Age | Commit message (Expand) | Author |
2015-01-15 | XEEN: Implement setIndoorsWallPics | Paul Gilbert |
2015-01-15 | XEEN: Finished setIndoorsMonsters | Paul Gilbert |
2015-01-15 | XEEN: Beginnings of setIndoorMonsters implementation | Paul Gilbert |
2015-01-14 | XEEN: Add cropping support to sprite drawing | Paul Gilbert |
2015-01-14 | XEEN: Initial bugfixes for map loading and fix draw list positions | Paul Gilbert |
2015-01-14 | XEEN: Formatting fixes | Paul Gilbert |
2015-01-14 | XEEN: Split in-game scene draw code into a separate file | Paul Gilbert |
2015-01-14 | XEEN: Remainder of drawIndoors implemented | Paul Gilbert |
2015-01-14 | XEEN: Implementing drawIndoors | Paul Gilbert |
2015-01-13 | XEEN: Added Combat class and further map loading sprite setting | Paul Gilbert |
2015-01-13 | XEEN: Add indoor terrain loading and indoor list sprite setting to Map::load | Paul Gilbert |
2015-01-13 | XEEN: Implemented indoor drawing code in draw3d | Paul Gilbert |
2015-01-12 | XEEN: Change _currentWall to be MazeWallLayers union | Paul Gilbert |
2015-01-12 | XEEN: Implemented setMazeBits | Paul Gilbert |
2015-01-11 | XEEN: Implemented map getCell method | Paul Gilbert |
2015-01-11 | XEEN: Split up SCREEN_POSITIONING array and fix data | Paul Gilbert |
2015-01-11 | XEEN: Implement frame update loop of draw3d | Paul Gilbert |
2015-01-11 | XEEN: Implemented loading of object animation data | Paul Gilbert |
2015-01-11 | XEEN: Implemented setIndoorObjects | Paul Gilbert |
2015-01-11 | XEEN: Added saving of maze monster/object data | Paul Gilbert |
2015-01-11 | XEEN: Implemented code for 'saving' resources to the loaded savefile | Paul Gilbert |
2015-01-11 | XEEN: Added loading of event data for maps | Paul Gilbert |
2015-01-11 | XEEN: Various renamings | Paul Gilbert |
2015-01-09 | XEEN: Beginning to implement setIndoorObjects | Paul Gilbert |
2015-01-09 | XEEN: Added indoor/outdoor draw structure lists | Paul Gilbert |
2015-01-08 | XEEN: Fixed monster/object data merging and sprite loading | Paul Gilbert |
2015-01-08 | XEEN: Fix to load correct default savegame | Paul Gilbert |
2015-01-07 | XEEN: Further fix for savegame initialization | Paul Gilbert |
2015-01-07 | XEEN: Add prefix support to CC files, initial save state fixes | Paul Gilbert |
2015-01-07 | XEEN: Minor standardisation on monster/object Ids | Paul Gilbert |
2015-01-07 | XEEN: Implemented map loading of wall item sprites | Paul Gilbert |
2015-01-06 | XEEN: Work on loading sprites for monsters and objects in Map::load | Paul Gilbert |
2015-01-06 | XEEN: More interface setup and UI button definitions | Paul Gilbert |
2015-01-05 | XEEN: Start of in-game display implementation | Paul Gilbert |
2015-01-05 | XEEN: Implement more map loading | Paul Gilbert |
2015-01-05 | XEEN: Properly implemented map loading first loading loop | Paul Gilbert |
2015-01-05 | XEEN: In progress implementing map loading | Paul Gilbert |
2015-01-03 | XEEN: Implemented charIconsPrint | Paul Gilbert |
2015-01-03 | XEEN: Split game interface code into it's own class | Paul Gilbert |
2015-01-02 | XEEN: Completed assembleGameBorder method | Paul Gilbert |
2015-01-02 | XEEN: Refactored checkSkill into Party class | Paul Gilbert |
2015-01-02 | XEEN: Added checkSkill and animating indicators to assembleBorder | Paul Gilbert |
2015-01-02 | XEEN: More UI loading code, refactored Dialog base to ButtonContainer | Paul Gilbert |
2015-01-02 | XEEN: Simplified SpriteResource class, char faces loading in main engine | Paul Gilbert |
2015-01-02 | XEEN: Fix compiler warnings | Paul Gilbert |
2015-01-02 | XEEN: Cleanup of party code split, moved roster and party to engine | Paul Gilbert |
2015-01-02 | XEEN: Split char/party logic into it's own file | Paul Gilbert |
2015-01-02 | XEEN: Replaced conditions array with named field structure | Paul Gilbert |
2015-01-02 | XEEN: Implemented dynamic data loading for new games | Paul Gilbert |
2015-01-01 | XEEN: Implemented party and condition classes | Paul Gilbert |