Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-16 | DRASCULA: Swap extraSurface and tableSurface use in chapter 6 for Spanish ↵ | Thierry Crozat | |
version This simplifies the code and bring it closer to the original source code. This should help if we need to debug issues in the future. | |||
2016-04-16 | MADS: Remove git conflict markers in menu_views.h | Rob Loach | |
2016-04-15 | I18N: Improve translation for COMI object line setting | Lothar Serra Mari | |
The tooltip translation for the object line setting in COMI is now taken directly from the LANGUAGE.TAB file of the original German Monkey Island 3 release which makes this translation the most accurate possible for this string. | |||
2016-04-15 | WAGE: Draw console via MacWindow | Eugene Sandulenko | |
2016-04-15 | WAGE: Fix border blitting | Eugene Sandulenko | |
2016-04-15 | WAGE: Fix window title drawing | Eugene Sandulenko | |
2016-04-15 | WAGE: Fix window composing offset | Eugene Sandulenko | |
2016-04-15 | WAGE: Simplify border drawing | Eugene Sandulenko | |
2016-04-15 | WAGE: Fix border clipping | Eugene Sandulenko | |
2016-04-15 | WAGE: Started screen composing | Eugene Sandulenko | |
2016-04-15 | WAGE: Benefit from ManagedSurface methods | Eugene Sandulenko | |
2016-04-15 | WAGE: Switch to ManagedSurface | Eugene Sandulenko | |
2016-04-15 | NEVERHOOD: Avoid crash in original load/delete game dialogs | Torbjörn Andersson | |
The original game would display a message if you tried to load or delete a game without actually selecting one. At least for now, let's just avoid crashing. | |||
2016-04-15 | NEVERHOOD: Fix bug #7116 ("Crash upon clicking ...") | Torbjörn Andersson | |
Don't crash when clicking a read-only text widget. In the original, the load game dialog's text widget isn't read-only, but since we allow multiple games to have the same name it's probably for the best that we don't quite match the original behavior here. | |||
2016-04-15 | NEVERHOOD: Tiny whitespace fix | Torbjörn Andersson | |
It's bugging me, ok? | |||
2016-04-15 | KYRA: Initialize variable before usage. | Johannes Schickel | |
Thanks to salty-horse for reporting. | |||
2016-04-14 | WAGE: Started to plug the WM in | Eugene Sandulenko | |
2016-04-14 | AGOS: Reduce audio header dependencies | Ori Avtalion | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-04-14 | JANITORIAL: Reduce GUI header dependencies | Ori Avtalion | |
2016-04-14 | WAGE: Draw border in MacWindow | Eugene Sandulenko | |
2016-04-13 | GCW0: Split README by chapters | Eugene Sandulenko | |
2016-04-13 | GCW0: Redirect debug output to log | Eugene Sandulenko | |
2016-04-13 | GCW0: Better bracket replacements in README | Eugene Sandulenko | |
2016-04-13 | Merge pull request #746 from OmerMor/master | Martin Kiewitz | |
SCI: Added the Atari ST version of Codename: Iceman | |||
2016-04-13 | SCI: Added the Atari ST version of Codename: Iceman | Omer Mor | |
2016-04-13 | DRASCULA: Improve text centering | Thierry Crozat | |
When splitting strings into several lines to fit on the screen the original engine could result in lines with one character beyond the right edge of the screen, which in practice would be drawn on the next line on its own, aligned to the left (and not centered). This commits adds a check to avoid this situation. So although it now behaves slightly differently than the original engine this is for the better. | |||
2016-04-13 | WAGE: Basic stuff to MacWindowManager | Eugene Sandulenko | |
2016-04-13 | NEWS/DE: Fix typo in SAGA paragraph | Lothar Serra Mari | |
2016-04-13 | I18N: Improve GUI translation of the "Object Line" setting in COMI | Lothar Serra Mari | |
The new translation is taken directly from the German manual of Monkey Island 3. | |||
2016-04-13 | NEWS/DE: Add fix for inventory background in Drascula | Lothar Serra Mari | |
2016-04-13 | TSAGE: Reduce GUI header dependencies | Ori Avtalion | |
2016-04-13 | TESTBED: Include correct header | Ori Avtalion | |
2016-04-13 | HUGO: Reduce header dependencies | Ori Avtalion | |
2016-04-13 | AGI: Move predictivedialog.h out of agi.h | Ori Avtalion | |
2016-04-13 | GUI: Remove highlighting when button widget is pressed | Ori Avtalion | |
Without this, buttons would stay highlighted after being un-pressed. Fixes #7094. | |||
2016-04-13 | WAGE: Added stub of MacWindowManager class | Eugene Sandulenko | |
2016-04-13 | WAGE: More auxiliary methods to MacWindow class | Eugene Sandulenko | |
2016-04-13 | WAGE: Stub for MacWindow class | Eugene Sandulenko | |
2016-04-12 | DRASCULA: Fix cursor visibility during animation at start of chapter 6 | Thierry Crozat | |
Here we transition from an animation at end of chapter 5 to another animation at start of chapter 6. Usually the cursor is hidden when performing the action that triggers the animation. But here there is no action to trigger it and the cursor is made visible when starting a new chapter or entering a room (so between the two animations). So explicitly hide it at the start of this specific animation (and it gets shown again when we enter room 102 at the end of the animation). | |||
2016-04-12 | NEWS: Add fix for inventory background in Drascula | Thierry Crozat | |
2016-04-12 | DRASCULA: Fix wrong background for inventory in chapter 6 | Thierry Crozat | |
This was a regression from commit fa3d3e3 and this fixes part of bug #7113 DRASCULA: Serious sprite glitches. The original uses extraSurface to draw text in draw_abc() in the Spanish version while other languages use tableSurface. But in ScummVM this was changed to use tableSurface for all languages. However this caused an issue in chapter 6 when displaying the inventory has it is also using tableSurface, as it was for all languages in the original. While using the same surface works for other languages, in the Spanish version we get the wrong background in the inventory. Rather than revert to using extraSurface for drawing text which is a big change and impact all the chapters, I have opted to simply swap the usage of the tableSurface and extraSurface in chapter 6 for the Spanish version compared to the original engine. The changes therefore only impact chapter 6 and only the Spanish version. I played the chapter in full to check that it indeed works without causing adverse effects. | |||
2016-04-12 | WAGE: Update game status | Eugene Sandulenko | |
2016-04-12 | WAGE: Fix console redrawing when desktop is redrawn | Eugene Sandulenko | |
2016-04-12 | WAGE: Redraw scene on object move to match original. | Eugene Sandulenko | |
Still buggy a bit | |||
2016-04-12 | WAGE: Fix click target search order | Eugene Sandulenko | |
2016-04-12 | WAGE: Fix object sorting. Fixes many glitches | Eugene Sandulenko | |
2016-04-12 | GCW0: Attempt to fix README sections | Eugene Sandulenko | |
2016-04-12 | Merge pull request #715 from dudola/patch-1 | Johannes Schickel | |
GUI: Remove dummy FluidSynth Settings button from Edit Game | |||
2016-04-11 | DRASCULA: Fix regression in subtitle display in Spanish version | Thierry Crozat | |
This code was committed by mistake in the previous commit. |