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2009-07-25- Add marco to easily access the EventDispatcher instance.Johannes Schickel
2009-07-25Made DefaultEventManager a subclass of EventObserver.Johannes Schickel
2009-07-25Replaced "_artificialEventQueue" by an EventSource.Johannes Schickel
2009-07-25Prevent EventMapper events from being mapped.Johannes Schickel
2009-07-25Add function "allowMapping" to EventSource, for testing whether the event sou...Johannes Schickel
2009-07-25Got rid of EventManger::artificialEventQueue.Johannes Schickel
2009-07-25Replace "EventProvider" class of the DefaultEventManager implementation with ...Johannes Schickel
2009-07-25Add new event dispatching API.Johannes Schickel
2009-07-24Merging Map_v4 into Map_v2Sven Hesse
2009-07-24CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ...Sven Hesse
2009-07-24Moving all implementations into the cppSven Hesse
2009-07-24Renaming getAnchor() to getFrameCoords()Sven Hesse
2009-07-24Fixing bytes per pixel detectionSven Hesse
2009-07-24Added a method to easily dump resources to fileSven Hesse
2009-07-24Adding stubs for newer VMDs found in Addy 5Sven Hesse
2009-07-24Adding ADL playback to the demoplayerSven Hesse
2009-07-24Properly reading the video codec fourcc, in case we need other codecs in the ...Sven Hesse
2009-07-24Calculating the number of data bytes per initial sound slice, because relying...Sven Hesse
2009-07-24Caching the subtitle font and color, because some don't assign thoseSven Hesse
2009-07-24Adding subtitle support to WoodruffSven Hesse
2009-07-24Adding support for ADPCM sound data (yet another IMA ADPCM variant). What we'...Sven Hesse
2009-07-24re-enable SCI engineEugene Sandulenko
2009-07-24This is 1.1.0svnEugene Sandulenko
2009-07-24Removed unused variable.Torbjörn Andersson
2009-07-24SAGA: Instead of trying to detect duplicate glyphs,Willem Jan Palenstijn
2009-07-24Adjust workaround for bug #2826144, to use hard coded offset, that should be ...Travis Howell
2009-07-24Add workaround for bug #2826144 - SAM: Game hangs when talking to bigfoot guard.Travis Howell
2009-07-24Adding transparency for VMD video block type 2, fixing bug #2037158 ("n-Game ...Sven Hesse
2009-07-24Fix cursor position, when entering a save game name in HE games.Travis Howell
2009-07-24Bear Stormin' is the full mini game, and not a demo.Travis Howell
2009-07-23Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woo...Sven Hesse
2009-07-23Only autosave in supported scenes.Travis Howell
2009-07-23Bugfix for player blocking room entrance causing NPCs trying to enter getting...Paul Gilbert
2009-07-23Fix bug #1726909 - HE Games: Glitches after loading saved games, by restircti...Travis Howell
2009-07-23Remove keyboard support for mouse buttons, since it interferes with load/save...Travis Howell
2009-07-23Correct error in revision 26678.Travis Howell
2009-07-23Simplify the code to check whether loading or saving a game is possible.Travis Howell
2009-07-23Simplify the code to check whether loading or saving a game is possible.Travis Howell
2009-07-22Fix bug #2825252: "GUI: Low Res Bugs"Eugene Sandulenko
2009-07-22Fix bug #1745396: "MI: Saved game from the credits sequence fails to load".Eugene Sandulenko
2009-07-22Fix bug #2798797: "AGI: larry 1 doesn't restart after dying"Eugene Sandulenko
2009-07-22Move functions from agi.cpp to more appropriate files.Eugene Sandulenko
2009-07-22Since Kyra PC98 version is japanese only don't mention it explicitly.Johannes Schickel
2009-07-22Mention microscope puzzle improvement in T7GEugene Sandulenko
2009-07-22Fix bug #2823759: "AGI: PQ1 help not showing the first time you press F1"Eugene Sandulenko
2009-07-22Fix bug #2823762: "AGI: PQ1 All function keys are broken after restart"Eugene Sandulenko
2009-07-22Update video script debug table for Waxworks.Travis Howell
2009-07-22Change the default target to CD version, for games which offer floppy and CD ...Travis Howell
2009-07-22Simplify fade code.Travis Howell
2009-07-21Add ARM code implementation of Scaler2x, and enable it for the WinCERobin Watts