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2018-03-28LILLIPUT: Implement fade in/fade outsylvaintv
2018-03-28LILLIPUT: Implement two more display functionsStrangerke
2018-03-28LILLIPUT: Isomap rendering completesylvaintv
2018-03-28LILLIPUT: Fix to render cubessylvaintv
2018-03-28LILLIPUT: Some more display functionsStrangerke
2018-03-28LILLIPUT: Implement display function 6, start implementing display function 12.Strangerke
2018-03-28LILLIPUT: Implement display function 2. This fixes mouse displayStrangerke
2018-03-28LILLIPUT: Fix bug in previous commit, implement one more display functionStrangerke
2018-03-28LILLIPUT: start implementing display functionsStrangerke
2018-03-28LILLIPUT: Add some more opcodes. Engine is now alive!Strangerke
2018-03-28LILLIPUT: Implement more opcodesStrangerke
2018-03-28LILLIPUT: Implement opcodes. 29 groups are now executed in a rowStrangerke
2018-03-28LILLIPUT: Implement opcodes used by game scripts 3 and 4Strangerke
2018-03-28LILLIPUT: Start game scriptsStrangerke
2018-03-28LILLIPUT: Add preliminar menu support and main loopStrangerke
2018-03-28LILLIPUT: Fix a bug in VGA file loadingStrangerke
2018-03-28LILLIPUT: Modify event pollingStrangerke
2018-03-28LILLIPUT: Add preliminar mouse handlerStrangerke
2018-03-28LILLIPUT: Partially implement displayVGAFile(). Title is now displayedStrangerke
2018-03-28LILLIPUT: Add default palette, and palette fixup (thanks to SylvainTV for the...Strangerke
2018-03-28LILLIPUT: Implement some more opcodes, fix stupid bug in script parser termin...Strangerke
2018-03-28LILLIPUT: Complete function getValue2()Strangerke
2018-03-28LILLIPUT: Implement 4 more opcodesStrangerke
2018-03-28LILLIPUT: Implement some more opcodesStrangerke
2018-03-28LILLIPUT: Implement a couple of other opcodes, add proper debugcStrangerke
2018-03-28LILLIPUT: Fix a couple of bugs in handleOpcode()Strangerke
2018-03-28LILLIPUT: Implement OC_sub184F5, modify struct18560Strangerke
2018-03-28LILLIPUT: Start implementing some functionsStrangerke
2018-03-28LILLIPUT: Add a script handler skeletton. All opcodes are stubbedStrangerke
2018-03-28LILLIPUT: Add detection for French, German and Italian versionsStrangerke
2018-03-28LILLIPUT: Add resource loadingStrangerke
2018-03-28LILLIPUT: Add skelettonStrangerke
2018-03-28GUI: Added override specifiersEugene Sandulenko
2018-03-28XEEN: Added override specifierEugene Sandulenko
2018-03-28SCI: Added overried specifiersEugene Sandulenko
2018-03-28PEGASUS: Add override specifierEugene Sandulenko
2018-03-28MOHAWK: Added override clausesEugene Sandulenko
2018-03-28GUI: Added override clausesEugene Sandulenko
2018-03-28MACVENTURE: Fix meta engine class definitionEugene Sandulenko
2018-03-28KYRA: Add method override statementsEugene Sandulenko
2018-03-28FULLPIPE: Remove unneeded variableEugene Sandulenko
2018-03-28SCUMM: Mark methods as overrideEugene Sandulenko
2018-03-28BAKCENDS: Mark methods as overrideEugene Sandulenko
2018-03-28PSP2: make touch mouse clicks longer so all games receive themrsn8887
2018-03-27XEEN: Simplify debugger map commandPaul Gilbert
2018-03-27XEEN: Change Map _loadDarkSide bool to int _loadCcNumPaul Gilbert
2018-03-27XEEN: Fix display of Use icon for Items dialog MiscellaneousPaul Gilbert
2018-03-27XEEN: Fixes for the buttons in the Items dialogPaul Gilbert
2018-03-27XEEN: Added Swords of Xeen endgame screenPaul Gilbert
2018-03-28BLADERUNNER: Switch to doubles in AudStream::getLength() calculationsEugene Sandulenko