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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2013-09-03
SCI: Fix script bug #3614968 - "SCI: Camelot - crash at the pool of Siloam"
Filippos Karapetis
2013-09-03
ZVISION: Change ActionPlayAnimation::_loop refer to a count rather than a boo...
richiesams
2013-09-03
ZVISION: Remove unnecessary file.open()
richiesams
2013-09-03
ZVISION: Fix signed/unsigned mismatch
richiesams
2013-09-03
ZVISION: Free the _currentBackground Surface in RenderManager destructor
richiesams
2013-09-03
ZVISION: Cleanup all used memory in RLF animations
richiesams
2013-09-03
ZVISION: Cleanup _activeControls in ScriptManager destructor
richiesams
2013-09-03
ZVISION: Call Surface::free() in the cursor destructor
richiesams
2013-09-02
Merge branch 'master' into zvision
richiesams
2013-09-24
ZVISION: Move TimerNode to it's own file
richiesams
2013-09-24
ZVISION: Overload ZVision::playAnimation to support general video files
richiesams
2013-09-24
ZVISION: Limit tilt movement to the size of the image
richiesams
2013-09-24
ZVISION: Only do return pathing after the mouse is captured
richiesams
2013-09-24
ZVISION: Implement return pathing for LeverControls
richiesams
2013-09-24
ZVISION: Fix tilt render table comment
richiesams
2013-09-24
ZVISION: Add default values for tilt options
richiesams
2013-09-24
ZVISION: Fix how LeverControl return routes are parsed
richiesams
2013-09-24
ZVISION: Implement TILT RenderTable creation
richiesams
2013-09-24
ZVISION: Fix typo in point range clipping
richiesams
2013-09-24
ZVISION: Remove extraneous TODO
richiesams
2013-09-24
ZVISION: Fix error is RenderManager backgroundOffset handling
richiesams
2013-09-24
ZVISION: Fix typo in PixelFormat
richiesams
2013-09-24
ZVISION: Implement enabled/disabled support in Controls
richiesams
2013-09-24
ZVISION: Remove unnecessary check if a pointer was non-NULL before deleting.
richiesams
2013-09-24
ZVISION: Use Surface::getPixels() rather than getBasePtr(0, 0)
richiesams
2013-09-24
ZVISION: Remove unnecessary pixel format switching from video code
richiesams
2013-09-24
ZVISION: Convert RLF animations to RBG 565
richiesams
2013-09-24
ZVISION: Convert image rendering to RBG 565
richiesams
2013-09-24
ZVISION: Convert cursors to RBG 565
richiesams
2013-09-24
ZVISION: Force comparison to be between signed ints and ensure CLIP happens o...
richiesams
2013-09-24
ZVISION: Transpose is done in RenderManager::readImageToSurface(), so remove ...
richiesams
2013-09-24
ZVISION: Keep a Graphics::Surface of the current background instead of re-rea...
richiesams
2013-09-24
ZVISION: Fix LeverControl 'mirrored' support
richiesams
2013-09-24
ZVISION: Create console method for parsing ALL .scr files
richiesams
2013-09-24
Merge branch 'master' into zvision
Willem Jan Palenstijn
2013-09-02
LOL: fix bug #3614957 (LOL : Crash when subtitles displayed)
athrxx
2013-09-02
TOLTECS: Add an alternate English version (bug #3614933)
Filippos Karapetis
2013-09-01
TSAGE: Implemented dispatch method for R2R scene 1750
Paul Gilbert
2013-09-02
TSAGE: R2R - More renaming in Scene 1100
Strangerke
2013-09-01
TSAGE: Fix for reseting linked actors in R2R when changing scene
Paul Gilbert
2013-09-01
TSAGE: Cleanup and fixes for R2R ring edge
Paul Gilbert
2013-09-01
MORTEVIELLE: Implement Engine::getDebugger()
Thierry Crozat
2013-09-01
MORTEVIELLE: Freeze clock in game when pausing the game
Thierry Crozat
2013-09-01
MORTEVIELLE: Fix computation of elapsed time around midnight
Thierry Crozat
2013-09-01
TSAGE: R2R - Some renaming in Scene 1100
Strangerke
2013-09-01
TSAGE: Necessary synchronisation fixes to R2R SceneExt and SceneArea classes
Paul Gilbert
2013-09-01
TSAGE: Minor fixes for ship console display and scene 1700 setup
Paul Gilbert
2013-09-01
TSAGE: Bugfixes for component slots in intact ship
Paul Gilbert
2013-09-01
TSAGE: R2R - Some renaming in scene 1000
Strangerke
2013-09-01
TSAGE: Fix for initialising inventory for new R2R games
Paul Gilbert
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