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2012-08-28GRAPHICS: Add an in-place Surface PixelFormat conversion.Johannes Schickel
2012-08-28GRAPHICS: Slight cleanup in crossBlit code.Johannes Schickel
2012-08-28GRAPHICS: Allow in-place conversion with any color formats in crossBlit.Johannes Schickel
2012-08-28GRAPHICS: Remove crossBlit's dstBpp >= srcBpp limitation.Johannes Schickel
2012-08-28GRAPHICS: Fix a bug in crossBlit with 3Bpp source.Johannes Schickel
Formerly it added 2 to the source pixel pointer instead of 3.
2012-08-28GRAPHICS: Remove 3Bpp destination support in crossBlit.Johannes Schickel
2012-08-28GRAPHICS: Refactor crossBlit logic into a template.Johannes Schickel
2012-08-28GRAPHICS: Clean up crossBlit a bit.Johannes Schickel
2012-08-27Revert "VIDEO: Rework SVQ1 codebooks so they're endian-safe"Matthew Hoops
This reverts commit 1ca81ee6ecff15c843c04a51c8757be5a685edc2. I was wrong about them not being endian-safe before. Don't stone me. Conflicts: video/codecs/svq1.cpp
2012-08-27VIDEO: Fix "empty" AVI framesMatthew Hoops
2012-08-27I18N: Update translation data file.Jordi Vilalta Prat
2012-08-27I18N: Updated Catalan translation.Jordi Vilalta Prat
2012-08-27NEWS: Mention new Galician translationThierry Crozat
2012-08-27I18N: Update translation data fileThierry Crozat
2012-08-27CREDITS: Add credits for Galician translationThierry Crozat
2012-08-27I18N: Add Galician translation from patch #3557885Thierry Crozat
2012-08-26VIDEO: Fix compilation with some compilersMatthew Hoops
2012-08-26Merge pull request #268 from clone2727/video-rewriteMatthew Hoops
VideoDecoder upgrade & partial rewrite
2012-08-26NEWS: Mention VideoDecoder rewriteMatthew Hoops
2012-08-26COMMON: Add MKTAG16 for 16-bit multi-character constantsMatthew Hoops
2012-08-25VIDEO: Remove obsolete FIXME in the FLIC codeMatthew Hoops
2012-08-23VIDEO: Adjust start time after calling rewind() in start()Matthew Hoops
This wasn't an actual bug, but it makes more sense this way
2012-08-23VIDEO: Update the isPlaying() commentMatthew Hoops
2012-08-21PS3: Force use of freetype from ps3toolchainBastien Bouclet
2012-08-21SCI: Update a commentFilippos Karapetis
2012-08-21SCI: More work on kRemapColorsFilippos Karapetis
This implements some more color remap-based palette effects, found in QFG4
2012-08-21SCI: Extend a workaround for the dream sequence in QFG4Filippos Karapetis
2012-08-21SCI: Use a simpler atan implementation for kGetAngle in SCI1 and newer gamesFilippos Karapetis
SCI1 games (QFG2 and newer) use a simpler and more accurate atan implementation for kGetAngle. This properly fixes bug #3540976.
2012-08-21GPRAHICS: Slight cleanup in png.cpp.Johannes Schickel
This adds an explanation why we use FORBIDDEN_SYMBOL_ALLOW_ALL and removes some trailing whitespaces.
2012-08-21Revert "CONFIGURE: Don't disable the sword25 engine when libpng is not found"Johannes Schickel
This reverts commit 7543c3ba5fcc914a4031fc8328aacd3d28c7055d. We depend on libpng for PNG decoding again, thus disable sword25 when libpng is not available.
2012-08-20Merge pull request #262 from somaen/pngwithlibpngJohannes Schickel
GRAPHICS: Reimplement the PNG-decoder using libpng
2012-08-20Merge pull request #264 from somaen/32bppbmpclone2727
GRAPHICS: Add support for 32bpp BMPs
2012-08-20VIDEO: Implement rewinding Smacker audio tracksMatthew Hoops
2012-08-20SWORD25: Fix loading savegames on 64-bit archs.upthorn
2012-08-20GRAPHICS: Reimplement the PNG-decoder using libpngEinar Johan Trøan Sømåen
2012-08-20SWORD25: Improve sound persistence.Alyssa Milburn
Keep track of volume/panning state, and don't restart sounds which already finished playing.
2012-08-20CINE: Fix drawing of sprite with mask.Vincent Hamm
Protects against cases where a non-existing script is referenced.
2012-08-19BUILD: Fix statically compiling with libfluidsynth on Mac OS XMatthew Hoops
2012-08-20SAGA: Remove incorrect free() in loadShortenFromStream()Filippos Karapetis
This removes a warning and fixes bug #3558052 - "SAGA: use-after-free warning"
2012-08-20SCI: Set the correct audio type for SCI1.1 sound effects, fixing bug #3554709Filippos Karapetis
Now, sound effects in SCI1.1 games will no longer be incorrectly using the speech sound volume. This avoids them being silenced in floppy games that are flagged as not having speech. Fixes bug #3554709 - "SCI: Digital SFX don't play when Override Global Audio set"
2012-08-20SCI: Fix script bug #3555404 - "SCI: KQ6 Spider Scene Game Freeze"Filippos Karapetis
2012-08-18AGOS: Fix regression with sound in Smacker OmniTV videosMatthew Hoops
2012-08-17AGOS: Fix regressions in the feeble demoMatthew Hoops
2012-08-16VIDEO: Cleanup VideoDecoder a bitMatthew Hoops
Functions and their comments now line up better
2012-08-16VIDEO: Merge AdvancedVideoDecoder into VideoDecoderMatthew Hoops
2012-08-16VIDEO: Rename setStopTime() to setEndTime()Matthew Hoops
To better differentiate with stop()
2012-08-16VIDEO: Remove setSystemPalette()Matthew Hoops
2012-08-16VIDEO: Begin removing some of the deprecated functions from VideoDecoderMatthew Hoops
2012-08-16VIDEO: Remove the Coktel video code from using the VideoDecoder APIMatthew Hoops
After discussing with DrMcCoy, we felt this the best way to proceed. A wrapper class that implements AdvancedVideoDecoder is still around for use in SCI.
2012-08-16CONFIGURE: Set DISABLE_SAVELOADCHOOSER_GRID for the GPH backend.David-John Willis
* Move some backend settings from the host selection to the backend. * Also remove stale referances to the old GP2X backend.