Age | Commit message (Collapse) | Author |
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This will (hopefully) reduce the amount of changes when recreating the themes
because the order in which files will be processed is the same unless the
sorting differs on systems...
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This makes sure that the currently playing music and sfx are resumed when
loading a save game.
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player.
This sadly decreases the granularity of volume control since AdLib has far
less distinct volume levels as we. However, having music and sfx at the same
time increases the overall experience.
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Actually, even before this change it was possible. However, since we formerly
used the original channel specification it was not possible when two sfx were
started on the same channel. Now we can play such sounds simultaneously again.
This is a first step towards a AdLib support level we had when we tried to
convert SFX to MIDI to play it through iMuse. However, now we still play the
sound effects properly, i.e. they still sound like in the original.
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