_mouseOff() to scriptMouseOff(), and moved it to items.cpp svn-id: r21760 | |||
2006-04-10 | Merged o_setup_cond_c() into o1_getDollar2(). (We could merge | Torbjörn Andersson | |
setup_cond_c_helper() into o1_getDollar2() as well, but for now I'm only trying to get rid of the o_* functions.) svn-id: r21759 | |||
2006-04-10 | Merged o_printStr() into o1_screenTextMsg(). | Torbjörn Andersson | |
svn-id: r21758 | |||
2006-04-10 | Merged o_pathfind() into o1_getPathPosn(). | Torbjörn Andersson | |
svn-id: r21757 | |||
2006-04-10 | Merged o_restoreIconArray() into o1_restoreIconArray(). | Torbjörn Andersson | |
svn-id: r21756 | |||
2006-04-10 | Merged o_confirmQuit() into o1_pauseGame(). | Torbjörn Andersson | |
svn-id: r21755 | |||
2006-04-10 | Merged o_inventory_descriptions() into o1_screenTextPObj(). | Torbjörn Andersson | |
svn-id: r21754 | |||
2006-04-10 | Merged o_loadGame() and o_saveGame() into o1_loadUserGame() and | Torbjörn Andersson | |
o1_saveUserGame(). svn-id: r21753 | |||
2006-04-10 | Merged o_loadZone() and o_unloadZone() into o1_loadZone() and o1_unloadZone(). | Torbjörn Andersson | |
svn-id: r21752 | |||
2006-04-10 | Merged o_playSFX() into o1_playEffect(). | Torbjörn Andersson | |
svn-id: r21751 |