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2005-05-25abs -> ABS (code unification)Max Horn
svn-id: r18246
2005-05-25Remove left overs and update comment.Travis Howell
svn-id: r18245
2005-05-25Add cyx's patch for:Travis Howell
651077 - SAM: Bad Colors in first Room Applied changes to SCUMM5 games too, which used the same code. svn-id: r18244
2005-05-24removed leftoverGregory Montoir
svn-id: r18243
2005-05-24with the recent _darkenPalette change, this is now unneeded for COMI demoGregory Montoir
svn-id: r18242
2005-05-24Bug #862245 "MANIAC: Walk infinite loop in bathroom (hack-in-cvs)" has beenEugene Sandulenko
automagically fixed long time ago does not require hack anymore. svn-id: r18241
2005-05-24Fix for bug #705221 (FT: German ß is too high); based on the CVS logs ↵Max Horn
for this (the order was changed back and forth a couple times) this change could cause regressions; if so, we need to address them properly, not by fiddling with this code around svn-id: r18240
2005-05-24New MD5s for Mac versionsMax Horn
svn-id: r18239
2005-05-24Use the generic mapping system for Mac versions of V6/V7 games, too (note: i ↵Max Horn
sorted the mapping table with a tool, as a result some entries swapped their position); added mapping for the german FT MAC version svn-id: r18238
2005-05-23Must use ScummEngine::openFile(), else you get into troubles with the mac ↵Max Horn
versions of some games svn-id: r18237
2005-05-23Fix for bugs #775097 and #1093867 (Actor draw order problems). Thanks to cyx ↵Max Horn
for finding this svn-id: r18236
2005-05-23Restored alphabetical order (and documented it in a comment); retired ↵Max Horn
Jamieson and Ruediger (have been inactive for 1 resp. 1.5 years) svn-id: r18235
2005-05-23Remove unused static variableMax Horn
svn-id: r18234
2005-05-23Include gob3 md5 from bugreport #1206539 "GOB: Goblins 3 MD5 Report". AlthoughEugene Sandulenko
it will be useless at least for some months :) svn-id: r18233
2005-05-23saveload WIPAndrew Kurushin
svn-id: r18232
2005-05-23Rename sprite functions.Travis Howell
svn-id: r18231
2005-05-23Add Sprite class and move over related functions.Travis Howell
svn-id: r18230
2005-05-23Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able toTorbjörn Andersson
restore the music state correctly. The one example I know of is when saving between using the hair and the powder on Frog Rock, but there are probably others as well. svn-id: r18229
2005-05-23Don't expire roomImage of current room.Travis Howell
svn-id: r18228
2005-05-23Lock altered or file loaded wizImages, to make sure they aren't expired ↵Travis Howell
while in use. Fixes glitches in mustard. svn-id: r18227
2005-05-23Move wizImage functions to Wiz class.Travis Howell
svn-id: r18226
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225
2005-05-23Turn Wiz struct into class as requested.Eugene Sandulenko
svn-id: r18224
2005-05-23Add heverison check, as requested by cyx.Travis Howell
svn-id: r18223
2005-05-22correctionGregory Montoir
svn-id: r18222
2005-05-22'len' is not initialized at this point, but if the purpose is to reset tmp3Torbjörn Andersson
to its original value, this should do just as well. But I don't know where it's used, so I can't really test this. svn-id: r18221
2005-05-22Implement Interface::drawButtonBox()Eugene Sandulenko
svn-id: r18220
2005-05-22Minor correction.Travis Howell
svn-id: r18219
2005-05-22stub drawButtonBoxAndrew Kurushin
svn-id: r18218
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
preparation for option dialog (wip) svn-id: r18217
2005-05-22HE70+ games use flags in drawBox().Travis Howell
Fixes glitches in farmdemo (Old version), freddi2, lost/smaller. svn-id: r18216
2005-05-22Sync HE100.Travis Howell
Minor cleanup. svn-id: r18215
2005-05-22Correct array sizes.Travis Howell
Fixes loading game in mustard. svn-id: r18214
2005-05-22Add Norwegian Bokm�l version of Freddi Fish 1.Travis Howell
Set HE70+ games to Windows platform by default. svn-id: r18213
2005-05-22Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.Eugene Sandulenko
Fixed sfSimulSpeech(), so it plays voices with CD version. svn-id: r18212
2005-05-21Add patch from cyx for:Travis Howell
1094340 - COMI: Frightening the gravedigger, he goes white. 905833 - COMI: Palette in Theater controls svn-id: r18211
2005-05-21Correct tmsk offset.Travis Howell
svn-id: r18210
2005-05-21Font TODOMax Horn
svn-id: r18209
2005-05-21Adjust for HE73.Travis Howell
svn-id: r18208
2005-05-21Add HE73 version for opcode difference.Travis Howell
svn-id: r18207
2005-05-21Beautify decompressTMSK().Eugene Sandulenko
svn-id: r18206
2005-05-21fixed MS VC warnAndrew Kurushin
svn-id: r18205
2005-05-21Fix regression with GF_MULTIPLE_VERSIONSEugene Sandulenko
svn-id: r18204
2005-05-21Switch to errors, music/sound file is required in many games.Travis Howell
svn-id: r18203
2005-05-21Trigger error if bundle file is missing.Travis Howell
svn-id: r18202
2005-05-21Initial support for TMSK masking in HE72+ games.Travis Howell
svn-id: r18201
2005-05-21Missed a few changes.Travis Howell
svn-id: r18200
2005-05-21Only needed for C64 maniac.Travis Howell
svn-id: r18199
2005-05-21Stubs for C64 MM costume code. Content will follow. Fixes crash in introEugene Sandulenko
script svn-id: r18198
2005-05-21Fix samnmax-alt target. Actually now it is obsolete.Eugene Sandulenko
Game with samnimax.sm0 always detected as 'samnmax' because there is no MD5 difference and thus made detected target unrunnable. Now both for .000 and .sm0 target 'samnmax' is properly detected and used. svn-id: r18197