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2016-08-26DM: Add commandsBendegúz Nagy
2016-08-26DM: Add dummy cursor displayBendegúz Nagy
2016-08-26DM: Add event managerBendegúz Nagy
2016-08-26DM: Fix wrong MemoryReadStream size when loading dungeon.datBendegúz Nagy
2016-08-26DM: Forgot to commit these lines earlierBendegúz Nagy
2016-08-26DM: Move some structs to header in gfxStrangerke
2016-08-26DM: Fix some warningsStrangerke
2016-08-26DM: Fix Frame initializationsStrangerke
2016-08-26DM: Fix some compilation errors under MSVC9Strangerke
2016-08-26DM: Add blitToBitmapShrinkWithPalChangeWinterGrascph
2016-08-26DM: Add isDrawnWallOrnAnAlcove functionWinterGrascph
2016-08-26DM: Add decodeText functionWinterGrascph
2016-08-26DM: Add decodeText dependenciesWinterGrascph
2016-08-26DM: Add global variable dependencies for isDrawnWallOrnAnAlcoveWinterGrascph
2016-08-26DM: Add stairs displayWinterGrascph
2016-08-26DM: Add dummy movement code for testingWinterGrascph
2016-08-26DM: Add wall flipping displayWinterGrascph
2016-08-26DM: getSquareAspect(..) is completeWinterGrascph
2016-08-26DM: Add the partial drawing of dungeonwallsWinterGrascph
2016-08-26DM: Add flipped wall bitmapsWinterGrascph
2016-08-26DM: Add viewsquare enumWinterGrascph
2016-08-26DM: Fix loadDungeonFile(..) zero sized array allocationWinterGrascph
2016-08-26DM: Fix destructor and allocation issues in DungeonMan and DisplayManWinterGrascph
2016-08-26DM: Fix loading map data in loadDungeonFile(..)WinterGrascph
2016-08-26DM: Fix dungeon.dat file loadingWinterGrascph
2016-08-26DM: Fix file loading dependancyWinterGrascph
2016-08-26DM: Fix bug with uninitialized _currMap.index and file loading orderBendegúz Nagy
2016-08-26DM: Add some draw dungeon dependenciesWinterGrascph
I forgot to do commits and it was already too late to revert back the changes I've because they were too numerous.
2016-08-26DM: Add wrapper class around raw map bytesWinterGrascph
2016-08-26DM: Finish implementing ornament masks in DungeonMan::getSquareWinterGrascph
2016-08-26DM: Refactor Thing PODWinterGrascph
2016-08-26DM: Add dungeonman.o to module.mk, fix _bitmaps memory leakWinterGrascph
2016-08-26DM: Refactor Frame PODWinterGrascph
2016-08-26DM: Add loadWallSet(..) and loadFloorSet(..)WinterGrascph
2016-08-26DM: Add missing cross-references in gfx.hWinterGrascph
2016-08-26DM: Add drawDungeon test codeWinterGrascph
2016-08-26DM: Add square query in DungeonManWinterGrascph
2016-08-26DM: Implement F0173_DUNGEON_SetCurrentMapWinterGrascph
2016-08-26DM: Implement Dungeon.dat file parsing, add relevant structuresWinterGrascph
2016-08-26DM: Add support for viewports with blittingWinterGrascph
2016-08-26DM: Delete TOBE2 macro, use READ_BE_UINT16 insteadWinterGrascph
2016-08-26DM: Fix constant and global variable names according to coding conventionsWinterGrascph
2016-08-26DM: Rewrite blitting methods, revise FRAME PODWinterGrascph
2016-08-26DM: Add horizontal and vertical bitmap flippingWinterGrascph
2016-08-26DM: Refactor DisplayMan::DrawFrame and Frame PODWinterGrascph
2016-08-26DM: Add support for transparency in blittingWinterGrascph
2016-08-26DM: Add support for drawing portions of bitmapsWinterGrascph
Create Frame structure and drawFrame(..) convenience method, also DisplayMan unpacks all the bitmaps with unpackGraphics()
2016-08-26DM: Add the original palettes, edit palette loading accordinglyWinterGrascph
2016-08-26DM: Fix typos and whitespaceWinterGrascph
2016-08-26DM: Fix memory leak in dm.cpp and gfx.cppWinterGrascph